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Barb Wire (Gottlieb 1996) [Visual Pinball X]

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#1 Aubrel

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Posted 23 March 2021 - 01:53 PM

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File Name: Barb Wire (Gottlieb 1996)

File Submitter: Aubrel

File Submitted: 23 Mar 2021

File Category: VPX/VPinMAME Recreations

Author(s): Aubrel
Manufacturer: Gottlieb
Year: 1996
Permission to MOD?: Yes, with approval


I'm very happy to share this table because for the first time it should be truly playable and complete.
Until now the way BigFatso moved in all the previous versions was wrong enough to kill the game's rules and the contact lens toy was missing.
To be clear it plays and looks now far better than expected when I started to rebuild this table 
But don't expect to get one of the prettiest vpx tables: the ressources available for this pinball are very limited and not very good. Also I don't have enough skill to do something really better than that...

---------------------------------------------------------------------------
I wanted first to make a mod of the previous vpx versions of this table but I finally rebuilt it from scratch.
So this is a "new" VPX version but nothing would be possible without the previous versions made.

This is my first try... To rebuild this table I took some parts directly from the previous versions made (playfield lights, original script, switches,...).

I did a lot of work to redraw all the arts of this table because there is no real scans available. 
So I did the same as the previous autors and tried to take the best from the few pictures available on the net...

Thanks to the previous autors (I won't be able to do anything without their work)
- Destruk and TAB for the VP9 version
- Rascal for the VPX conversion
- Bigus for the MOD and an other VPX version


Click here to download this file



#2 bolt

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Posted 23 March 2021 - 02:35 PM

Fantastic table, thank you Aubrel.


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#3 BobAlbright

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Posted 23 March 2021 - 03:41 PM

Nice job, Thanks


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#4 Pmax65

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Posted 26 March 2021 - 10:22 AM

Hi Aubrel,

first of all thank you for sharing your work on this nice table with the community.

 

I'm not sure if this is an issue of my cabinet only (I don't see any other complaining for this), but for this nice table I can't see any animation of the plunger when I pull it.

I patched it this way:

 

I selected the Plunger object and cloned it by Copy & Paste to a new plunger object called Plunger001.

 

I edited the original Plunger properties tagging off the [State]>[Auto Plunger]  property.

I edited the new Plunger001 properties as follow:

I made the [Position]>[X] and [Position]>[Y] properties the same of the original Plunger object to get both in the very same place.
I tagged off the [State]>[Enable Mechanical Plunger] and [State]>[Visible] properties.

 

In the script I changed in the SolCallback area this statement:

SolCallback(8)="vpmSolAutoPlungeS Plunger, SoundFX(SSolenoidOn,DOFContactors), 2,"

to this new one:

SolCallback(8)="vpmSolAutoPlungeS Plunger001, SoundFX(SSolenoidOn,DOFContactors), 2,"

I also removed the plunger lines from the Table1_KeyDown and Table1_KeyUp subroutines by a remark sign at the beginning of the line :

Sub Table1_KeyDown(ByVal KeyCode)
    If KeyCode=KeyFront Then Controller.Switch(1)=1 'Buy-In'
    If KeyCode=LeftFlipperKey Then Controller.Switch(42)=1
    If KeyCode=RightFlipperkey Then Controller.Switch(43)=1
    If vpmKeyDown(KeyCode) Then Exit Sub
'    If KeyCode=PlungerKey Then Plunger.PullBack '
End Sub


Sub Table1_KeyUp(ByVal KeyCode)
    If KeyCode=KeyFront Then Controller.Switch(1)=0
    If KeyCode=LeftFlipperKey Then Controller.Switch(42)=0
    If KeyCode=RightFlipperkey Then Controller.Switch(43)=0
    If vpmKeyUp(KeyCode) Then Exit Sub
'    if KeyCode=PlungerKey Then Plunger.Fire:PlaySoundAtVol"Plunger", Plunger, 1 '
End Sub

This way I fixed the issue.

I don't know how the real table behaves when it fires the ball automatically, in this case the plunger stay steady at rest.

 

Have a great day.

 

Massimo


Edited by Pmax65, 26 March 2021 - 10:24 AM.

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#5 Practicedummy

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Posted 26 March 2021 - 11:37 AM

Good job on this table! :D


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#6 kiwi

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Posted 26 March 2021 - 11:50 AM

Hi Aubrel,

first of all thank you for sharing your work on this nice table with the community.

 

I'm not sure if this is an issue of my cabinet only (I don't see any other complaining for this), but for this nice table I can't see any animation of the plunger when I pull it.

I patched it this way:

 

I selected the Plunger object and cloned it by Copy & Paste to a new plunger object called Plunger001.

 

I edited the original Plunger properties tagging off the [State]>[Auto Plunger]  property.

I edited the new Plunger001 properties as follow:

I made the [Position]>[X] and [Position]>[Y] properties the same of the original Plunger object to get both in the very same place.
I tagged off the [State]>[Enable Mechanical Plunger] and [State]>[Visible] properties.

 

In the script I changed in the SolCallback area this statement:

SolCallback(8)="vpmSolAutoPlungeS Plunger, SoundFX(SSolenoidOn,DOFContactors), 2,"

to this new one:

SolCallback(8)="vpmSolAutoPlungeS Plunger001, SoundFX(SSolenoidOn,DOFContactors), 2,"

I also removed the plunger lines from the Table1_KeyDown and Table1_KeyUp subroutines by a remark sign at the beginning of the line :

Sub Table1_KeyDown(ByVal KeyCode)
    If KeyCode=KeyFront Then Controller.Switch(1)=1 'Buy-In'
    If KeyCode=LeftFlipperKey Then Controller.Switch(42)=1
    If KeyCode=RightFlipperkey Then Controller.Switch(43)=1
    If vpmKeyDown(KeyCode) Then Exit Sub
'    If KeyCode=PlungerKey Then Plunger.PullBack '
End Sub


Sub Table1_KeyUp(ByVal KeyCode)
    If KeyCode=KeyFront Then Controller.Switch(1)=0
    If KeyCode=LeftFlipperKey Then Controller.Switch(42)=0
    If KeyCode=RightFlipperkey Then Controller.Switch(43)=0
    If vpmKeyUp(KeyCode) Then Exit Sub
'    if KeyCode=PlungerKey Then Plunger.Fire:PlaySoundAtVol"Plunger", Plunger, 1 '
End Sub

This way I fixed the issue.

