I have a strange problem,
When I load Sonic Pinball and Star Wars PinEvent tables directly through BAM then everything functions normally but once I load them through PinUp Player the Coils stop working .
Am I missing something?
Thanks in advance.
Posted 28 July 2022 - 09:28 PM
I have a strange problem,
When I load Sonic Pinball and Star Wars PinEvent tables directly through BAM then everything functions normally but once I load them through PinUp Player the Coils stop working .
Am I missing something?
Thanks in advance.
https://www.nailbust..._future_pinball
Posted 29 July 2022 - 07:01 PM
I think I followed all the instructions, changed my loading and closing scripts as per the Emulator Setup post but the dof is still not working within Pinup. Im wondering if it is using Doflinx when I launch straight from BAM.
I must be missing something simple here.
Posted 29 July 2022 - 07:03 PM
I think I followed all the instructions, changed my loading and closing scripts as per the Emulator Setup post but the dof is still not working within Pinup. Im wondering if it is using Doflinx when I launch straight from BAM.
I must be missing something simple here.
Make sure you are not running any Pinball Related Software As Administrator (Admin)
To be sure do not have Doflinx running at all
Edited by Outhere, 29 July 2022 - 07:04 PM.
Posted 30 July 2022 - 06:00 AM
Made sure I was not running anything as admin, closed Doflinx but still same result.
I can confirm however that when I launch the game directly from BAM that the DOF is functioning properly and it is not DOFLINX because I closed it.
That leads me to believe my configuration may be wrong in the script somehow unless you guys can think of something else.
HERE'S MY CURRENT SCRIPT:
-Launch Script-
Thanks for all your help...
Posted 30 July 2022 - 06:57 PM
DOFLinx tends to crash when using the MSG command (for some people). This can cause it to interfere with with DOF on PinEvent tables. DOFLinx must not be running for PinEvent tables.
Use my newer launch script example on my Baller Installer Tips page which uses a taskkill to close DOFLinx when launching PinEvent tables (and you added PinEvent in Games Manager, etc).
https://www.vpforums...showtopic=46535
Posted 31 July 2022 - 07:02 AM
Followed all instructions and made modifications to game manager but the dof still not working through Pinup Popper.
I use a 2 screen setup. Is there anything else I may have overlooked?
Posted 31 July 2022 - 02:37 PM
You have 3 different apps that can use DOF all possibly running at one time when lunching from Popper.
You need to confirm that DOFLinx is not still running when launching the table from Popper (no matter what you have in the launch script).
Completely close out DOFLinx before starting Popper (and be sure Popper isn't starting up DOFLinx).
If DOF works... then the problem comes from something not allowing Popper to close out DOFLinx.
Be sure you don't have anything running as Administrator. Not DOFLinx / Popper / FPLoader / Futurepinball.exe / DMDext / PuP etc.
Edited by TerryRed, 31 July 2022 - 02:38 PM.
Posted 01 August 2022 - 08:50 AM
This is the emulator setting which seem to work for me:-
Edited by mazzaneo, 01 August 2022 - 08:51 AM.
Posted 01 August 2022 - 11:57 AM
Hi mazzaneo,
your "original" script should work, also - IF you just read the Rem comment and do what is written... remove "rem" from the next two lines
So they are "activated" and can do their job -> stop doflinx for looking on any processes (in your case "Future Pinball.exe"), if you start a pinevent table...
Rem :If you use DOFLinx, Remove >rem< from the next 2 Lines) and Add **PinEvent** to **Custom Launch Param** in Game Manager rem if "[custom1]"=="PinEvent" (cd /d "C:\directoutput") rem if "[custom1]"=="PinEvent" (DOFLinxMsg "PROCESSES=")
Edited by digitalarts, 01 August 2022 - 11:58 AM.
Posted 01 August 2022 - 01:50 PM
Hi mazzaneo,
your "original" script should work, also - IF you just read the Rem comment and do what is written... remove "rem" from the next two lines
So they are "activated" and can do their job -> stop doflinx for looking on any processes (in your case "Future Pinball.exe"), if you start a pinevent table...
Rem :If you use DOFLinx, Remove >rem< from the next 2 Lines) and Add **PinEvent** to **Custom Launch Param** in Game Manager rem if "[custom1]"=="PinEvent" (cd /d "C:\directoutput") rem if "[custom1]"=="PinEvent" (DOFLinxMsg "PROCESSES=")
As I said above though... for many people... the DOFLinxMSG command causes a .NET crash still, so it's better to use the taskkill example I show to completely close DOFLinx before launching a PinEvent table (and then starting DOFLinx again on table exit). This works for everyone, one way or another.
Edited by TerryRed, 01 August 2022 - 04:38 PM.
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