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JP's Addams Family (Bally 1992) [Visual Pinball X]

addams family vpx8

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#1 jpsalas

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Posted 12 July 2023 - 12:14 PM

Posted Image


File Name: JP's Addams Family (Bally 1992)

File Submitter: jpsalas

File Submitted: 12 Jul 2023

File Category: VPX/VPinMAME Recreations

Author(s): jpsalas
Manufacturer: Bally
Year: 1992
ROM: Link to ROM
Permission to MOD?: Yes, with approval


Based on the table by Bally from 1992.
 
Table built from scratch but some objects were made by Dark, like the chair and uncle Fester. And others, like the hand and IT, I took from Sliderpoint's table.
 
I always wanted to make this table, and I made this version inspired on the video: 

 
I have added some extra decorations and lights :)
 
If you want to play a more original looking table then play Bigus or Sliderpoint's table
 
This is a VPX8 table, and it will not work fine on an older VPX.


Click here to download this file


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

Next table? A tribute table to Stern's Foo Fighters


#2 JLouLoulou

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Posted 12 July 2023 - 12:55 PM

Too fast for me !  :Worship:



#3 emuoyaji

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Posted 12 July 2023 - 01:12 PM

Thank you for the wonderful table.
I want to make the light that is too bright the same brightness as your screenshot, how can I do that?
The same problem is happening with TOTAN.
I am using VPX10.8 beta4.
 


#4 fourbanks

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Posted 12 July 2023 - 01:23 PM

Many thanks JP excellent as always :) 


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#5 jpsalas

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Posted 12 July 2023 - 01:58 PM

 

Thank you for the wonderful table.
I want to make the light that is too bright the same brightness as your screenshot, how can I do that?
The same problem is happening with TOTAN.
I am using VPX10.8 beta4.
 

 

 

I'm not sure why that is happening for you. I used the same VPX8 beta4 and it looks fine to me, as you can see in the screenshot.

 

Try reducing the bloom effect on the lights. I have added a few lines to the script to change the bloom as it was too strong in the FS view. So, find this code at the start of the script:

 

If Table1.ShowDT = true then
    UseVPMColoredDMD = true
    VarHidden = 1
    table1.BloomStrength = 1.3
Else
    UseVPMColoredDMD = False
    VarHidden = 0
    table1.BloomStrength = 0.5
End If
 
And change that 1.3 value to 0.3 for example, and see how it works :)

If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

Next table? A tribute table to Stern's Foo Fighters


#6 emuoyaji

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Posted 12 July 2023 - 02:13 PM

I set BloomStrength to 0.3.
A little less bright, but still too bright compared to your screenshot.

Edited by emuoyaji, 12 July 2023 - 02:19 PM.


#7 jino0372

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Posted 12 July 2023 - 02:21 PM

 

 

Thank you for the wonderful table.
I want to make the light that is too bright the same brightness as your screenshot, how can I do that?
The same problem is happening with TOTAN.
I am using VPX10.8 beta4.
 

 

 

I'm not sure why that is happening for you. I used the same VPX8 beta4 and it looks fine to me, as you can see in the screenshot.

 

Try reducing the bloom effect on the lights. I have added a few lines to the script to change the bloom as it was too strong in the FS view. So, find this code at the start of the script:

 

If Table1.ShowDT = true then
    UseVPMColoredDMD = true
    VarHidden = 1
    table1.BloomStrength = 1.3
Else
    UseVPMColoredDMD = False
    VarHidden = 0
    table1.BloomStrength = 0.5
End If
 
And change that 1.3 value to 0.3 for example, and see how it works :)

 

 

I learned how to do something new today!  Thanks! 


Check out my website for any latest updates or information on current builds that I am working on.

 

077b59_220a28a7f1c8449998b6a25f36fd5f47~


#8 jpsalas

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Posted 12 July 2023 - 02:52 PM

 

I set BloomStrength to 0.3.
A little less bright, but still too bright compared to your screenshot.

 

 

I have a command in all my tables called ChangeGiIntensity. I use that on a few tables when changing the color of the gi to increase the brightness of the Gi lights. I also used that on my LUT routines, but not anymore as it was not needed :)

 

But you can use it to reduce the intensity of all the GI lights without needing to change it on each one of the Gi lights :)

 

So, to reduce the intensity to half add this command to the script:

 

ChangeGiIntensity 0.5

 

Add it for example after the LoadLUT command inside the table_init, like this (at about line 207):

 

...
    ' Main Timer init
    PinMAMETimer.Interval = PinMAMEInterval
    PinMAMETimer.Enabled = 1
 
    ' Misc. Initialization
    Controller.Switch(22) = True  ' coin door closed
    Controller.Switch(23) = False ' ticket opto
    Controller.Switch(24) = False ' always closed
 
    LoadLUT
    ChangeGiIntensity 0.5
End Sub

 

Change the number 0,5 to one that may work for you :)


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

Next table? A tribute table to Stern's Foo Fighters


#9 bolt

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Posted 12 July 2023 - 05:41 PM

Fantastic work, thank you JP.


