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Scared Stiff VP91x v1.4.4 [VP 9.x Desktop]


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#1 jpsalas

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Posted 14 February 2010 - 05:06 AM

Posted Image


File Name: Scared Stiff VP91x v1.4.4

File Submitter: jpsalas

File Submitted: 14 Feb 2010

File Category: VPinMAME 9.x Recreations

Author(s): jpsalas<br />
Manufacturer: Bally
Year: 1996
Permission to MOD?: Yes, without approval


Based on the Scared Stiff table from Bally made in 1996, with some additions like the skull pile lights and the boogie dancers.

This is a reduced version of the table. This table is meant for the Nvidia cards with 256Mb memory, and it lacks of highrise graphics. So this table do not have the full screen spider and lights, only the small one. I tested this table with a portable Dell with 256Mb dedicated video memory.

New in 1.1
- fixed some bugs (script errors)
- made the table faster and it uses less video memory.

Update 1.3
I decided to update only this reduced version to VP91x, since I want this table to play as fast as it can.

New in this version:
- Alpha ramps
- New settings
- New bone flippers: angle independent

1.3.1 Updated 16 April
- tried to fix the ball disappearing during multiball.
- changed the flipper lanes for a smoother ball flow

1.3.2 Update 16 April
- Thanks to Sheltemke for pointing out where the ball got stuck. I think this one is taken cared now Posted Image

1.3.3 Updated 17 April
- tried to fix the ball falling through the skull ramp. To fix that I made all the alpha ramps non collidable and I have added normal invisible ramps. Let's hope those ramps will not leave holes for the ball to fall through.
- made the sw37 kicker more random
- changed all the sounds to 22Khz.

Update 1.4
- Changed the flashers, now using alpha ramps.
- added a flasher under the left ramp
- changed a few settings.

Update 1.4.1 4 September 2011
- fixed skillshot
- added ball collision and rolling sounds
- added support for prototype rom
- adjusted flipper settings
- made the flashers brighter

Update 1.4.2
- fixed (I hope Posted Image ) the collision script.

1.4.3 Updated 9 september
- fixed uppersling script error
- fixed multiball ball collision error.
- fixed ball getting stuck in 2 gates

1.4.4 Last fix for the ball collision Posted Image


Click here to download this file


These are my tables, sorted by date, all them playable with VPX 7 or newer:

vp.jpg

After 18 years making tables, it is time to take a rest and let new authors do their thing.

I guess at last I'll play some more pinball :). But I'm sure I'll make some table updates from time to time :)


#2 bolt

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Posted 14 February 2010 - 11:39 AM

A very good idea, to make a version of your new table,
which runs good on less memory graphiccard.
Posted Image

#3 gordon

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Posted 14 February 2010 - 12:34 PM

Thanks !!!

With my 7600GT 256mb AGP

Could not create offscreen surface sad.gif

Normal and Reduced Version deactivate HD-Renderer i can play (not enough cpu power for Multiballs)

#4 billyrjse

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Posted 14 February 2010 - 04:35 PM

Nice work. The lighting effects are sensational! cool.gif But I feel I have to buy a computer more powerful. Gordon, I'm having the same problem.

Big Thanks to my friend Hassanchop for this very nice dmd.

#5 highrise

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Posted 14 February 2010 - 07:08 PM

hey JP

I suggest we disable the fading lights by default on the reduced version

HR

#6 Tom20910

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Posted 14 February 2010 - 07:39 PM

Thanks for making the reduced version for us less "enhanced" 8-(

#7 bolt

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Posted 14 February 2010 - 07:44 PM

Hi highrise and JPSalas,

the table runs very good but:

can you solve the problem with the bouncing ball over the left flipper. The ball is bouncing to much for a precise shot(the left side much more as the right side, your VP8 version has this problem not.)
Posted Image

#8 Shooby Doo

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Posted 14 February 2010 - 08:22 PM

Excellent! Looks & plays great. I went ahead and put this and the regular version on my MAME cabinet and compare. The computer in it is nothing fancy and tends to play everything very smoothly as long as HR is turned off.

