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Monster Bash (Williams 1998)_Bigus(MOD)[Visual Pinball X MOD]


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#1 bigus1

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Posted 10 January 2021 - 09:11 AM

Posted Image


File Name: Monster Bash (Williams 1998)_Bigus(MOD)

File Submitter: bigus1

File Submitted: 10 Jan 2021

File Category: VPX/VPinMAME - MOD Tables

Author(s): Bigus1, Tom Tower, Ninuzzu, unclewilly, randr
Manufacturer: Williams
Year: 1998
Permission to MOD?: Unspecified


This epic table from Tom Tower and Ninuzzu is as fun as it gets!
I've done a makeover and a bunch of fixes plus a surprise.
2.0 has new physics, lighting and sound.
Enjoy :)


Click here to download this file



#2 BobAlbright

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Posted 10 January 2021 - 11:09 AM

Thank you. And a surprise?  Oooo..what could that be!?


Edited by BobAlbright, 10 January 2021 - 11:09 AM.

"and in the end , the love you take is equal to the love you make"


#3 bolt

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Posted 10 January 2021 - 12:57 PM

Thank you bigus, great mod.


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#4 marcio clauss

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Posted 10 January 2021 - 01:32 PM

Thanks bigus1 :tup:



#5 incclan

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Posted 10 January 2021 - 01:35 PM

Thank you Bigus. 



#6 Wolverine

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Posted 10 January 2021 - 06:20 PM

Thanks Bigus for all your great work!



#7 clyde

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Posted 10 January 2021 - 06:46 PM

Thanks bigus, great job on this one!  :dblthumb:



#8 batch

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Posted 10 January 2021 - 10:59 PM

Thanks, very nice MOD

 

But sometimes the table doesn't work, and I get the following error messages

 

81.jpg

 

82.jpg

 

83.jpg

 

84.jpg

 

And when it works, the Frankenstein creature never raise up, and I can't send the ball towards the ramp behind it

 

bug0.jpg

 

I deleted the nvram file, no change

 

I use VP10.6 final with VBS scripts from VP10.7 last beta (4368) and VPinMAME33b_Minimal


signature_24042026.jpg          DIRECT LINK TO MY TABLES http://www.vpforums....loads&mid=30858    

                                               LINK TO MY 204 BACKDROPS : Design Resources/ Main Resources/Table Templates/Table Resources/Backdrops for VPX Tables (DT 16/9)  2.0 


#9 djinfinity907

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Posted 11 January 2021 - 12:21 AM

OMG!!! thank you Bigus!!!! your tables are good. This is long overdue



#10 wiesshund

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Posted 11 January 2021 - 12:32 AM

Batch, question

if you disable b2s in nudge preferences, you still get that error?

looks like a timer issue possibly

 

and the reason i suggest b2s off, it simply removes some CPU load
which is sometimes just enough for the timers to run normally

 

mind you if that fixed it, i do not actually know which timer to go adjusting or by what values


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#11 wiesshund

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Posted 11 January 2021 - 12:43 AM

kinda of have not set it up yet (obviously)

but does seem to be working here

 

I7NCuvZ.jpg


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#12 clyde

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Posted 11 January 2021 - 01:21 AM

I just tried this table & got multi ball twice & could not get ol' Frank to raise up either. Hmmm.



#13 bigus1

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Posted 11 January 2021 - 03:46 AM

The original table table had the flipper shadows disabled and ball shadow enabled, but the ball shadow was sometimes left behind when the ball took-off. The flipper shadows did the same when enabled. I changed the flipper shadows to my dynamic ones, but they did the same. Ball shadows scream FAKE at me, and I would have disabled them anyway, but doing so solved the flipper shadow issue. I tried to solve the underlying problem anyway, but couldn't make sense of it.

I added a timer for the ball rolling sounds. That's about all I can tell you about known issues, but it does seem to have a timing problem somewhere. It didn't present any problems once I disabled the ball shadows. I modded it with 10.6. I was rom-swapping on Robocop last night and found some that wouldn't work, so maybe a different rom might be the cure for Frank?



#14 clyde

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Posted 11 January 2021 - 05:29 AM

I got it going, I had an older NVRAM file on my external drive that I tried & that woke ol' Frank up.



