Favorite Pinball: Capt.Fantastic, Flintstones, Family Guy, GOTG, JP's IT, TMNT, Many Others...
Posted 03 December 2022 - 08:47 PM
I can not find a way to get a table's DMD to look decent on a fulldmd. Like JP's It, I start to expand the DMD size slightly and it becomes unreadable.
I see videos of others with a larger size fulldmd and their dmd (colored, or the basic 3 colors) look fantastic.
Favorite Pinball: Capt.Fantastic, Flintstones, Family Guy, GOTG, JP's IT, TMNT, Many Others...
Posted 04 December 2022 - 12:15 AM
SHow a picture of what you mean 1st
in case it is doing something abnormal
you can right click a DMD and customize the style, though it wouldnt help if you have something abnormal going on.
I mean i can size a DMD to space a 32" 2k screen and it never becomes unreadable, even with changing nothing
so need to see what you are seeing
wow I knew something was not right, my dmd image if it gets any bigger than the size of my hand it's blurry and just looks really bad. I'll upload a pic as soon as I can.
I have tried all the settings as far as the customizing settings with not much of a difference.
Those pics look like a FlexDMD/UltraDMD. If so check the table script for a Hi-res or High Quality option. Especially if you can set the resolution to 256 x 64.
Heres an example from VPCooks Poltergeist;
'FlexDMD in high or normal quality
'change it to True if you have an LCD screen, 256x64
'or keep it False if you have a real DMD at 128x32 in size
Const FlexDMDHighQuality = False
By default its set to False. I always change that to True
With Flexdmd you can drag a corner out till you get the clearest picture possible where all the hatch lines go away. However, the higher the resolution the better it will look when you do that.
Those pics look like a FlexDMD/UltraDMD. If so check the table script for a Hi-res or High Quality option. Especially if you can set the resolution to 256 x 64.
Heres an example from VPCooks Poltergeist;
'FlexDMD in high or normal quality
'change it to True if you have an LCD screen, 256x64
'or keep it False if you have a real DMD at 128x32 in size
Const FlexDMDHighQuality = False
By default its set to False. I always change that to True
With Flexdmd you can drag a corner out till you get the clearest picture possible where all the hatch lines go away. However, the higher the resolution the better it will look when you do that.
Those pics look like a FlexDMD/UltraDMD. If so check the table script for a Hi-res or High Quality option. Especially if you can set the resolution to 256 x 64.
Heres an example from VPCooks Poltergeist;
'FlexDMD in high or normal quality
'change it to True if you have an LCD screen, 256x64
'or keep it False if you have a real DMD at 128x32 in size
Const FlexDMDHighQuality = False
By default its set to False. I always change that to True
With Flexdmd you can drag a corner out till you get the clearest picture possible where all the hatch lines go away. However, the higher the resolution the better it will look when you do that.
going to check this out right now.
Omg forgot all the different places settings could be hiding. Ok, changed settings in the script. It does look better. Thank you.
Any recomended settings? Seems like no matter what I do it looks pretty crappy.
#1 Dont ignore aspect ratio, at least not on use created DMDs
You can sometimes on a ROM DMD due to much lesser amount of detail and much lesser use of colors
#2 You need to edit your DMD style, for this table anyways
I usually do styles per table, atleast for flexDMD content
start of course by making a profile name for the table, and save that profile
now, try adjusting the dot size, perhaps smaller than 1.0 a little
back off the sharpness and maybe shave a little off roundness
get your dots looking good
then worry about brightness and glow
do brightness 1st, with no glow
then add a little dot glow, just for a very slight effect
Then you can try a wee bit of background glow, but you may find you dont need any
When customizing stypes
always go with the least amount of something needed to obtain the effect
On a flexDMD table, the DMD can go much much higher in pixel density
in the case of this table 265x64, but flexDMD can do full on HD 1920 x 1080 dots (your cpu will die rendering that many though)
when increasing dot density, you will have to adjust your style to suit
Incidentally, depending on how the author made the flex DMD content
If you want the DMD to look more like a mini spike 2 display
set the dots to square
adjust dot size until the black area between dots only just disappears
adjust sharpness as you see fit
DMD will resemble a cell shaded cartoon
(This is FlexDMD this is NOT a PUP pak, though i do not recommend running a DMD at this pixel density, Freezy did not design DMDDevice for this kind of work load)
If you feel the need to empty your wallet in my direction, i don't have any way to receive it anyways
Those pics look like a FlexDMD/UltraDMD. If so check the table script for a Hi-res or High Quality option. Especially if you can set the resolution to 256 x 64.
