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301 Bullseye (Grand Products 1986) [Visual Pinball X]

bullseye

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#1 jpsalas

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Posted 29 December 2022 - 10:10 AM

Posted Image


File Name: 301 Bullseye (Grand Products 1986)

File Submitter: jpsalas

File Submitted: 29 Dec 2022

File Category: VPX/VPinMAME Recreations

Author(s): jpsalas
Manufacturer: Other - Pinball
Year: 1986
ROM: Link to ROM
Permission to MOD?: Yes, without approval


Based on the table by Grand Products from 1986.
 
Thanks to STAT for suggesting this table.


Click here to download this file


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

 


#2 bolt

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Posted 29 December 2022 - 10:54 AM

Cool table, thanks.


Posted Image

#3 teisen

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Posted 29 December 2022 - 12:21 PM

thanks JP!
 
thank you for your dedication and for sharing your creations.
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#4 HiRez00

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Posted 29 December 2022 - 12:44 PM

301bullseye-grandpruducts.png

 

301bullseye2-grandpruducts.png


Edited by HiRez00, 29 December 2022 - 01:01 PM.

-HiRez00


#5 teisen

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Posted 29 December 2022 - 12:53 PM

<a href='http://vpforums.org/...andpruducts.png'><img src='http://vpforums.org/...dpruducts_t.png' alt='Powered by Imged.org' /></a>

 

301bullseye-grandpruducts.png

 

<a href='http://vpforums.org/...andpruducts.png'><img src='http://vpforums.org/...dpruducts_t.png' alt='Powered by Imged.org' /></a>

 

301bullseye2-grandpruducts.png

 

Thanks for the work!
 
I'm going to use this one... I'm just going to add Papa Smurf like I have on every JP table! rsrsrssrsrsr
 
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#6 Mustang1961

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Posted 29 December 2022 - 04:49 PM

Dear JP,

 

thank you for this recreation!!! One question: are there alternative roms available? The linked rom shows these scoring displays:

 

Attached File  301 Bullseye (GP 1986).jpg   156.41KB   0 downloads

 

for me it is the typical 6/7 digit problem. However the flyer of the conversation kit shows 6 digit scoring ....?

 

Thank you all for your appreciated suggestions, Christian.



#7 digitalarts

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Posted 29 December 2022 - 05:27 PM

Hi Christian,

with rom "bullseye" this is working as designed. The first two digits shows a counter, how often the player finished a 301 game. Then there is one "free" space, then the 3-digit counter.(0>301 or 301>0, depends on settings)

With rom "bullseyn" the table will use a "normal" pinball scoring, so every digit is used...



#8 STAT

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Posted 01 January 2023 - 02:30 PM

Another "180" Shoot from JP ... thanks for that again - sorry for the late directb2s - Optimizations, it is online now :)

 

Happy New Year to all !



#9 evilgrin

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Posted 02 January 2023 - 04:22 AM

Addicting table!  As a pinball addict and a dart player two passions collide and it's FANTASTIC!!  Thanks for sharing.



#10 STAT

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Posted 02 January 2023 - 11:41 AM

FYI it would be interest for 3 Screen - Users here, you could start bullseye AND bullseyn - ROM and put the one with 301 - Scores to your 3rd Screen ... should working with some additional Script Commands ?


Edited by STAT, 02 January 2023 - 11:43 AM.


#11 wiesshund

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Posted 05 January 2023 - 01:14 AM

FYI it would be interest for 3 Screen - Users here, you could start bullseye AND bullseyn - ROM and put the one with 301 - Scores to your 3rd Screen ... should working with some additional Script Commands ?

I dont know that VPX would establish communication with 2 instances of VPM?

But in testing, VPM will not start 2 derivatives of the same ROM

 

I can start 2 dissimilar ROMs, but not 2 of same, it just repaces 1st ROM started with 2nd ROM started


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#12 STAT

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Posted 05 January 2023 - 07:33 AM

ah ok, i thought that i have seen something like that in the past. thanks for testing.

 

you also test that not with controller.vbs, but 2 different direct VPM calls in Script ?


Edited by STAT, 05 January 2023 - 07:38 AM.


#13 wiesshund

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Posted 05 January 2023 - 02:33 PM

ah ok, i thought that i have seen something like that in the past. thanks for testing.

 

you also test that not with controller.vbs, but 2 different direct VPM calls in Script ?

tested it by calling vpm directly

 

If i tried to call ROM-A-v1 and Rom-A v2
they kept cancelling each other out

It would only work if i called ROM-A-v anything
and ROM-B-v anything


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#14 jpsalas

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Posted 20 April 2025 - 10:48 AM

UPDATE

 

5.5.1 Updated 19.04.2025
Some updates by Themer:
- Removed one scoring rubber at the top left, which did not exist in the real table.
- Inverted the bumpers switch numbers (it doesn't matter for the scoring, but maybe it is better for the DOF)
- Some lights were not assigned correctly, Note from JP: many actually ;)
- Corrected some mistakes in the DIP switch menu.

If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

 






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