#15 wiesshund

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Posted 11 January 2021 - 05:44 AM

I got it going, I had an older NVRAM file on my external drive that I tried & that woke ol' Frank up.

wierd, almost like it did not load the factory defaults?
cause there is an option in the ROM to disable frank, but the default is ON

 

the ROM i am using is this
https://drive.google...iew?usp=sharing

which is different than the one here or vpuniverse, it has the 1998 audio rom

but that should not make any difference

and i can not really tell you if the audio is any cleaner, seems the same to me


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#16 clyde

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Posted 11 January 2021 - 05:56 AM

 

I got it going, I had an older NVRAM file on my external drive that I tried & that woke ol' Frank up.

wierd, almost like it did not load the factory defaults?
cause there is an option in the ROM to disable frank, but the default is ON

 

the ROM i am using is this
https://drive.google...iew?usp=sharing

which is different than the one here or vpuniverse, it has the 1998 audio rom

but that should not make any difference

and i can not really tell you if the audio is any cleaner, seems the same to me

 

That's the same exact rom that I am using.



#17 wiesshund

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Posted 11 January 2021 - 06:10 AM

 

 

 

 

 

That's the same exact rom that I am using.

 

only the name is the same
has to be or pinmame will just say it doesnt exist


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#18 batch

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Posted 11 January 2021 - 09:22 AM

Thanks for your replies

 

I tried again this morning, deleted the nvram file, closed VPinball, started again, played and it worked !

 

IT'S ALIVE !!!!!!!!!!!!!!!!!

 

Perhaps it can be because the first time I deleted the nvram file, I pressed F3 after restoring factory settings instead of closing VPinball  ?

 

And I also replaced the rom file by Wiesshund's one, can it be the rom ?


Edited by batch, 11 January 2021 - 10:15 AM.

signature_24042026.jpg          DIRECT LINK TO MY TABLES http://www.vpforums....loads&mid=30858    

                                               LINK TO MY 204 BACKDROPS : Design Resources/ Main Resources/Table Templates/Table Resources/Backdrops for VPX Tables (DT 16/9)  2.0 


#19 STAT

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Posted 11 January 2021 - 09:30 AM

MB .. one of the Best .. bigus, pls can you tell me, what was all the Fixes ... because i have a Table without any Issues ... thanks Man !


Edited by STAT, 11 January 2021 - 09:30 AM.


#20 wiesshund

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Posted 11 January 2021 - 10:41 AM

Thanks for your replies

 

I tried again this morning, deleted the nvram file, closed VPinball, started again, played and it worked !

 

IT'S ALIVE !!!!!!!!!!!!!!!!!

 

Perhaps it can be because the first time I deleted the nvram file, I pressed F3 after restoring factory settings instead of closing VPinball  ?

 

And I also replaced the rom file by Wiesshund's one, can it be the rom ?

it was probably the F3
F3 reboots the ROM, but it does not do anything for the table
so any parts that perform initial setup etc in the tableinit, well they dont re-init from F3
 

Usually, for Me, F3 just winds up leaving the ROM and Table kind of disconnected from each other.
 

My ROM is mostly just a merged ROM, so you dont need to drag the parent ROM around, but has a supposedly newer audio rom in it
the original audio rom is in it also, you will see it named .bak

So you could flip it back to totally 1996 stock, just by switching the names
I can not honestly tell if the audio is any cleaner or not, they all are notoriously crunchy when you set the volume up beyond about 3/4.
it's the mb_s2.rom file in there

 

i usually wind up running a rom by itself with pinmame, and hitting ~ and then tinkering with the individual audio processor/channel levels

seems to work out better.
For some ROMs like black knight, it is the only way to turn up the music, with out screwing with all your other audio


@Biggus

I got a ball stuck, during franky's multiball

Not really sure how, but one got stuck behind the left hand tesla coil, by bride of franky and the mad doc?

could not nudge it out.
but the table let me open and close the coin door to retrieve the stuck ball and continue playing

 

I did not get it stuck again, so it has to be kinda rare i guess?

I think it may have been inside that translucent blue assembly

i could just barely see it move when i nudged

 

was in desktop mode so i could not see it better than that

i gave it hell trying to nudge it out, since i had lost all the balls anyways, i nudged the hell out of it
could see the ball move and hear it roll and hit stuff, but could not get it out

 

I think maybe Doc and Bride did it on purpose, since they though it was really funny to occasionally grab my flippers anyways

:) 


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