Heres an example from VPCooks Poltergeist;
'FlexDMD in high or normal quality
'change it to True if you have an LCD screen, 256x64
'or keep it False if you have a real DMD at 128x32 in size
Const FlexDMDHighQuality = False
By default its set to False. I always change that to True
With Flexdmd you can drag a corner out till you get the clearest picture possible where all the hatch lines go away. However, the higher the resolution the better it will look when you do that.
going to check this out right now.
Omg forgot all the different places settings could be hiding. Ok, changed settings in the script. It does look better. Thank you.
Any recomended settings? Seems like no matter what I do it looks pretty crappy.
Thats just the nature of the beast with flex/ultra dmd's. I will sometime export the background in image manager and darken it to make the graphics have better contrast. I had to do that on iron maiden for example otherwise it looked washed out
Also, I don't know if you're running a cab or desktop but if desktop mode
change the following to look like mine;
' Use FlexDMD if in FS mode
Dim UseFlexDMD
If Table1.ShowDT = True then
UseFlexDMD = True
Else
UseFlexDMD = True
End If
For some unknown reason everyone who codes flexdmd into their tables ignore desktop users. Setting UseFlexDMD to True allows us to move and resize the dmd.
This is as good as I was able to get resizing the flexdmd on poltergeist
For some unknown reason everyone who codes flexdmd into their tables ignore desktop users.
Not ignoring
But most desktop users prefer to run exclusive fullscreen mode, which obliterates an external DMD
In the case of this table, it is 100% the opposite actually.
The DMD itself is NOT flexDMD at all
The DMD is purpose built 100% for desktop users
FlexDMD is being used after the fact, to capture the DMD, and render it outside the table, for cab use.
The table uses JP's desktop internal DMD design.
But back to the other, most dont turn on flexDMD for desktop use cause the most common way to run is exclusive fullscreen.
I have only run into a few tables where the author both
Turned off flexDMD if in desktop view
AND
Failed to provide any alternate means of seeing the DMD at the same time.
Mind you i did a table where i let the player pick each and every little thing, regardless of mode they played in
Want external DMD even in desktop? Sure, turn it on here
Want a DMD right on the apron too?
Cool turn it on here
LoL got a lot of feed back basically saying ugh too many options, please get rid of them (but i didnt)
If you feel the need to empty your wallet in my direction, i don't have any way to receive it anyways
I updated by B2S Server from 1.3.04 to V 1.4 successfully so I could use new tables like the Kiss (3 screen DMD) and Aerosmith tables (3rd screen digital display) that have the third screen digital score/background. As you can see that worked and is working fine on many tables. However, in doing so it blew out the the Dot matrix FlexDMDs for table such as Kiss, SOA, Guns N Roses, acdc, star wars, etc. They are gone, not hidden. As you can see with Kiss the background display is there but the DMD/Score/Flex is gone. I have reloaded the Kiss table, B2B and Ultra and still its not showing up. I lost these as well a month ago and by updating my Flex it resolved it. Here is what I’ve troubleshooted so far to no avail: Back glass settings are set to Grill hidden, DMD hidden, B2S DMD Visible and use dream7Leds. Its not a back glass positioning issue it seems since they only don't show up on the DMD/Flex tables. I have went into my my VPinMame Setup.exe file and ensured use external DMD is checked. The one question I have is does B2S V 1.4 require DMDDevice64/FlexDMD.DLL 64? I have the latest Freezy, I don’t think that is the answer. if Any other recommendations to check if not that?
Thx so when I open flexdmdui. exe I get this showing DMD64 is not found. When I run the test under the designer tab I get a fade in/out dmd and when I run the test under the FMD designer I get a welcome Enjoy. so seems like both are running right?
64bit DLL isnt needed, unless you are running some 64bit app that can use dmd extensions and flexDMD
typically we dont have any 64bit apps that use the DLL, so you can ignore that, informational only.
If FlexDMD demo runs, then flexDMD itself does in fact work
But you have a lot of mixed up info above
VPINMAME has no bearing on FlexDMD
if VpinMAME makes the display it is not flexDMD, just freezy's DMD extensions (if use external DLL is enabled)
Kiss 2015 is NOT a vpinmame table, there is no ROM
so there is no vpinmame settings on it
Does Attack from Mars show a DMD? (everyone has attack from mars)
If so, then Freezy's works
(If not then does dmddevice.ini have show vertual DMD set to true?)
Do you have JP's Diablo, Zelda or Slimer? (gotta have one of those?)
Do those display a DMD?
If so, then FLexDMD works
At which point i would go to the kiss table thread and ask the table author
If you feel the need to empty your wallet in my direction, i don't have any way to receive it anyways