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James Bond 007 (Gottlieb 1980) 1.1.0 [VR Room VPX]

vr gottlieb 007 james bond teisen

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#1 teisen

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Posted 15 September 2023 - 02:00 PM

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File Name: James Bond 007 (Gottlieb 1980) 1.1.0

File Submitter: teisen

File Submitted: 15 Sep 2023

File Category: Visual Pinball VR

Author(s): 32assassin, RajoJoey, Sixtoe, Rawd, VPinWorkshop, Teisen
Manufacturer: Gottlieb
Year: 1980
ROM: Link to ROM
Permission to MOD?: Yes, without approval


I want to thank RajoJoey for allowing me to load the table, initially I made it available to him to do so but his generosity was great and allowed me to load this version, thank you Rajo!
 
I also thank 32assassin for the incredible creation and everyone involved in this work.
 
The table is a VR version but it has worked very well in Desktop mode and full screen without VR. I put it as version 1.1.0 because it is the same table made by Rajo with small changes, mainly aesthetic ones that will serve those who appreciate such changes, otherwise keep Rajo's version which can be downloaded from this link  https://vpuniverse.c...-gottlieb-1980/
 
 
Here's Hauntfreaks' great work with B2S for this table   https://vpuniverse.c...b-1980-alt-b2s/
 
 
 
Small adjustments were made, as the work itself is very good:
 
- adjustment of lighting and playfield lights
- bumper position adjustments
- adjustment of targets
- plastic transparency adjustment
- color adjustment of flippers
- color adjustment of targets

 
description of RajoJoey:
 
Here is another table in a series of widebody-conversions from Gottlieb.
 
The table is made by 32assassin.
 
I would like to thank the following people:
32assassin for the table. All the thanks belongs to him!
Sixtoe for his templates of vr-rooms and cabinets.
Rawd for the analog clock from his toyroom (this was originally taken from Rascal VP9 clock table).
VPinWorkshop for the LUT-Files.
And everyone I have forgotten. Please send me a message, if you think, I have forgotton you.

 
Info
This table is unusual.
There is no numerical limitation of pinballs with the ROM jamesb.
As long as the timer is over 5, a new ball always appears. By certain hits you can count up the timer.
See this video: 

If you want to have the usual way of playing with 3 balls, you can change it in lines 9/10 in the script.
 
I've added or changed things like nFozzy flipper physics.

There are two rooms: the minimal room and a sphere.
To change the VR-rooms, press the right magnasave button.

 
There are different LUT-files in the table. So you can change the lightning.
Click the left magna save-button to change the LUT-file.

 
Small adjustments were made, as the work itself is very good:
 
- adjustment of lighting and playfield lights
- bumper position adjustments
- adjustment of targets
- plastic transparency adjustment
- color adjustment of flippers
- color adjustment of targets

 
description of RajoJoey:
 
Here is another table in a series of widebody-conversions from Gottlieb.
 
The table is made by 32assassin.
 
I would like to thank the following people:
32assassin for the table. All the thanks belongs to him!
Sixtoe for his templates of vr-rooms and cabinets.
Rawd for the analog clock from his toyroom (this was originally taken from Rascal VP9 clock table).
VPinWorkshop for the LUT-Files.
And everyone I have forgotten. Please send me a message, if you think, I have forgotton you.

 
Info
This table is unusual.
There is no numerical limitation of pinballs with the ROM jamesb.
As long as the timer is over 5, a new ball always appears. By certain hits you can count up the timer.
See this video: 

If you want to have the usual way of playing with 3 balls, you can change it in lines 9/10 in the script.
 
I've added or changed things like nFozzy flipper physics.

There are two rooms: the minimal room and a sphere.
To change the VR-rooms, press the right magnasave button.

 
There are different LUT-files in the table. So you can change the lightning.
Click the left magna save-button to change the LUT-file.


Click here to download this file


club-dorothee-premiers-baisers.gif


#2 nagaidevil

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Posted 15 September 2023 - 11:01 PM

In cabinet mode there is a "0" digit overlaying the table right next to the plunger. Is there a way to get rid of this? A change in the script to dim something?

Thank you.



#3 Pinballman

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Posted 16 September 2023 - 01:53 AM

Is there somewhere in the script that will turn the backglass score displays on while in desktop mode?  I can't seem to figure out how. Thanks!



#4 Pinballman

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Posted 18 September 2023 - 02:45 AM

Is there somewhere in the script that will turn the backglass score displays on while in desktop mode?  I can't seem to figure out how. Thanks!

Anyone?



#5 wiesshund

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Posted 18 September 2023 - 03:24 AM

Is there somewhere in the script that will turn the backglass score displays on while in desktop mode?  I can't seem to figure out how. Thanks!

Yes and no

 

I can turn them on, but i would need to mod the table

@Teisen did not finish the table, he left the desktop lamps out entirely.

they are physically present but not attached to anything.
Since it is Teisen's mod, he should be allowed to do them

 

 

Also Teisen, if you dont get that Gottleib ROM out of the Zipfile, Pappa Noah gonna come and spank you hard, soon as he realizes it is there

So will VPU when Dazz figures it out.

