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[HOWTO] Pinball FX3 & Pinup Popper with DOF, analog plunger, and analog nudging


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#1 overridex

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Posted 26 February 2024 - 10:36 PM

Hey everyone,
 

I had some trouble finding current information on setting up Pinball FX3 with Pinup Popper in cabinet mode using my solenoids via DOF, as well as my plunger and KL25Z for analog plunger and nudging, and I wanted to get the information that helped me here in one place to help both my future self and others. This won't be a full step by step, but I will aim to include all the key pieces that you can then find the exact steps to do if you need to via searching. These were pieces that helped me but weren't necessarily obvious coming from using VPX. Hopefully these breadcrumbs will prove useful to others, and if you have any questions please reply and I can update/clarify things. It's been a while since I set this up so it's possible I'm forgetting some things.

 

I post my full config files as the bottom of this, but will break them down as I go below as far as what does what.

 

Updated 2024/10/12: Added updates for close script, x360ce, DOFLinx for FullDMD and backglass via Popper. 

 

Requirements
 

This assumes you already have the following set up and working:
 

  • Pinup Popper frontend
  • Visual Pinball X (so you know things are working correctly) with:
    • A KL25z board running Pinscape firmware
    • DOF configured for solenoids (I use a Sainsmart USB relay for my solenoids)
    • Analog plunger via KL25Z
    • KL25Z accelerometer configured for analog nudging

 

Steam

 

I ran into conflicts with other machines, running games when someone was trying to use the pinball machine, so either create a separate account to use for pinball if you haven't already purchased Pinball FX3, or after installing and configuring things you can set Steam to "Offline mode" to avoid most problems.

 

Once you have Steam installed and Pinball FX3 purchased (along with any tables you might like) you'll need to go set up cabinet mode. This requires a Personal Activation Code from Zen, which will require filling out a form and taking a picture of your vpin cabinet for them, then waiting for them to get back to you. You can find the instructions here: http://www.pinballfx...7754#end-anchor

 

Once you have cabinet mode enabled, follow Zen's instructions on that link above for setting up your screen locations.

 

Open Steam's settings, and go to Controllers. You'll disable everything under "External Gamepad Settings" with the except of "Enable Steam Input for generic controllers".

 

You should also disable "Steam Cloud Sync" and put Steam into Offline mode if you're going to use the workaround below that deletes save files in order to avoid the "Continue game?" dialog.

 

Pinup Popper

 

In Pinup Popper's config, go to emulators and enable Pinball FX3. I had issues with FX3 not having keyboard focus after opening, so that none of my controllers worked. I was able to work around this by editing the Launch Script section of Pinup's emulator settings for FX3 and making sure the line that launches VPXSTARTER.EXE ended in the "3 0 5" values described here: https://www.nailbust...id=focus_issues

START "" "[STARTDIR]Launch\VPXSTARTER.exe" 5 5 20 "Pinball FX3" 3 0 5

Past that, you should be able to go to your Games Manager in Pinup's config and add games as you would to VPX. It's worth mentioning that for me, all tables were listed when adding new games, even ones I hadn't purchased, which would then not launch if I mistakenly added them, so make sure you add just the ones you've purchased.

 

You can add backglass images in "[Steam install directory]\steamapps\common\Pinball FX3\data\steam\" I used this collection: https://1drv.ms/f/s!...z5oXzf?e=iYO6U1 

 

Alternatively, just use the backglass images in that collection as your backglass media for each table in PinUp Popper, and in table settings set the backglass screen to be left on. This will keep that backglass in place while you play, which I've found better as then the backglass doesn't disappear/reappear when starting a table. If you do this, just turn off "Backglass repositioning" and set the backglass width & height to 0 in your FX3 cabinet settings so it doesn't block PinUp Popper's backglass image once the game starts.

 

At this point, you should be able to open Pinup Popper and see your FX3 games listed, and they should launch and your buttons work, but not your solenoids, plunger , or nudging.