Pentium IV, 2.8 ghz, 512 ram, onboard intel graphics. - I know it's not a beast, more like a chihuahua, but it does the job.

Both of these versions seemed to play exactly the same. Really smooth actually. It gets a little choppy when the lights are going crazy. On my 2nd game playing the better version I got to Monster Multiball (1st time ever, 35 mil game), and that was the only time it got really choppy on me, but the lighter version seems the same.

#9 thebrave

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Posted 15 February 2010 - 12:20 AM

I absolutely love this pin. So glad it got an upgrade! Only problems I have are the flippers have black squares around them and the spider is just a black square until it spins. Then it flashes.

Other than that, it plays just fine.

Thanx JPSalas and Highrise! You guys are very talented!

Johnny


#10 Joshua B

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Posted 15 February 2010 - 02:53 AM

Thanks for the lite version! Runs beautifully for me when I got the out of memory error on the other.

#11 Rawd

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Posted 15 February 2010 - 02:57 AM

Very nice of you to make and release this version JP.


 


#12 cmd

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Posted 16 February 2010 - 05:23 PM

Thanks for the reduced version, but the fading lights are still eating my computer alive. (512mb NVidia GeForce 7600GT) help.gif

Please give us the option to enable/disable fading lights in your VP9 tables.

Thanks!

cmd.

#13 StevOz

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Posted 17 February 2010 - 02:33 AM

Thanks also for the reduced version, runs great here @ 1280x1024x16 with HR on, no slowdowns. I couldn't get it to run @ my preferred 1600x1200, still I guess I was hoping for a bit too much from my old GS6800 256MB card, using the 175.16 driver.

Files I have uploaded here...

 

http://www.vpforums....ownloads&mid=34


logoshort.gif


#14 GeorgeT

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Posted 17 February 2010 - 02:53 AM

Thanks for the reduced version. The original stuttered like heck during multi-ball or when the lights flashed. This version runs like a champ on my Geforce 7600.


#15 destruk

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Posted 17 February 2010 - 12:00 PM

Cool. smile.gif Thanks for this updated version. Weren't the pop bumpers supposed to be purple? The overhead pic on IPDB has them purple, some real photos show them as the blue you used. nm, I can change them here to whatever color I need.

Build a fire, vipers love the heat.


#16 highrise

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Posted 17 February 2010 - 02:42 PM

I have played a couple of real tables and they were both blue for the lightning.

#17 StevOz

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Posted 17 February 2010 - 03:28 PM

No they were definitely blue, heck I should know helped a man unpack and setup a new machine on site once, then whipped that bitch hard for over 2 hours on the 2 credits he left me, perhaps the biggest pinball buzz of my life, with about a dozen or so onlookers from the lunchtime crowd at one stage. smile.gif

Files I have uploaded here...

 

http://www.vpforums....ownloads&mid=34


logoshort.gif


#18 rschudej

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Posted 18 February 2010 - 01:27 AM

The sound is still messing up (stuttering/echoing) after a few minutes of gameplay....this is what I have...


Intel®Core™@ CPU Processor
1.6GHz, 1GB of Ram
NiVidea GeForce 6800 GS
RealTek AC'97 Audio Sound Card


Can SOMEONE Please help me as to how to get this Pinball sounds to play smoothly???

Thanks in advance,
Richard

#19 Iceman5000

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Posted 18 February 2010 - 02:46 AM

QUOTE (rschudej @ Feb 17 2010, 07:27 PM) <{POST_SNAPBACK}>
The sound is still messing up (stuttering/echoing) after a few minutes of gameplay....this is what I have...


IntelŪCore™@ CPU Processor
1.6GHz, 1GB of Ram
NiVidea GeForce 6800 GS
RealTek AC'97 Audio Sound Card


Can SOMEONE Please help me as to how to get this Pinball sounds to play smoothly???

Thanks in advance,
Richard



You need to seriously think about upgrading your system, especially your video card.

#20 rschudej

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Posted 18 February 2010 - 03:04 AM

I'm afraid I don't have the money..I'm on disability...

Is there any other way ...either on the software OR on the computer???

Richard.