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DOFLinx 8.07 Released


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#1 DDH69

DDH69

    Pinball Wizard

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  • Location:DOFLinx HQ, Adelaide

  • Flag: Australia

  • Favorite Pinball: Monster Bash

Posted 10 June 2024 - 07:52 AM

Once OK'ed by Admin the new release of DOFLinx is available here.

 

A heap of new FX files for PInballFX.  The new version also handles the mass of new events that our friends at Zen have now got working - thank you Zen.  Remember to check the FX back glass thread as we've updated and released some new active back glasses too.

 

This version has the new processing engine, so faster to process during game play.  I think with this version we can say that the integration with PinballFX is solid and fully functional.  There are many more FX files to create, that's mainly time to create the content.  Hopefully I can now get onto many of the FX files for tables that existed in FX3.  For those videographers out there, we need some videos of game play with both SSF and contanctor / solenoid toys.  I really want to provide a few links to Zen to show what people are doing, perhaps whoever wants to go first can start a new thread for PinballFX play videos.

 

As always, have fun!   :lusty:

 

 

 

The release notes are:

8.07 10/6/24
- New design events and action processing engine to add speed of processing during games
- New FX files for Garfield, WorldWarZ, Noir, Trolls, Dragons, Kong, Noir, Twighlight Zone, Borderlands, Curse Mummy, Addams, Fish Tales, Bride of Pinbot
- Fix Test B2S reloading the backglass every test when its the same backglass
- New Improve the warning messages around DOFLinxkeys.exe not being in place
- New Allow for 32 bit users when trying to check PinballFX setup details, essentially skip the step
- New Add a message about being 32 bit when trying to check Mame operation and setup details
- Fix cascading nudge keys to work even when accelerometer nudging is disabled

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