Let me preface this by saying I am not a programmer. I'm a guy who loves pinball and I make videos for my day job. I've been around computers my whole life, and I'm pretty comfortable with Claude code...which is how I managed to get to this point.
Anyway, as you can see I have managed to get a working "Spectator View" or second camera view for VPX. I know a lot of us have been wanting this feature so we don't make our viewers sick to their stomach.
I'm shocked how well its working so far. At this point I have a positionable "second camera" view that remains stationary while the VR view is also still visible.
Now, the only caveat here is compute power. I haven't dug too deep yet, but I think this is using about 60% more GPU power than vanilla vpx...But only when the second view is toggled on.
More to come!



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