No need to save globally - just the opposite: I need that my changes made with F12 be saved in INI file I opened using "-tableini" parameter (INI specific to a table but not named as a VPX file). All other options are saved in that INI except changes made with F12 - they are saved in INI with the VPX name instead in INI file I "served" to a program via tableini parameter.
I am using one INI for 2D playing and another for 3D playing. Currently, my 2D iINI files are in a folder with VPX (as they are normally used); and 3D INI files I keep in separate folder (named "ini_3d").
The reason for two INIs per table is my rather poor hardware so for some demanding tables I need to reduce video quality and turn off lot of stuff in video options, and for some even put top/bottom mode instead interlaced + setting POV is essential. I have the same performance problem in 2D mode - for some tables I aslo need to change some specific video options values...
So several INI files per table are great solution to me. I also made javascript plugin for pinballY (I am using it as a frontend) which adds menu options for 2D and 3D playing modes as a global mode for all tables or you can play specific table in either 2D or 3D with executing EXE with different INI options for both program and specific table. Everything works great except, to set 3D POV, I need to go out of pinballY, copy VPX to "ini_3d" folder, run VpinballX_GL64 manually, open VPX from "ini_3d", set POV, save, delete VPX from "ini_3d"...
Now, current solution is to actually have 3D INIs along with VPX files (so "ini_3d" will be my main folder with both VPX and 3D INIs, and "tables" will be for 2D with only INI files) - that way I can tweak 3D options without this complex procedure which is still needed for 2D settings (you need to exit pinballY and go in edit mode to change any options anyway)... And I plan to "switch" that... But would be great if I can just press F12 while playing from pinballY, and save and no need to think from where I started it and with what INI file... 
Sorry if I sound confusing but my English is rather poor so it is hard to explain better
Edited by arminio, 15 September 2025 - 07:42 PM.