Nice! 
thanks for the visit
I hope I have implemented your physics well
just touch the elasticity Falloff to adjust the aim of the flipper
You commented that we could play with that, if I'm not mistaken
I really like how physics runs on this board but my look is very beginner like my boards
Thank you papa smurf
My "arcade physics 3.0" er not hardcoded, they are just suggestions. If you take a look I only have two kind of the longer part of a rubber: short and long. Then it is up to you to change the falloff of those longer and shorter rubbers so they give the elasticity you want. The longer the rubber is the higher the fallout, this is the more the rubber will absorb the ball speed and it will bounce less, and I wrote 1.7 for the longest, which I think is adequate. But depending of the table you may need to change that value, usually between 0,7 and 1,7.
The flipper angles also should be changed according to the table, and even the falloff too. The end angles may change from (for ex. the left flipper) from 68 (very high) to 74 (very low). I have used 68 in most og my tables, that gives you nice shooting angles and backhands, and the ball will be easily stopped. Now for hard core players, that will be too easy and they may want lower those end angles so the ball moves from flipper to the other easily and the ball will be harder to control and to stop (cradle)