I notice in the X-Man LE (Stern 2012) table that the ball just stops when it hits the left flipper when the flipper is down.
Most other VPX tables, and mostly in real life, the ball will bounce off a flipper when its down = dead bounce.
I can imagine some physics where there is a tiny little gap between flipper at rest and some block stopping it from moving further when hit. This could account for absorbing all of the balls energy and simply stopping not bouncing on a dead flipper.
Does anyone know what flipper physics settings govern this?
We have a real life X-Men LE (Stern 2012) at our local bar and the a dead bounce works as expected.
But the VPX X-Men LE (Stern 2012) version simply stops the ball and rolls its straight down the guts.
I would live to tweak this as dead bouncing is so useful.. and lots of fun :-)
I have compared the flipper physics of another table POTC (Stern 2006) and the numbers look identical.
Any thoughts?




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