I have two WINE installs on my Linux system. One is fairly current, the other is whatever version the Future Pinball script for installing on Linux creates in a sub-folder named "/.fpwine"
I've tried installing VP 9 in both of them with slightly different results. What works in both of them is the editor - I can open table files and I can edit and save them. What I can't do in either of them is actually PLAY a table. Where and how they fail is a bit different.
Ok, for both of these I have turned off anything that typically might prevent something from running. So they are set to run without any sound, in a window instead of fullscreen, and all the checkboxes under the Video Preferences are unchecked.
Under my main WINE installation, after I hit the play button I get the window that loads the table with the progress bar. It stops and freezes when it's initializing the artwork. I have to Force Quit to get out of it.
Under the "Future Pinball" WINE installation it complains that it can't access DirectSound (not a big deal) and it WILL actually get to the point where it opens the "Play" window. Except it's empty (white) and that's where it freezes.
I'm not averse to trying various settings in the hopes of getting this working, but it would be helpful if I knew what other libraries (DLL files) VP relies on to work. I may need to change my over-rides in WINE.
I should probably mention that the "Future Pinball" script worked beautifully - everything works as it should from the .fpwine directory it creates. I tried to recreate it manually in my main WINE install and couldn't get it to work. Not sure how much (if any) VP and FP have in common code-wise, but I'm inclined to think I have a better shot of getting VP to run in the custom WINE install used by FP.
A quick look at the WINE AppDB shows that both versions 8 and 9 are noted as crashing when VP tries to open the 3D player window. My WINE installations run other hardware accelerated 3D programs, so whatever the issue is it isn't that. When I ran the "tutorial" table it crashes with an error saying it can't create some "ActiveX Object" around line 2000 of the script. Not sure what that means.
I'd be happy to just live with the FP install, except I've been reading some disturbing things on these forums about the questionable future of Future Pinball and an "expiration date" in the software (and, no, I can't just use the "date trick" to keep it working. The system it is on does other things that require the current date). So, if FP is going to become useless to me in about a year, I'm hoping I can just shift over to VP, except it doesn't seem anyone has been very interested in getting VP to run under Linux, which is a shame. I know of at least one pinball simulator/construction set program native to Linux (called "Emelia"), but it is nowhere near as mature as VP and doesn't appear to have ANY community developing tables for it.
Edited by Kristi, 17 February 2010 - 02:03 AM.



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