Hi all, I've been away from the VP scene for 10 years but just getting back into it and it is amazing to see the advances, well done to everyone involved.
Just thought I'd mention a little physics oddity I've noticed on some tables with regards to captive or supposedly stationary balls that just seem to keep spinning in place. This is really only noticeable if you use a decal/scratch texture on a ball to show it's rotation OR if you press F11 and have a look at the dots on the ball and see that it is spinning in place. This also happens when the ball drops into the plunger lane at least on some tables.
For an example of what I'm seeing, try the Last action hero table by Javier or the mod of the same table by Bigus and have a look at the captive ball at the right of the table when pressing F11. The ball appears to be vibrating slightly and spinning in place. Nudging the table will cause the captive ball to almost stop spinning but then a few moments later it will start to spin faster again.
I tried changing the table friction all the way up to 1 but it has no effect on the spinning.
I did notice that when the table is nudged the captive ball seems to pop up a bit as expected, then drop back into place whilst spinning very slowly, however a moment later it seems to drop another mm or two and at that point is when it starts spinning faster again, almost as if it drops very slightly below the surface of the table (or maybe slightly floats above the surface) and is therefore not subjected to table surface friction?
Anyone else noticed this or is there an existing thread?




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