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Adjustable Autofire Plunger?

Coding VPX

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#1 chouts1

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Posted 17 April 2023 - 08:28 PM

Long story short, I am working on what I believe is the first VPX pachinko table. I'm currently trying to figure out how to make a plunger/kicker that rapidly fires balls. I'm trying to have it so you can adjust the strength of the kicker using the flipper keys (Right makes it shoot harder, Left makes it shoot softer.). I would be extremely thankful with anybody who can help me with coding this. I do plan on using this for a template (with credit), so please let me know if you don't want your code to be used.



#2 unclewilly

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Posted 17 April 2023 - 08:51 PM

Only issue with pachinko is having that many balls active on a table at 1 time will kill performance.
The code for a variable auto kicking kicker should be fairly simple.

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#3 chouts1

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Posted 17 April 2023 - 09:27 PM

Only issue with pachinko is having that many balls active on a table at 1 time will kill performance.
The code for a variable auto kicking kicker should be fairly simple.

I tried to optimize it by removing things like ball shadow. I have a mid-tier pc and have been able to get around 30 balls out before I start experiencing lag (mostly from balls colliding with each other), although that will probably get worse with a full machine.







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