File Name: JP's VPX8 Physics
File Submitter: jpsalas
File Submitted: 17 Oct 2020
File Category: Table Templates
Why new physics settings?
For several years I have been using the default VPX physics, which are explained in the file PhysicValues.txt, and they are quite good. But there were always a few things that I always felt they could be better. Many other authors have made their own changes and all them are quite good (like ClarkKent, nFozzy and Rothbauer). But I wanted to use what VPX has to offer, and simply adjust some parameters to make the tables play a little closer to a real pinball with a few simple settings. I always felt the default physics made the ball feel more like a football (a soccer ball) or even a billiard ball, more than a pinball steel ball. The same for the flippers which were missing some functionality, and the shooting angles were not optimal.
Here it is what I wanted to accomplish:
- Stop the ball making strange stops and changes in speed or direction.
- Increase side to side action.
- Do some flipper tricks like drop catches, cradle separation and backhand shots.
- Consistent flipper shooting angles.
- Reduce ball rebound on top of a flipper when it is up.
- Better ball bounce on objects, mostly rubbers, both at higher and lower speeds.
- Easy way to control the ball speed.
- The settings should not hogg the CPU.
Please read the included PDF.
This is mostly for authors who want to try my physics on their tables.
Rev2: What's new? The biggest change is the routine written by JLouLouLou to enhance my flippers to be able to do any trick you may do with a real flipper. So, big thanks to him!. I have also done a few minor adjustments to the materials.
Click here to download this file





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