 

Use Popper's DMD

 

The DMD isn't always great looking in FX3, but you can use Popper's instead by following the directions here: https://www.nailbust...p?id=popper_fx3

 

For me, this meant changing the DMD size on FX3's settings to 520 width and 136 height, with both the vertical and horizontal positions set to 0 to hide the built in DMD under the playfield. Then, in the Pinup config emulator's Launch script section, uncomment the following lines:

rem remove the next two rem lines to setup PUpDMD for FX3
cd /d "%PopperInstDir%\VisualPinball\VPinMAME"
start /min "" "PUPDMDControl.exe" FX3 PINUP\[GAMENAME]

You'll also need to close it on exit, so add this line to the bottom of the Close script (you need a timeout of 2 or 3 here to make sure things are closed entirely before killing processes, or PUPs can still be left running, etc.):

timeout 2
taskkill /f /im "PUPDMDCONTROL.exe"

Get rid of "Continue?" Dialog

 

If you exit FX3 before finishing a game, the next time you open it, it will pop up a dialog asking if you want to continue your previous game or start a new one. You can't easily dismiss it on a cabinet without selecting continue, and I find it pretty annoying as it may have been someone else playing the cabinet before you. There isn't a way to turn this feature off officially in FX3, but you can delete all the save files on start up. Only add this is you really don't care about ever having save files in FX3.

 

Add the following to the top of your Pinup config's emulator launch script section for FX3, just after the "@echo off" line:

rem remove save files to avoid "continue?" dialog and always start a new game
for /D %%i in ("[DIREMU]\userdata\*") do del /Q "%%i\442120\remote\SAVEGAMES\*.DAT"

No more annoying popup dialog. Yay!

 

Entering different high score initials

 

First, be sure to open Pinball FX3's settings and go to UI/Streaming and enable the option "Enter Initials - Classic" so that you can enter initials with the flippers rather than a keyboard.

 

The first time you get a high score on a table in FX3, it lets enter initials this way as you'd expect. However, the next time you get a high score it (even if it's player 2 and the initials were entered on player 1!) it will auto complete the same initials as last time with only a Save? prompt and no way to enter new initials.

 

To work around this, I went to my Pinscape configuration and configured the "Shift" key value for my left flipper to be Backspace. My "Shift" key is my Launcher button, so when I get to this initials screen I can hold Launcher and press left flipper a few times to erase the initials and input new ones.

 

DOFLinx

 

 

Next, you'll need to install DOFLinx to allow FX3 to use your DOF setup. You can grab it here: https://www.vpforums...&showfile=12318

 

I used version 7.46. Since FX3 is 32-bit, I only used the 32-bit version of DOFLinx in my 32-bit DirectOutput configuration. For instance, I had a DirectOutput-x86 directory containing DOF and my configuration I used for VPX. I extracted the contents of the "32 bit" directory from the DOFLinx zip file to the top level of my DirectOutput-x86 directory, so that DOFLinx.exe itself and the others were in there, not in a sub directory. I then extracted the "FX3" directory from the zip file into a sub directory called "DOFLinx_FX3" in my DirectOutput-x86 directory. I also extracted the "FX3_PUPlayer" directory as a directory called "DOFLinx_FX3_PUPlayer" in my in my DirectOutput-x86 directory.

 

I had to then configure DOFLinx to point to my DOF configuration, as well as map which solenoids were fired when. I have 4 solenoids - one for each flipper, and one for each slingshot. I re-use the slingshot solenoids for any left or right bumpers and any center bumpers I fire both of them. I did this by listing config twice in my DOFLinx.INI file for the center bumpers, pointing at each of the 2 solenoids I wanted to fire together. Here's the entire contents of my DOFLinx.INI file, which should be in the same directory your DOFLinx.exe is in:

####
# System generated DOFLinx.INI file at 10:12:40 AM Monday, January 22, 2024
####

DEBUG=0

DIRECTOUTPUTCONFIG=C:\vPinball\DirectOutput-x86\Config\directoutputconfig40.ini
DIRECTOUTPUTGLOBAL=C:\vPinball\DirectOutput-x86\Config\GlobalConfig_b2sServer.xml
#PATH_B2S_SERVER=C:\vPinball\VisualPinball\Tables\

