One of things I love about FP is that if you think outside the box a little you can make it do things that it was never intended do. I had an idea earlier for creating neon lights from within FP so have been experimenting and thought I'd share the results.

Here's how I did it:
- I created the neon tubes using the standard wire guide object set to its largest width (5mm).
- I set the colour of the guide to the colour I want the neon to be - colours on the verge of being pastel work well.
- Export a blue print of the neon bulbs
- In photoshop/gimp I created a 'glow map' using the blueprint to match the shapes. The map should look like blurred glowing versions of the bulbs in the appropriate colour against a black background.
- Saved the glowmap as a jpg.
- Loaded the map into the FP texture editor and added it to an image list.
- I then created a hologram object set to the size and width of the table ensuring the tilt is set to 0 and the height is about the height of the wire guides/neons, a few mm higher seems to give the best results.
- Assign the image list you created to the hologram object and you're done.
- I also created the black caps on the tubes as a finishing touch just using surfaces.
Sorry if that was a little hard to follow, I may do a more in depth tutorial later describing each step more clearly, particularly the creation of the glow map for those unfamilliar with photoshop or the gimp.
You can also set this up so you can turn them on and off at will by setting the wire colour to dark gray and having an on and off image in the image list but the colours aren't quite as vibrant then and you would need a different hologram object for every neon you wished to control.
I'll try and get this demo table uploaded so you can see it first hand.
Edit:
The table has been uploaded and I've added an animated neon as well so you can see how it looks http://www.vpforums....u...l&f_id=2825




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