No body wants a C&D shutdown


If you feel the need to empty your wallet in my direction, i don't have any way to receive it anyways

Spend it on Hookers and Blow


#6 Pinballman

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Posted 18 September 2023 - 05:17 AM

 

Is there somewhere in the script that will turn the backglass score displays on while in desktop mode?  I can't seem to figure out how. Thanks!

Yes and no

 

I can turn them on, but i would need to mod the table

@Teisen did not finish the table, he left the desktop lamps out entirely.

they are physically present but not attached to anything.
Since it is Teisen's mod, he should be allowed to do them

 

 

Also Teisen, if you dont get that Gottleib ROM out of the Zipfile, Pappa Noah gonna come and spank you hard, soon as he realizes it is there

So will VPU when Dazz figures it out.

No body wants a C&D shutdown

 

Thank you!



#7 teisen

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Posted 18 September 2023 - 12:25 PM

 

Is there somewhere in the script that will turn the backglass score displays on while in desktop mode?  I can't seem to figure out how. Thanks!

Yes and no

 

I can turn them on, but i would need to mod the table

@Teisen did not finish the table, he left the desktop lamps out entirely.

they are physically present but not attached to anything.
Since it is Teisen's mod, he should be allowed to do them

 

 

Also Teisen, if you dont get that Gottleib ROM out of the Zipfile, Pappa Noah gonna come and spank you hard, soon as he realizes it is there

So will VPU when Dazz figures it out.

No body wants a C&D shutdown

 

 

 

I ended up uploading the version of the file with the ROM by mistake... I usually always leave a copy of the ROM file in the same folder on the table... I already made the change, thank you Wiesshund...
 
I'll check this digit near the plunger and the lighting... this table was made to work in VR mode, I don't know if this influences the result... unfortunately we don't have the standard version of 32assassin available

club-dorothee-premiers-baisers.gif


#8 djredick

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Posted 18 September 2023 - 02:04 PM

 

... unfortunately we don't have the standard version of 32assassin available

 

 

This isn't it, is it?

 

https://mega.nz/file...Boe_2kWwTztjMWo



#9 teisen

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Posted 18 September 2023 - 03:22 PM

 

 

... unfortunately we don't have the standard version of 32assassin available

 

 

This isn't it, is it?

 

https://mega.nz/file...Boe_2kWwTztjMWo

 

 

Thank you very much for making it available!
I believe that this version, as it is not VR, will work better for those who do not use VR
hugs
Teisen

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#10 djredick

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Posted 18 September 2023 - 04:09 PM

So is your VR mod just a VR version of 32's table?



#11 teisen

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Posted 18 September 2023 - 06:06 PM

So is your VR mod just a VR version of 32's table?

Yes, the table was initially turned into VR by RajoJoey... this is not a hybrid table, but apparently it works very well in both modes.


club-dorothee-premiers-baisers.gif


#12 wiesshund

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Posted 18 September 2023 - 09:26 PM

 

 

Is there somewhere in the script that will turn the backglass score displays on while in desktop mode?  I can't seem to figure out how. Thanks!

Yes and no

 

I can turn them on, but i would need to mod the table

@Teisen did not finish the table, he left the desktop lamps out entirely.

they are physically present but not attached to anything.
Since it is Teisen's mod, he should be allowed to do them

 

 

Also Teisen, if you dont get that Gottleib ROM out of the Zipfile, Pappa Noah gonna come and spank you hard, soon as he realizes it is there

So will VPU when Dazz figures it out.

No body wants a C&D shutdown

 

 

 

I ended up uploading the version of the file with the ROM by mistake... I usually always leave a copy of the ROM file in the same folder on the table... I already made the change, thank you Wiesshund...
 
I'll check this digit near the plunger and the lighting... this table was made to work in VR mode, I don't know if this influences the result... unfortunately we don't have the standard version of 32assassin available

 

 

look at linked version above

see if digit segments have same name as they do in the vr version you are working iwth

 

If so, check code for ARRAY's containing those segments

 

If so, copy the entire set of arrays
Rename from digits to digitsLED

 

then you need to add a dim to the cngLED routine
say obj2 ?

and then have it do a second state change in the look to make ob2.state stat / 1

 

if you need help PM me and i will copy/paste you some code when i am at desktop

no examples here to paste you, though you can look in any of my alphanumeric ROM tables and find the code

Or anyone elses


If you feel the need to empty your wallet in my direction, i don't have any way to receive it anyways

Spend it on Hookers and Blow


#13 PEandS1Ws

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Posted 23 September 2023 - 01:49 PM

In cabinet mode there is a "0" digit overlaying the table right next to the plunger. Is there a way to get rid of this? A change in the script to dim something?

Thank you.

 

In cabinet mode there is a "0" digit overlaying the table right next to the plunger. Is there a way to get rid of this? A change in the script to dim something?

Thank you.

Open the table in the editor. Select the LUTbox (black bar with blue border) and drag it off the table playfield. Save table. 







Also tagged with one or more of these keywords: vr, gottlieb, 007, james bond, teisen