Hello.
I am learning about building pup-packs., so i want to build my first.., and i am wondering if there will be a problem.. trying to make this one:
Scarface - Balls and Power - VPForums.org - Page 3
Thanks Papa Pitufo and Goldchicco and creators of this table..
So..the table it´s not allowed to be modded.. so i don´t want to create problems with my "work".
First, i was trying to solve the music problem in this table, (only sounds the flippers etc.. , no music in the table, and the music download link seems to be broken, during the years..)
So..I see in the script this part:
'************************
' Play Musics MP3 version'************************Dim SongPlayingSub PlaySong(sng)If MusicOn ThenIf SongPlaying <> sng ThenPlayMusic sngSongPlaying = sngEnd IfEnd IfEnd SubSub table1_MusicEnded 'repeats the same song againSongPlaying = ""PlayThemeEnd SubSub StopSong 'stop current songSongPlaying = ""EndMusicEnd SubSub PlayTheme 'select a song depending of the modeIf SideEventStarted ThenSelect Case SideEventNrCase 1:PlaySong "bgout_scarface_SEHU.mp3"Case 2:PlaySong "bgout_scarface_SEH.mp3"Case 3:PlaySong "bgout_scarface_MB.mp3"Case 4:PlaySong "bgout_scarface_SEY.mp3"Case 5:PlaySong "bgout_scarface_SEHU.mp3"End SelectExit SubEnd IfIf EventStarted ThenSelect Case EventStartedCase 1:PlaySong "bgout_scarface_ME1.mp3"Case 2:PlaySong "bgout_scarface_ME2.mp3"Case 3:PlaySong "bgout_scarface_ME3.mp3"Case 4:PlaySong "bgout_scarface_ME4.mp3"Case 5:PlaySong "bgout_scarface_ME5.mp3"Case 6:PlaySong "bgout_scarface_ME6.mp3"Case 7:PlaySong "bgout_scarface_ME7.mp3"Case 8:PlaySong "bgout_scarface_ME8.mp3"Case 9:PlaySong "bgout_scarface_ME9.mp3"Case 10:PlaySong "bgout_scarface_ME10.mp3"Case 11:PlaySong "bgout_scarface_ME11.mp3"End SelectElsePlaySong "bgout_scarface_NOE.mp3"End IfEnd Sub
(Almost..the full part for the music stuff..guys, hehe..)
Ok,,so..i have downloaded the full bso and i have replaced the names with this ones, and put them in the "C:\Vpinball\Music" folder.
So you don´t see in the script (its down lines..) but i was careful about choosing the bgout_scarface_ME1.mp3 song
because this will be the song playing repeatidly when you play the table
The music problem now it´s solved because you can run the table. (You can download the music folder here Music - Google Drive )
It´s not perfect.ok...but it´s a solution.. ![]()
My problem.. and it´s all about this post...it´s building the pup-pack...it´s my first one..
I see some triggers for building the puppack like E-132 for initiate the table or using the Pupcapture program.
I have some clips from the movie, i am using "davinci resolve" for create the clips, and i am playing the table trying to figure it out all this kind of things
In the script table i see this part:
Say Something stupid test
'*************************' for example Say "Bring_it_to_me_cockroach", 313211131111' the higher the number the longer the pause: 1 short delay, 9 long delay' first number is always with the mouth close,Sub SaySomethingStupidDim currentsaycurrentsay = INT(81 * RND(1) )Select Case currentsayCase 0:Say "Boyfriend_fuck_him", "191589159218121813":If B2SOn Then Controller.B2SStartAnimation("Tony")Case 1:Say "Bring_it_to_me_cockroach", "1622111115121":If B2SOn Then Controller.B2SStartAnimation("Tony")Case 2:Say "Bring_my_car_dont_fuck_around", "179517972636663925":If B2SOn Then Controller.B2SStartAnimation("Tony")Case 3:Say "Cmon_bring_your_army", "13144814":If B2SOn Then Controller.B2SStartAnimation("Tony")
No idea how could i try to pass this test...or if there´s any of this files , i think not.. (are compiled in the table?? maybe...)
I see this table have got 11 modes (11 game modes) and one easter egg (shooting 100 targets in certain time).
So the principal idea it´s simple, i am trying to make a better solution for the music (now it´s only solved but i don´t like the same song on and on heheh) and 12 video clips for the game-modes, other videos for starting the table or tilt warning, ball lost, attract mode , etc..)
Guys.any kind of help will be nice..
Ok i will tell you my advances ![]()
Goodbye amigo.
Edited by Junkyerd, 06 August 2023 - 01:11 PM.




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