Jump to content



Photo
- - - - -

Spectator View for VR in the works!


  • Please log in to reply
No replies to this topic

#1 anthonyfilmsstuff

anthonyfilmsstuff

    Neophyte

  • Members
  • Pip
  • 1 posts

  • Flag: United States of America

  • Favorite Pinball: Williams Pin-Bot

Posted Yesterday, 11:40 PM

Let me preface this by saying I am not a programmer. I'm a guy who loves pinball and I make videos for my day job. I've been around computers my whole life, and I'm pretty comfortable with Claude code...which is how I managed to get to this point.

 

Anyway, as you can see I have managed to get a working "Spectator View" or second camera view for VPX. I know a lot of us have been wanting this feature so we don't make our viewers sick to their stomach. 

 

I'm shocked how well its working so far. At this point I have a positionable "second camera" view that remains stationary while the VR view is also still visible. 

 

Now, the only caveat here is compute power. I haven't dug too deep yet, but I think this is using about 60% more GPU power than vanilla vpx...But only when the second view is toggled on. 

More to come!

 

https://youtu.be/xjpeoAN_uYY