Hi All,
I have a cabinet with a 3-screen setup and a VR headset and I'm trying to configure a set of tables to run in "Augmented Reality" mode as follows:
- Show the backglass and DMD normally on screens 2 & 3
- Display *only* the playfield in VR, with all surrounding areas in VR black
- Use chroma passthrough on the VR headset so that any black areas are transparent
The end result is that when wearing my VR headset I should see my "real" room, my "real" cab with backglass and DMD displaying on their corresponding monitor and the playfield rendered in VR and "floating" inside the cabinet.
I'm almost there!
I need to use a .directb2s file with the table when running VPinballX_GL in order to get a backglass to display on the second monitor, but once I do that there is also a backglass displayed in VR that I can't figure out how to get rid of.
I've been pulling my hair out for a while on this and getting nowhere... and I didn't have a lot of hair to start with ![]()
Any tips on how to remove a VR backglass that is being generated from a .directb2s file (but keep the backglass on the second monitor showing) would be GREATLY appreciated.
Regards,
Dino





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