I don't know how the real table behaves when it fires the ball automatically, in this case the plunger stay steady at rest.

 

Have a great day.

 

Massimo

In the real table there is the classic plunger, for manual launch,

and something similar to the slingshot that throws the ball automatically, this one commanded by the solenoid.



#7 Aubrel

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Posted 26 March 2021 - 06:18 PM

Thanks guys, I will check.

I'm still working on this table.

I've already redone the wire ramps to match the original pinball and I also made some changes to the plastic ramps.

I will work on many small details and some lights (a flasher is still missing at this time for example)

I hope it will look better, so I should release a new version soon

 

:)



#8 Aubrel

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Posted 28 March 2021 - 08:32 AM

I finally found the full technical manual and the update will come soon :)

 

Problems found in the current version :

- Wire ramps are not accurate, I used 4 wires type and it doesn't look the same as the real ones (also there is a VisualPinball issue with this type and it doesn't work correctly in VR)

- Fatso moves don't work as expected: at this time the first skillshot can't be achieved for example (It shouldn't work neither in previous releases of this table)

- One playfield light (L50) wasn't linked and didn't work.

- The plunger disapeared after autolaunches

- A playfield flasher was missing

- The bumper light wasn't liked and didn't work as expected in the previous versions of this table (and don't work at all in my previous ones).

 

All the problems above should be fixed in the upcoming release along with many visual improvements.


Edited by Aubrel, 28 March 2021 - 08:33 AM.


#9 BobAlbright

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Posted 28 March 2021 - 09:11 AM

Thank you for your efforts!


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#10 dany78

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Posted 28 March 2021 - 12:52 PM

I finally found the full technical manual and the update will come soon :)

 

Problems found in the current version :

- Wire ramps are not accurate, I used 4 wires type and it doesn't look the same as the real ones (also there is a VisualPinball issue with this type and it doesn't work correctly in VR)

- Fatso moves don't work as expected: at this time the first skillshot can't be achieved for example (It shouldn't work neither in previous releases of this table)

- One playfield light (L50) wasn't linked and didn't work.

- The plunger disapeared after autolaunches

- A playfield flasher was missing

- The bumper light wasn't liked and didn't work as expected in the previous versions of this table (and don't work at all in my previous ones).

 

All the problems above should be fixed in the upcoming release along with many visual improvements.

Thanks Aubrel...we miss a very nice Barb Wire table. i hope in good resources for graphics!



#11 Aubrel

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Posted 31 March 2021 - 06:47 PM

Thank you for your support :)

I released a big update 1.5 of this table a few days ago (take a look to the changelog) but I'm still working on it and I finally  figure out how the contact lens toy works :)

So I did a simple primitive and it works perfect! Some others adjustements have been made.

The final release should come soon :tup:

 

Here a gameplay video of the very last WIP version (unfortunately without sound... :( )

 

I hope you will enjoy :drinks:



#12 Bladeof

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Posted 31 March 2021 - 09:33 PM

Hello Aubrel, thank you for the table and updates. I noticed that when you trap the ball with the flippers in the up position, the ball bounces on the flipper while it is trapped. Just wanted to report this to you. Thanks Again for your great work on this and for sharing it with us.



#13 Aubrel

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Posted 02 April 2021 - 11:13 AM

Version 2.0 uploaded  ^_^

A big work has been done, it should now be fully complete.

The missing (until now) contact-lens toy has been added and the tractor was also completely redone and adjusted,...

It should be the final version.

  • Contact Lens toy added and working
  • Many arts adjusted/redrawn
  • Many details added
  • Some materials updated
  • Some fixes and improvements

This table is very addictive. I hope you will enjoy :drinks:



#14 Sheltemke

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Posted 02 April 2021 - 03:06 PM

Fantastic work :) Thank you so much!



#15 Thalamus

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Posted 02 April 2021 - 09:29 PM

Nice - thank you ! :otvclap:


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#16 batch

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Posted 02 April 2021 - 09:32 PM

Thanks, you really did a great job on this one !


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#17 bolt

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Posted 02 April 2021 - 11:09 PM

Fantastic update, thank you so much.


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#18 Rajo Joey

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Posted 03 April 2021 - 07:17 AM

Great update. Thanks for this.

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#19 kds70

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Posted 03 April 2021 - 10:43 AM

Thanks for updating ... :boxing:


-------------------

VPin: Williams Time Warp Cabinet (1979), 4K playfield: 40″ Iiyama X4071UHSU, backglass: 32″ LG, Pin"2"DMD, Pincontrol1, LEDWiz, leaf switches / buttons, nudging, tilt, plunger, 10 siemens contactors, knocker, shaker, gear, rgb flasher, PC: Intel i5 [email protected], 8 GB Ram, Zotac GTX 1070 Mini, Win10
Real Pin: Eight Ball Deluxe LE, Centaur 2, Mr. & Mrs. Pac-Man, Rolling Stones, Funhouse


#20 Bladeof

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Posted 03 April 2021 - 08:03 PM

Thank You for the 2.0 update. You've really done a great job on this table.







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