Hey everybody. I got a cap up and running and I also own a Quest3. So I want to give the VR tables a try.
I found 1 or 2 videos an Youtube. But at some point they start confusing me and I don`t know how to continue.
Is there an easy step by step guide for people like me to get the VR tables up and running on my Headset? I also own Virtual Desktop if this is of any help.
Thank you!
Hey Fraqattaq, are you still looking for help?
Hey studlygoorite, thanks for your post. I just returned today from my vacation so I was not able to answer.
And yes, If you could provide any help I would be grateful.
It is important to get the tables running on your PC first before adding VR. Baller Installer "Bonanza" is the easiest way to install everything you need. Install that and play some tables "before" adding the VR stuff, if the tables won't play you need to fix what's wrong before adding and attempting VR

see below,
Getting started with Virtual Pinball using Baller Installer so you can add VR Pinball afterward.
Baller Installer, install it and make sure you can run tables in pancake mode (2D) on your PC. Tip...Follow along with the video
Now that you can play Virtual Pinball tables on your PC it's time to add VR....
VR Pinball (Meta Headsets) "Not using Steam VR"
You can find the latest VR-GL (VR Pinball Software) release candidates here
You have to be signed in and then click on the newest RC and scroll down to the "VPinballX_GL" 64 bit and install the contents into your Visual Pinball Folder.
(You can skip the following Open Composite part and use the dll that comes with the VR-GL build and be good to go if you have Steam installed, but it may run better without Steam and using Open Composite)
To use Open Composite (with Meta Headsets) instead of going through Steam you need to change the openvr_api64.dll that comes with the GL build you downloaded.
The GitLab site now has this working openvr_api64.dll , note for the 64bit dll you need to rename the dll to openvr_api64.dll. Scroll down to "Per Game Installation" and download the 64bit dll here
https://gitlab.com/znixian/OpenOVR
Now you need your headset connected to your Meta PC App, I only use Meta so here is how with them
You need the Meta PC Software installed, scroll down to "Link Cable" and download the software.
Then you need to connect your headset to your PC either wired with a "link" cable by enabling Link Connect in the headset or wirelessly if you have a good connection by enabling "Air Link" in the headset and set then Meta Headset up (you may need to use the mobile app to set it up also).
Once connected you are now ready to play, here is how to every time you play....look into your headset and connect to your PC by selecting "Link Connect" (or Air Link if wireless) and then go back to the PC, double click your VPinballX_GL.exe and choose a VR Table, put your headset back on and the table should load for you. Press "0", "5", "2" and "8" on your numberpad on your keyboard to center, raise and lower the table
There are other ways to connect like using Virtual Desktop (the app from within the headset not the PC version). Everything is pretty much the same but you don't need to connect to your PC but you do need to also install the Virtual Desktop Streamer App onto your PC and connect to it. You will still need to change the openvr_api64.dll that comes with the VR-GL build for the one from Gitlab like with open composite and you will want to choose VDXR as the runtime in the Virtual Desktop Streamer App. Then you would start Virtual Desktop and choose the shortcut to the VPinballX_GL64.exe from your desktop and choose a table.
Edited by studlygoorite, 07 September 2024 - 04:02 PM.