PATH_FX3=C:\vPinball\DirectOutput-x86\DOFLinx_FX3\
#PATH_FX3_B2S=\

PROCESSES=Pinball FX3
PROCESS_TO_ACTIVE_TIME=1

# Set to 1 to output the game name to the log regardless of the DEBUG flag setting.  Set to 0 to simply follow the DEBUG flag.
# Quite useful when you trying to get the FX2 window game name for setting game specific colours
OUTPUT_GAME_NAME=1

#CLOSE_DEVICES_BETWEEN_ACTIVE=1

FX3_FOCUS=1

L_FLIPPER_KEY=A0
R_FLIPPER_KEY=A1

L_FLIPPER_OUTPUT=301
R_FLIPPER_OUTPUT=302
LINK_LF=301,100,10000,255
LINK_RF=302,100,10000,255
LINK_LS=303,100,500,255
LINK_RS=304,100,500,255
LINK_ML=303,100,500,255
LINK_MC=303,100,500,255
LINK_MC=304,100,500,255
LINK_MR=304,100,500,255
LINK_BL=303,100,500,255
LINK_BC=303,100,500,255
LINK_BC=304,100,500,255
LINK_BR=303,100,500,255

If you'd like, you can use PUP packs for the DMD to have an animated FullDMD matching each table. You can grab these here:  https://pinballnirva...en-setups.6085/

 

Copy the directories for any tables you'd like into your PinUpSystem\PUPVideos\ directory. Then, change your DOFLinx.INI file's PATH_FX3 to be: "PATH_FX3=C:\vPinball\DirectOutput-x86\DOFLinx_FX3_PUPlayer\"

 

Note: If you go this route, when you first play any each FX3 table you'll need to press alt+tab to the "Virtual DMD" window and use your mouse to move and resize the DMD to be the right size in the right location of the PUP animation playing on the DMD, then right click on it and hit "save positive for <table name>".

 

Next, open Pinup's config and go to emulators, then FX3. In the Launch script section, add the following towards the top of the script, under "@echo off" and under the save game removal lines if you added them above:

rem start DOFLinx
cd /d "%PopperInstDir%\DirectOutput-x86"
start /min "" "DOFLinx.exe"
timeout 10

You may have to play around with the timeout value depending how fast/slow your system is, you just want to give DOFLinx.exe enough time to fully start up before FX3 opens.

 

Also, add the following line to close DOFLinx.exe on exit by adding this to the bottom of your Close script section:

taskkill /f /im "DOFLinx.exe"

x360ce

 

This is the controller emulator that will bridge your KL25z plunger/accelerometer inputs to analog controller axis that Steam/FX3 will understand.

 

I probably found the most out-of-date information about this piece, suggesting using older versions, etc. to get it working with existing instructions. The newer version behaves differently, and so needs to be configured differently to work with FX3.

 

Grab the latest version from here: https://www.x360ce.com/ (I used version 4.17.15.0 from 2020-11-15).

 

I unzipped this and put the x360ce.exe file in the top level of my C:\vpinball\ directory, but it shouldn't really matter where it goes, but we'll assume that's where it is for the rest of these instructions.

 

Double click x360ce.exe to launch it to configure it. Click "Add Game" and add your "Steam.exe".

 

On the Controller 1 tab, uncheck the "Auto map" checkbox, and click "Add..." to the right of that, and add your Pinscape controller.

 

On the General tab below, click Clear and then set the left stick X Axis to Axis 1, and Y Axis to Axis 2. Set the right stick's Y Axis to IAxis 3.

 

On the Options tab, uncheck the box "Allow only one copy of Application at a time". This can sometimes cause x360ce to not reopen when tables have been open/closed a few times, even though the old process has been killed.

 

On the Left Thumb (used for nudging) tab you'll likely want to adjust things for sensitivity. This will likely vary setup to setup, but as a starting point for both X and Y Axis I have my Anti-Dead Zone set to 50%, my Dead Zone set to 5%, and my Sensitivity set to 100% with the Inverted box checked.

 

On my Right Thumb (used for plunger) tab, I have everything left at 0. I should probably revisit this at some point and tweak it.

