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Back to the Future - Jive's mod


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#1 Jive

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Posted 10 February 2009 - 01:03 AM

Back to the Future - Jive's mod



Version: 1.3.2
Category: VP/VPinMAME 8.x - MOD Tables

Author(s): anonymous, AJ, Jive

Description:
My very latest mod of this fantastic table dated 2001, - Coding done by anonymous, Layout and Graphics done by... AJ !!!
Back to the Future (from the IPD)
Data East USA, Inc., June 1990, 4 players

Features: Ramps(2), Bumpers(3), Multiball
Design: Ed Cebula, Joe Kaminkow
Art: Paul Faris
Sound: Brian Schmidt
°°°°°°°°°°°°°°°°°°°°°°°°°°

Revision History
°°°°°°°°°°°°°°°°
Back to the Future (Data East) VPM

Release Notes:
==============
AJ: VPF Administrator
Selenoff: PinMAME Developer

Version 1.32 XP2 (Jan 01, 2005):
°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°
Thanks to a bug report from DJSpeedy:
At certain angles going up the ramp, the ball will sometimes "miss" the chute and instead bounce back onto the top of the plastic above the "McFly" targets, and get stuck there. So I've added a wall (wall91) that seems to have fixed that.

Version 1.31s (Jan 01, 2005):
°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°
- "S" is for "Script": it's a fix for the script, thanks to Destruk, so that they is no more a warning with anti virus

Version 1.31 (Oct 26, 2004)
°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°
- walls anti ball though flippers
- flippers settings adjusted
Thanks to Starbase_74 for his suggestions, tweaked a little bit ;-)

Version 1.3 (Jive, Dec 29, 2003)
°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°
- Darkened box
- New ball
- Clock Tower improved (new pic)
- Flasher on the clock added.
- New right "Hill Valley" box.
- New left "Hill Valley" box.
- New design for the multicolor ramp.
- Various improvements for the gameplay.
- Right ramp is now transparent.
- Bug on the falling third ball on the multicolor ramp solved.
- Improvements on the architecture of various elements of the playfield, particulary the ramps.

Version 1.2 (Jive, December 11, 2003)
°°°°°°°°°°°°°
Some pictures comes from:
http://www.xs4all.nl/~apronk/bttf.htm

- Box added.
- Field of view changed (enlarged).
- Price & Rules cards added.
- New slingshots.
- New Inlanes.
- Clock tower
- New decall above drop targets.
- Drop targets textured (new picture).
- New decall for the left area of the multicolor ramp.
- Flashers (bumpers) textured.
- Multicolor left ramp improved.
- Series of lights repositionned.
- New left white rebound stripe and its caps.
- Backdrop improved in order to fit the new field of view.
- Playfield improved.
You can have this mod on my site "JPM":
http://perso.wanadoo.fr/jiveforyou/Pinball...Jives_mods.html

Version 1.1 (AJ/Destruk, 03/26/02) Released
-----------
** Requires Visual Pinball TB6
- Ramps redone with walls to try and stop ball from flying off the left ramp so much
and also make them look good!
- Added ballimage
- Added bumper cap image


Version 1.0 (AJ, 07/30/01) Released
-----------
** Requires Visual Pinball TB4 AND VPinMAME 1.0 **
- Added LockTimer for proper release of balls in multiball
- Changed ball drain area from flat to round area
- Added wall to stop ball from flying off left ramp
- Moved swOuthole out of bsTrough ballstack
- Replaced graphics with 24-bit jpgs
- Cleaned up some of the script

Needs to be done:
- Implement rest of the flashers
- Add DOC and Marty face flashers
- Add instruction cards


Beta 0.9 (AJ, 06/16/01) Not Released
--------
- Redesigned Ball Lock system to look like real BTTF table. Thanks goes to BOP author for
writing his version to look at.
- Removed KickerLock saucer that was used in old ball lock design
- REMmed out any KickerLock calls in script
- Added lower left "rubber"
- Added DMC "rubber" behind targets
- Widened gate at ball entry point and fixed wall from slowing the ball down up the right ramp for skill shot
- Removed extra light that was on top of 49a preventing it from flashing


Beta 0.8 (AJ, 06/15/01) Not Released
--------
- Shortened first section of left ramp and added additional section to split ramp. The ball would hit either
the wireframe ramp or the left ramp sign wall when going up left ramp and would stop and come back down. Made
first section lower (0 to 20) then second section higher (20 to 60) to avoid ramp and sign.
- Changed right lane return ramp from flat to Wireframe to see more of the playfield and see the right
in/outlane better if you want to nudge the table to save the ball from going to the outlane.
- Added lights on signs over left and right ramps (not sure which Twin Jackpot light matches
middle lights on signs)
- Cleaned up Twin Jackpots graphics
- Replaced playfield pic with one that flippers were removed from. Thanks to Tom Haukap for removing flippers.
- Listed additional lights not shown in 'Lamps Working section in the script


Beta 0.7 (AJ, Anonymous 06/10/01) Not Released
--------
- Coding done by anonymous
- Layout and Graphics done by AJ

View File

Submitted by Jive, on Feb 9 2009, 09:03 PM

Edited by Jive, 10 February 2009 - 02:13 AM.

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#2 Szehang

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Posted 27 September 2012 - 12:55 AM

Impossible download, link is broken. You can fix it pls ? TY

#3 Noah Fentz

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Posted 27 September 2012 - 01:15 AM

Fixed.

:)

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#4 Szehang

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Posted 27 September 2012 - 01:24 PM

Too Fast :)

Thank You Noah