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AMH ultra dmd disappeared


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#1 Big Aaron

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Posted 08 November 2021 - 01:59 AM

I had the ultra dmd working for America's Most Haunted. I had it showing up on the backglass now all of a sudden it's just gone. It's like the dmd is behind the backglass or something. The game still plays as it should. I changed no settings at all. I've even Uninstalled the ultra dmd program and reinstalled it and still the dmd will not display on the backglass no matter what I try. Anyone have any ideas or solutions? Thanks.

#2 wiesshund

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Posted 08 November 2021 - 04:15 AM

which version of AMH script?

 

You are probably better off using flexDMD in place of ultraDMD


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#3 legtod2

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Posted 08 November 2021 - 11:21 AM

I have had similar issues with most of my tables that have ultraDMD that are switched to flexDMD.

Been trying to get JP's Dead pool and Americas Most Haunted to work. One foot note I am running vpx 10.7 build 334

 

Here are the steps I took and were I'm at.

 

After downloading the flexDMD zip file, I extracted the file and placed the files and folders into vpinmame.

Next I ran the flexdmdui as administrator and enable the ultradmd.

 

When I launch Dead pool the dmd start up behind my play field screen in 4K format. I can't seem to move it to my backglass in a smaller size.

 

If I try launching vpx AMH I can get the dmd to my backglass but the artwork behind the dmd is gone.

 

I have not tested flexdmd on all of my ultradmd games but I think I'm close to resolving my issues. just need to get some more guidance.



#4 wiesshund

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Posted 08 November 2021 - 12:11 PM

I have had similar issues with most of my tables that have ultraDMD that are switched to flexDMD.

Been trying to get JP's Dead pool and Americas Most Haunted to work. One foot note I am running vpx 10.7 build 334

 

Here are the steps I took and were I'm at.

 

After downloading the flexDMD zip file, I extracted the file and placed the files and folders into vpinmame.

Next I ran the flexdmdui as administrator and enable the ultradmd.

 

When I launch Dead pool the dmd start up behind my play field screen in 4K format. I can't seem to move it to my backglass in a smaller size.

 

If I try launching vpx AMH I can get the dmd to my backglass but the artwork behind the dmd is gone.

 

I have not tested flexdmd on all of my ultradmd games but I think I'm close to resolving my issues. just need to get some more guidance.

 

You might have to take VPX out of exclusive fullscreen mode

so you can alt tab to the DMD and then drag it off to the appropriate screen.

 

Not sure what you mean by artwork behind the DMD is gone?


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#5 Greynurse

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Posted 08 November 2021 - 03:32 PM

One other solution might be worth exploring. I had a similar problem and it turned out I had mismatched .dll's. Make sure you have freezy's latest DMD install and run the test function to ensure all is OK.

 

Cheers,

 

Nursie



#6 legtod2

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Posted 09 November 2021 - 11:22 AM

Thank you both. Greynurse do you happen to have the link to update freezy's dmd ?



#7 Greynurse

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Posted 10 November 2021 - 12:29 AM

Commits · freezy/dmd-extensions · GitHub also read FlexDMD, an UltraDMD alternative - Visual Pinball - VPForums.org


Edited by Greynurse, 10 November 2021 - 12:32 AM.


#8 Bushav

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Posted 10 November 2021 - 02:12 PM

AMH is a tough table to get B2S and DMD working correctly. Great table and great recreation but it was ahead of its time and required some crazy coding. It took me hours maybe even days to get it working perfectly in my cab. Flex DMD fixed some issues I was having with missing GIFs so you can get it to work. There are multiple revisions to this table code, multiple B2S versions etc. A fun puzzle to solve and worth it!

Edited by Bushav, 10 November 2021 - 02:13 PM.


#9 wiesshund

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Posted 10 November 2021 - 10:04 PM

Step 1 is to go to thalamus's github and get the updated table script
and replace the table script entirely with the updated one

then make sure you have freezys 1.9 DMD extensions and FlexDMD 1.8 installed


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#10 legtod2

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Posted 11 November 2021 - 12:51 PM

I have AMH with updated DMD 1.9.0 and flexDMD working

 

What did I do ?

Upgraded freezys dmd from 1.8 to 1.9

Verified FlexDMD working 1.8

 

Modified Spooky Bigus AMH version table script lines 24 & 45 removing comment that allows b2s server to run

Dim Controller
-------> Set Controller = CreateObject("B2S.Server")
-------> Controller.Run
 
So hopefully I have the key essential stuff to standardize on FlexDMD and get my other UltraDMD tables working and get Deadpool dmd in place...
 
Just tested DEadpool and its working properly with DMD positioned properly... Happy dance time.

Edited by legtod2, 11 November 2021 - 12:57 PM.


#11 wiesshund

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Posted 11 November 2021 - 08:54 PM

 

I have AMH with updated DMD 1.9.0 and flexDMD working

 

What did I do ?

Upgraded freezys dmd from 1.8 to 1.9

Verified FlexDMD working 1.8

 

Modified Spooky Bigus AMH version table script lines 24 & 45 removing comment that allows b2s server to run

Dim Controller
-------> Set Controller = CreateObject("B2S.Server")
-------> Controller.Run
 
So hopefully I have the key essential stuff to standardize on FlexDMD and get my other UltraDMD tables working and get Deadpool dmd in place...
 
Just tested DEadpool and its working properly with DMD positioned properly... Happy dance time.

 

 

Not sure what AMH script you have there

Const VolBump   = 2    ' Bumpers volume.
Const VolRol    = 1    ' Rollovers volume.
Const VolGates  = 1    ' Gates volume.
Const VolMetal  = 1    ' Metals volume.
Const VolRB     = 1    ' Rubber bands volume.
Const VolRH     = 1    ' Rubber hits volume.
Const VolPo     = 1    ' Rubber posts volume.
Const VolPi     = 1    ' Rubber pins volume.
Const VolPlast  = 1    ' Plastics volume.
Const VolTarg   = 1    ' Targets volume.
Const VolWood   = 1    ' Woods volume.
Const VolKick   = 1    ' Kicker volume.
Const VolSpin   = 1.5  ' Spinners volume.
Const VolFlip   = 1    ' Flipper volume.

'---------- UltraDMD Unique Table Color preference -------------
Dim DMDColor, DMDColorSelect, UseFullColor
Dim DMDPosition, DMDPosX, DMDPosY, DMDSize, DMDWidth, DMDHeight


UseFullColor = "True" '                           "True" / "False"
'DMDColorSelect = "Green"            ' Rightclick on UDMD window to get full list of colours

DMDPosition = True                               ' Use Manual DMD Position, True / False
DMDPosX = 0                                   ' Position in Decimal
DMDPosY = 0                                     ' Position in Decimal

hopefully it all works for you, including all DMD scenes

 

Is the DMD in full color?


If you DMD is monochrome, i can offer this

https://drive.google...iew?usp=sharing

 

You would obviously overwrite all the files in the DMD folder


Edited by wiesshund, 11 November 2021 - 08:55 PM.

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#12 Slydog43

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Posted 23 March 2022 - 03:34 PM

I have a little different setup than most, in my DMDDevice.ini file, I set the [virtualdmd] enabled = false, I then turn on every table that needs a DMD to be displayed.  trouble with that is that I don't know what rom name to enable the virtualDMD (ie cgamename in most scripts), but since this is an original how do I do that?  thanks

 

 

Nevermind, I decided to change my DmdDevice.ini and turn on virtualdmd by default.  This makes my cab more inline with others.


Edited by Slydog43, 23 March 2022 - 05:59 PM.