 

Now, in your Pinup config emulator's FX3 launch script section, add starting x360ce - I put mine just before DOFLinx and its timeout.

rem start x360ce
cd /d "%PopperInstDir%"
start /min "" "x360ce.exe"

And on the Close script kill it on exit, otherwise it interferes with the plunger working normally on VPX tables if it continues to run:

taskkill /f /im "x360ce.exe"

Open Pinball FX3, enter the Options menu, then Controls. Scroll the top over to Xbox One Controller, and make sure the "Manual Ball Launch" is set to "RS" (Right Stick") and that the "Nudge Table" is set to "LS" ("Left Stick"), then close Pinball FX3 and test launching a table in it via Pinup Popper and make sure your plunger and nudging work as expected.

 

Full Pinup scripts

 

Here's the entire versions of my Launch and Close scripts from Pinup Popper's emulators config section for FX3, with everything added from above.

 

Launch script:

@echo off

rem remove save files to avoid "continue?" dialog and always start a new game
for /D %%i in ("[DIREMU]\userdata\*") do del /Q "%%i\442120\remote\SAVEGAMES\*.DAT"

rem start x360ce
cd /d "%PopperInstDir%"
start /min "" "x360ce.exe"

rem start DOFLinx
cd /d "%PopperInstDir%\DirectOutput-x86"
start /min "" "DOFLinx.exe"
timeout 10

rem remove next two rem to use or setup DMDEXT for FX3
rem cd /d "%PopperInstDir%\VisualPinball\VPinMAME"
rem start /min "" "dmdext.exe" mirror --source=pinballfx3 -q -d auto --virtual-hide-grip --virtual-position=x y w -o PinUP\[GAMENAME]

rem remove the next two rem lines to setup PUpDMD for FX3
cd /d "%PopperInstDir%\VisualPinball\VPinMAME"
start /min "" "PUPDMDControl.exe" FX3 PINUP\[GAMENAME]

SET ALTPARAM=
if "[ALTMODE]"=="classic"  (SET ALTPARAM=-class )
if "[ALTMODE]"=="hotseat2" (SET ALTPARAM=-hotseat_2 )
if "[ALTMODE]"=="hotseat3" (SET ALTPARAM=-hotseat_3 )
if "[ALTMODE]"=="hotseat4" (SET ALTPARAM=-hotseat_4 )

START "" "[STARTDIR]Launch\VPXSTARTER.exe" 5 5 20 "Pinball FX3" 3 0 5

START "" "[DIREMU]\steam.exe" -applaunch 442120 %ALTPARAM% -table_[GAMENAME]

Close script:

"[STARTDIR]LAUNCH\PUPCLOSER.EXE" WINTIT "Pinball FX3" 4 1

rem          Remove "rem" on the next line to close DMDExt after exiting a table.
rem taskkill /f /im "dmdext.exe"

timeout 2

taskkill /f /im "PUPDMDCONTROL.exe"
taskkill /f /im "DOFLinx.exe"
taskkill /f /im "x360ce.exe"

Wrap up

 

That's all I remember for now about my current setup, I'm sure I've missed some things, but I'll update here as I remember them or as people have questions that I need to fill in. I hope this helps someone else!


Edited by overridex, 12 October 2024 - 07:59 PM.


#2 jestermgee

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Posted 26 February 2024 - 11:32 PM

Nice detailed solution. 
 

There is actually a small hack tool for the "continue" problem that is an AHK script that you just launch with a delay of about 15 seconds and it simply does a right arrow and enter to continue. most of the info on this page is applicable: 

https://www.nailbust...p?id=popper_fx3

 

However, I like the option you provide to delete the actual came save files instead. 

 

I found that while the default popper launcher script has the option to open PupDMD it does not close it and like you suggest above, it is a requirement to kill that process or the DMD stays on-screen, something that is NOT covered in the nailbuster info. 
 

I only just started playing some FX tables but I also have an issue which I just have not looked into where you enter your initials for a high score and this is "remembered" as the name for the next high score and I cannot find a way when the high score entry displays it simply shows the last name with "Save?" and I cannot find a way on the cabinet to not save this and enter another name. Hoping maybe this is also stored in that game save file and can be deleted at the same time as I would like to not have it remember the last user who entered their score. Will have to test this. 


Edited by jestermgee, 27 February 2024 - 02:17 AM.


