I own a couple of real tables, Addams Family and Harlem Globetrotter On Tour, and my wife and I were discussing buying one or two more machines when I found out about virtual cabs. My inclination would be to build and to go big right out of the gate. My thought is to build an ultrawide cab with a 48" OLED screen and so forth.
I chose the 48" C4 OLED because of a YouTube video talking about what the correct size was for a table monitor and 48 or 49 is the right playfield depth. It seems like most tutorials and such are centered around 42 inch monitors though. Are 48" machines considered optimum or do most people stick with 42" even if cost is not the driving issue? Realistically, by the time that you are talking OLED, there isn't that much cost difference between the two anyway.
I finally got to play an Ultra VP 7.5 today (which seems like it is in the league of what I would build except no OLED) and several things became apparent. Most standard size tables are stretched out to fit the full width of the table. The whole intent of a 48" table was to get the right dimensions and aspect ratio. Was this just something that Ultra VP did or can the correct aspect ratio be picked for most tables in the settings?
Also, there were times that the ball just moved too fast to even see what hole it went into. I suspect this is a factor of frame rate, and the distance that the "ball" has to travel between refreshes, but the Ultra VP is no slouch and I am wondering if this is exaggerated by the size of the table and if a 42" does or does not have the same issue. Or do most people just accept that following the ball travel is not possible even on a high end monitor?
I think the owner had the playfield volume settings too low because I could never hear the ball rolling on the table. I could hear the solenoids and contactors but that was pretty much it. I can see why people recommend real flipper actuators and slingshots, too. Am I thinking about this right or do you not normally hear the ambient sounds like the ball rolling? I have seen it hyped alot.
Finally, several games that we requested to see don't seem to be available. The Stern Jurassic Park, Mandalorian, and some others were not there. I recall hearing that the manufacturers have moved away from ROMs and that new games require actual coding techniques instead of relying on the ROM programming. Is that why they are not available? What is the cutoff for the easier to emulate table as opposed to new tables?
Thanks in Advance,
Jim



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