Posted Image

#10 Cliffy

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Posted 12 July 2023 - 06:19 PM

very nice mod work JP! I love it. I have to retrain Thing flips again but hopefully it won't fail like on some other versions of Addams. Thanks for all the work you're doing! addams-jp-vpx8.jpg



#11 tmpc

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Posted 13 July 2023 - 11:08 AM

Love the 10.8 updates, thank you.



#12 Slydog43

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Posted 13 July 2023 - 03:11 PM

As TAF is one of my favorites and a big reason I got heavily into pinball, I thank you Master JP.  



#13 TomNeverwinter

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Posted 22 August 2023 - 11:17 PM

I finally got around to updating my machine and man! you make some of the most fun tables! it feels faster than the original really keeps me on my toes



#14 bha19

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Posted 15 October 2023 - 06:58 PM

I get error that says invalid character in thew given encoding line 1 position 1. What did I do wrong? I am using VP8 beta. 



#15 jpsalas

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Posted 16 October 2023 - 07:34 AM

I get error that says invalid character in thew given encoding line 1 position 1. What did I do wrong? I am using VP8 beta. 

I haven't a clue, but did you changed something in the script? That error use to mean something wrong with the script that handle the rom/vpinmame, mostly solenoid calls.


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

Next table? A tribute table to Stern's Foo Fighters


#16 bha19

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Posted 16 October 2023 - 09:13 AM

I did not do anything. Maybe I will try different rom. Even though I did get the error the table started, but it froze halfway through.


Edited by bha19, 16 October 2023 - 09:15 AM.


#17 jpsalas

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Posted 30 October 2023 - 08:17 AM

VPX 7.4 version uploaded!

 

By popular demand, read Sergio24 :),  I have uploaded a VPX 7.4 version of the table, so it can be played without having to update to VPX8.

 

You'll see the table in the download. I have called the table JPs Addams Family (Bally 1992) v4.3_VPX74 so  you know it is using VPX7.4 and includes the latest VPX7 physics Rev3, as to all my versions 4.3 (I'll upload several tables after Halloween with this updated physics, which mostly consists of the flipper code by JLou, but for some tables is a game changer :). I'll wait to update more tables to VPX8 until it is more close to an RC, but for the looks of VPX8 the tables do not need to be updated as VPX8 plays very well the older tables too, only the playfield reflections are a little too bright compared to VPX7 )


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

Next table? A tribute table to Stern's Foo Fighters


#18 OldCodger11

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Posted 10 December 2023 - 06:21 AM

I have been on the pinball Discord and have had several folks try to help me but I can't get any music or call outs. Table sounds work fine. I turned the table volume up to 25. I even downloaded Pinvol after 2 days of trying didn't work. 

All of my systems are up to date and I'm playing other tables fine on VPX 8, 64 bit. For whatever reason this one, Back to the Future, Munsters, and Attack from Mars don't have music or call outs. Any thoughts?



#19 jpsalas

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Posted 10 December 2023 - 06:52 AM

Usually when something is wrong with a vpinmame table, it is because of two things: an old rom or a corrupt nvram. So try to download the rom from vpuniverse, and try to delete the nvram file to reset the rom.

 

If that don't work, then try to play with the 32 bits VPX, which will use the 32 bits vpinmame. The 64 bits vpinmame has some issues with the emulation of some roms. There is no real advantage of using the 64 bits programs, nothings works better or faster, and until the 64 bits emulation of the at91Jit is not fixed, then some roms may not work as expected.


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

Next table? A tribute table to Stern's Foo Fighters


#20 wiesshund

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Posted 11 December 2023 - 04:44 AM

I have been on the pinball Discord and have had several folks try to help me but I can't get any music or call outs. Table sounds work fine. I turned the table volume up to 25. I even downloaded Pinvol after 2 days of trying didn't work. 

All of my systems are up to date and I'm playing other tables fine on VPX 8, 64 bit. For whatever reason this one, Back to the Future, Munsters, and Attack from Mars don't have music or call outs. Any thoughts?

 

Did you turn up the volume in the ROM?

 

AFM is the 8 and 9 keys


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