#3 jestermgee

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Posted 27 February 2024 - 02:39 AM

So I just tried to delete the save games with the above code, not working for me. 

 

This is my launch script: 

@echo off

rem remove save files to avoid "continue?" dialog and always start a new game
for /D %%i in ("[DIREMU]\userdata\*") do del /Q "%%i\442120\remote\SAVEGAMES\*.DAT"

rem remove next two rem to use or setup DMDEXT for FX3
rem cd /d "%PopperInstDir%\VisualPinball\VPinMAME"
rem start /min "" "dmdext.exe" mirror --source=pinballfx3 -q -d auto --virtual-hide-grip --virtual-position=x y w -o PinUP\[GAMENAME]

rem remove the next two rem lines to setup PUpDMD for FX3
cd /d "C:\vPinball\VisualPinball\VPinMAME"
start /min "" "PUPDMDControl.exe" FX3 PINUP\[GAMENAME]

SET ALTPARAM=
if "[ALTMODE]"=="classic"  (SET ALTPARAM=-class )
if "[ALTMODE]"=="hotseat2" (SET ALTPARAM=-hotseat_2 )
if "[ALTMODE]"=="hotseat3" (SET ALTPARAM=-hotseat_3 )
if "[ALTMODE]"=="hotseat4" (SET ALTPARAM=-hotseat_4 )

START "" "[STARTDIR]Launch\VPXSTARTER.exe" 5 5 20 "Pinball FX3"

START "" "[DIREMU]\steam.exe" -applaunch 442120 %ALTPARAM% -table_[GAMENAME]

rem timeout 12
rem START /min "" "[STARTDIR]Launch\SendFXNewGame.exe"

I have Steam installed in default C:\Program Files (x86) and all the save states for the games appear here: 

C:\Program Files (x86)\Steam\userdata\1636108410\442120\remote\SAVEGAMES

 

Launching a table, everything works but these files do not get deleted. WIll have to dig deeper.


Edited by jestermgee, 27 February 2024 - 03:14 AM.


#4 jestermgee

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Posted 27 February 2024 - 03:16 AM

Ok, so this does not seem to work very well: 

rem remove save files to avoid "continue?" dialog and always start a new game
for /D %%i in ("[DIREMU]\userdata\*") do del /Q "%%i\442120\remote\SAVEGAMES\*.DAT"

No idea how it works for you but here is the issue I found: 

 

Watching the save file directory via my networked machine I do see these files get deleted but then reappear immediately, this is due to Steam Cloud reloading the save states. 

 

So disable Steam Cloud, these files are now deleted.... however this now causes "Your game saves are corrupt... Game Save data will be deleted" error now every time a table is loaded. Clearing up the Steam Cloud differences does not seem to help, play though a table anyway and exit out but next launch, same error.

 

Any ideas why this would occur? Think I will simply stick to the other method to just continue as this seems to cause errors deleting the game saves. 



#5 overridex

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Posted 27 February 2024 - 08:52 PM

There is actually a small hack tool for the "continue" problem that is an AHK script that you just launch with a delay of about 15 seconds and it simply does a right arrow and enter to continue. most of the info on this page is applicable: 

https://www.nailbust...p?id=popper_fx3

 

Yeah, I tried this, but it would also press right arrow/enter even if I hadn't left mid-game previously and there was no dialog, which would cause it to suddenly launch the ball on the table I had loaded. I like this method since it prevents the dialog all together without side effects like that.
 

Yes, I also disabled Steam Cloud (and also have it in offline mode) so it never tries to sync the save files. I haven't gotten an error like that one in my set up, but I didn't try deleting save files while Steam Cloud was still enabled and Steam wasn't in offline mode.


I only just started playing some FX tables but I also have an issue which I just have not looked into where you enter your initials for a high score and this is "remembered" as the name for the next high score and I cannot find a way when the high score entry displays it simply shows the last name with "Save?" and I cannot find a way on the cabinet to not save this and enter another name. Hoping maybe this is also stored in that game save file and can be deleted at the same time as I would like to not have it remember the last user who entered their score. Will have to test this. 

