Do you recall what software you would have used to create a positional audio track? Is it as easy as say loading a an audio track for a particular machine and then being able to position it in space with a GUI?
Audacity is simple to use.
You can do standard multi tracked ogg's
Granted getting panning etc is not exactly simple, but that goes for any audio file.
You make the track you want
add it to the table, set it to backbox
have it play at game start, or table load or whatever
It will play in 3d space however you made it
Channel mapping is as follows (channel # = Track number)
5.1 Channel Order (6 channels): 1. Channel 1: Front Left (FL) 2. Channel 2: Front Right (FR) 3. Channel 3: Center © – Mainly for dialogue/vocals 4. Channel 4: LFE – Subwoofer (Low-Frequency Effects) 5. Channel 5: Surround Left (SL) 6. Channel 6: Surround Right (SR)
7.1 Channel Order (8 channels): 1. Channel 1: Front Left (FL) 2. Channel 2: Front Right (FR) 3. Channel 3: Center © 4. Channel 4: LFE (Subwoofer) 5. Channel 5: Side/Surround Left (SL) 6. Channel 6: Side/Surround Right (SR) 7. Channel 7: Rear Left (RL / BL) 8. Channel 8: Rear Right (RR / BR)
Edited by wiesshund, 01 April 2025 - 02:19 AM.