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Overflow 'Csng'


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#1 spisi69

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Posted Today, 04:37 PM

Getting this error:

 

Overflow 'Csng'

 

Stack trace (Most recent call first):

       AudioFade (AudioFade=Empty, tmp=7131.564, ball={...})

       RollingUpdate (speedfactory=1.138492, speedfactorx=11.92857, ballvol=959.6673, ballpitch=27708.0102539063, b=1, BOT={...})

       RealTime_Timer

 

Happens randomly, usually after playing 5-10 minutes...any ideas? Thanks.



#2 spisi69

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Posted Today, 05:01 PM

Here's a slightly different error:

 

Stack trace (Most recent call first):

       AudioFade (AudioFade=Empty, tmp=7132.123, ball={...})

       RollingUpdate (speedfactory=23.41657, speedfactorx=19.91741, ballvol=959.6788, ballpitch=27708.1762695313, b=3, BOT={...})

       RealTime_Timer



#3 Emanoel299

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Posted Today, 06:43 PM

Hi 

 

at first, which VPX version are playing?

 

DX / GL

32 /64 bits

 

Pinmame version 32 / 64 bits

Backglass version

 

DMD version.

 

Some tables run better 64 bits verson than 32 bits.

 

windows 10 / 11 version 

32 / 64 PRO or others