Table of Black Knight - Sword of Rage LE.
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Many Thanks to Nathan for Google Drive Sharing :
https://drive.google...82b?usp=sharing
Thanks Ico:
Have fun!
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What's New in Version 3.23 (See full changelog)
- 3.23
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- I have been working very hard lately to try to finish the table, but unfortunately it is still not finished.
- I hope you will enjoy my work.
- Here are the updates:
- - Changed the Fire animation to a video
- - Table cleaned up (Useless function removed)
- - Inserted "Last Chance" mode when the last ball is lost, press the "Launch ball" button before the bonus is calculated and added to the scores (When the ball is passed the 2 flippers...)
- - Replay mode has been added. 120.000 (customizable)
- - The catapult mode is a bit more complete
- - added a 5 "High Score
- - changed the font to 14 segment display for the Black Knight Retro 2000 mode
- - Video intro Black Knight Retro 2000
- - Added Score War Hurry Up
- - Added Super Modes (Super Spin, Pops, ...)
- - Added 4 Super Modes (yellow, red, Magenta, green)
- - Added Layers Super Modes ---> Important to reload the PupPack !!!!!!!
- - Recovery of the Super mode kitty
- - Adding the "Attract Loop" Score + Tutorial
- -Recompilation of Lich Lord videos --> Important to reload the PupPack !!!!!!!
- - added layer with the safe and score the points recovered.
- - Addition of the super mode on the wheel
- - added a timer and display it in the top left corner to get the Super Mode score.
- - Added the ExtraBall
- - Fixed the Shoot Again lamp
- - Fixed display of "Total" mode when the ball is drained (conflict with bonus points display).
- Fixed a bug on the "Last chance" mode
- - Added Mystery mode.
- Added HighScore mode (DeepFreeze HighScore, Catapult HighScore,....) in the "Attract Loop".
- - Scores of the Super mode have been adapted to the official version V1.12
- - Added layers to enter initials when a HighScore is obtained.
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- Still to be done:
- - add the Black Knight voices
- - Fix maybe even the "Drain" part
- - Fix also the missions (I noticed that the missions can conflict).
- - I would like to find a code that allows to know which video file PupPack is playing in real time. (kind of check)
- - Minor correction
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- 2.68 War Hurry mode complete but light conflict
- I decided to tackle the crashing problem with PupPack, unfortunately the method I used (coming from the "DeathPool" pinball machine) did not solve the problem.
- I kept the improvements in progress and I went back to the old "playmedia(...)" method but I haven't finished integrating everything yet (I was stuck on the SetBackGround method for a long time, but now it's good, I hope the background management is good).
- I noticed that the crash is still present.
- I adapted the images and pupoverlay to be at the same original size of the videos, that is 1360 x 768.
- I will put a variable later that will allow to choose between animated images or a video (successive images tend to make PupPack crash).
- I still have to check if VLC is the right version (2.2.8) and if my settings are right...
- In short, I still have some work to do before fixing some bugs...
- Translated with www.DeepL.com/Translator (free version)
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- 2.61 :
- New Pup pack is requested !!!!
- see link below :
- the screen 7, screen 8, screen 9 & screen 10 is active!
- Please see picture to understand how to configure the different screen.
- Left & Right Sling corrected
- Light correction
- Magna save
- Rules mission integrated :
- Mud bog, Fire Element, Burning Sand, Hell Hand, Deep Freeze, Black Castle, Triple Knight Challenge, War Hurry Up, Catapult Multiball.
- Variable "WithBug = True" is implemented you can put this False if you play without bug of pinup player.
- - NEGATIVE point (there is a lot of bug)
- * Pinup Player unstable (pinup player completely block just one time during the game (ctrl + alt + del) or the video is stop and continue after 1 min) (really big shit).
- * The different mode are not yet cumulative.
- Is not the last version, but I take a small break to decompress
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- 2.17 rules 7 ok - rules 5 in waiting
- Add for each ramp a primitive object for metal effect and light grey (for replace a dark grey ramp).
- Image target added but not centrate to update
- mission random and check lamp -> work (bug corrected for light in circle not relighted after light animation.
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- 2.08 Playfield reupdated +
- rules 1 to 4 ok
- Rules 5 to update in few rules
- Rules 6 normaly ok
- Lights problem (the lamp not restored after special action) to correct in futher
- 2.05 playfield updated : But the underside of the flipper is not satisfactory.
- 2.02 - remove image not used in the table for reduce the size in Mo.
Edited by vinch52, 16 February 2022 - 10:29 AM.