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Hayburners (Williams 1951) [Visual Pinball X]

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#1 webby

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Posted 15 October 2021 - 12:43 PM

Posted Image


File Name: Hayburners (Williams 1951)

File Submitter: webby

File Submitted: 14 Oct 2021

File Category: VPX/VPinMAME Recreations

Author(s): Loserman76 - Table Script and put together and Backglass (most of the hard work)
Ukexpat71 - Most of the Art
Manufacturer: Williams
Year: 1951
ROM: Link to ROM
Media Pack: Link to Media Pack
Permission to MOD?: Yes, with approval


Hayburners by William 1951
Classic 1 player Horse Racing game
5 to add credits
1 to start
A to add ball to plunge
 
Enjoy
 


Click here to download this file



#2 Practicedummy

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Posted 15 October 2021 - 02:18 PM

Nice work on this 'flipper bumper' table. :D


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#3 TallaNasty312

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Posted 15 October 2021 - 07:44 PM

"Now this is some gourmet shit."

- Jules (Pulp Fiction, 1994)

 

Thank you for yet another woodrail for my collection. Love these games, man. 


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#4 Albert

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Posted 18 October 2021 - 08:24 PM

The backglass of this game (and the one for "Jalopy") is the result of craftsmanship, artistry, and patience. What a wonderful, impressive work!

 

How long does it take, before such a complicated backglass is finished?



#5 loserman76

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Posted 19 October 2021 - 12:05 PM

Believe me, those were not fun to do at all. Getting the B2SEditor's wonky Z layering stuff to consistently work was another thing (oddly I could never get the fence image to layer correctly on Hayburners so we cheated it but it actually worked fine for Jalopy). The other big problem was it crashed all the time when I was building those so I had to save after every little thing I did. Finally figured out a workaround to that issue that sped things up when doing Jalopy. Hayburners took a lot longer (and I nearly gave up because of the editor crashes and Z layering), but I did finally get them both working correctly. These 2 backglasses are likely contenders for having the most non-lighting objects of any backglass done so far for VPX.

 

Now if only there was a way to rotate 6 bumpers on the playfield....



#6 Albert

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Posted 20 October 2021 - 08:25 AM

Indeed a lot of work!

 

 

Now if only there was a way to rotate 6 bumpers on the playfield....

 

Do you intend to work on Williams' "Nags?".

 

Contrary to what the "Command Reference" file says, there are a few Bumper options which are in fact scriptable. This made it possible for me to use animated Bumpers in the newest "Time Machine" (Zaccaria) release. The way it was released the bumpers just consisted of graphics, so the Bumpers "behaved" like in the old VP8 days - completely unanimated. Now i habe Bumpers with rings and skirts.

 

But, sadly, X position, Y position, and Orientation are indeed non-scriptable - and these parameters are essential for an easy (well, to a certain degree, at least) implementation of such a "Bumper turntable" like in "Nags".



#7 scarBrick

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Posted 20 October 2021 - 09:55 AM

Hi loserman76,

 

Thanks for the great work.

 

Out of interest what was the workaround?

 

"Finally figured out a workaround to that [crashing] issue that sped things up when doing Jalopy."


Cheers

 

sB

 

PS. My offer of labor still stands if you need help with a NAGS backglass :)



#8 haggi

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Posted 20 October 2021 - 10:52 AM

What a huge fun.

 

Thanks for the implementation: 11 years before I was born this was played.

i did not know about this table and now i can try it out.

What a great functionality between table and b2s.

 

:otvclap:

 

Thank you once again



#9 loserman76

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Posted 20 October 2021 - 11:55 AM

The workaround of fighting the crashing was using Notepad++ - the directB2S files are text files. Lots of copy/pasting saved me the hassles of the editor potentially crashing every time I'd add a new snippet.



#10 scarBrick

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Posted 21 October 2021 - 11:18 AM

Cheers



#11 loserman76

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Posted 09 November 2021 - 03:04 PM

Personally, I'd love to get Nags done as well. The only item preventing that is the carousel of bumpers. I think the only way this will ever be possible is if one of the following situations comes true:

 

1. VPX makes it so you can move the bumper x/y coordinates via scripting - this would be the absolute best scenario, but that probably would require a lot of re-coding on the VPX development team's part to accomplish this.

 

2. someone makes a primitive object carousel with the six bumpers that is rotatable at the center. It would also need the proper texture image.

 

If either of those 2 scenarios were to occur, I'm pretty confident a version of Nags could be made that looks like the real thing (instead of the simple method the VP9 table uses).

 

-LM







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