 

Ah, yes! That's something I forgot and will add to the guide above. To work around this, I configured Pinscape so that "shift" + left flipper (so in my cause, holding Launch and pressing left flipper) sends a backspace, which lets you remove and enter new initials in that dialog rather than just being stuck saving them. Thanks for mentioning that!


Edited by overridex, 27 February 2024 - 09:01 PM.


#6 overridex

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Posted 27 February 2024 - 09:07 PM

Ok, so this does not seem to work very well: 

rem remove save files to avoid "continue?" dialog and always start a new game
for /D %%i in ("[DIREMU]\userdata\*") do del /Q "%%i\442120\remote\SAVEGAMES\*.DAT"

No idea how it works for you but here is the issue I found: 

 

Watching the save file directory via my networked machine I do see these files get deleted but then reappear immediately, this is due to Steam Cloud reloading the save states. 

 

So disable Steam Cloud, these files are now deleted.... however this now causes "Your game saves are corrupt... Game Save data will be deleted" error now every time a table is loaded. Clearing up the Steam Cloud differences does not seem to help, play though a table anyway and exit out but next launch, same error.

 

Any ideas why this would occur? Think I will simply stick to the other method to just continue as this seems to cause errors deleting the game saves. 

Maybe to get this back to a good state, open Steam outside of Pinup Popper, enable cloud sync and put Steam online, open Pinball FX3 from Steam and load the tables you were getting the error on, make sure you no longer get the error, then exit and let Steam sync things. After that, disable Cloud Sync and put Steam into Offline mode and then try launching it via Popper with the save game deletion code in place.



#7 jestermgee

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Posted 28 February 2024 - 12:47 AM

Yeah I tried that, I still get the same corruption message if I delete those files at all with things in offline mode, a quick google shows others having the same issue trying this same method years ago too:

https://forums.gamee...ontinue-prompt/

 

I made a backup of the game save files before messing around, always make backups,  restored and tables all load fine again 

 

I have the above AHK utility method working fine, I just have a timeout of 14 seconds which is enough time for it to clear the message and if there is no message, it simply starts the game which is fine. Never had it launch the ball by accident so far, however I have the cabinet "Attract Mode" enabled so when I launch tables from popper, they start in the attract mode and not actually in game immediately, usually you would have to press ENTER to start the game once it loads so possibly this is the issue you may have?  

 

I was trying to create a script that used image positioning instead to locate the button if it showed and simply activate it, however due to how the game renders this didn't appear to work for me but I do not have my dev tools on my pinball machine to see why and can only run a compiled program so not sure exactly why it would not detect the button, just never detected it as being on-screen when tested.

 

I discovered the problem with the stupid initials that you have to use backspace to delete the previous initials. I simply reconfigured my Extra Ball button to send a backspace for this purpose and just set it to also send a Joy command which I map within VPX (since you cant change the EB input as it is a Mame function) so I just have to let people know how to enter their score for these tables. 

 

One of many things that really highlight the flakey "cabinet mode" side of this software. TBH I only have a few tables for the kids, I find almost every licensed table I much prefer the VPX versions so I only have a few of the originals just for a bit of extra eye candy. They are much easier for kids to play since it seems the flippers are much closer together, especially on the original tables. 


Edited by jestermgee, 28 February 2024 - 12:55 AM.


#8 overridex

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Posted 12 October 2024 - 07:57 PM

I updated this with some changes I noted at the top of the howto after doing some updates to my cabinet to get things working better after switching to a FullDMD screen. For some reason opening Steam after switching out the screen hardware was hanging on startup, and I had to reinstall it to get it working again.

 

Like @jestermgee, my cabinet is almost entirely VPX tables with the exception of 2 tables my 10 year old son really likes from FX3 - Portal and Darth Vader, so this howto is really a result of getting those working as best as I could. VPX tables play significantly better. I also added a shaker motor to my cabinet, and while that works great in VPX, I added it to my DOFLinx configuration but haven't felt it used at all in Portal or Darth Vader, but those tables may just not have anything set to use a shaker motor.

 

Also, after reinstalling Steam, I'm now also getting the "corrupt save files" message sometimes when starting tables, and have to press the Launcher button to dismiss it. Strange.


Edited by overridex, 12 October 2024 - 08:01 PM.