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FP Help a Noob - Where do all these table files go?

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#1 topper2k

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Posted 07 August 2020 - 04:59 PM

Hey all!

 

I've been running Visual Pinball and FX3 for a few months in my 3-screen pinball cab. I'd previously dismissed FP (don't hold it against me) because I hadn't discovered all the awesome original and modded tables out there. So now I'm trying to understand Future Pinball and get some tables up and running on my cab.

 

I used TerryRed's FP+BAM guide to get the basics working. I've been able to play a few tables, but I still have a few noobish questions.

 

Extra Table Files

When I download a table it frequently includes extra files that I don't know what to do with. There might be a folder called BMP or Models or various .fpl files included with the .fpt file. Where do all these files go? And is there documentation about that kind of thing somewhere that I've missed?

 

Future DMD
I installed Future DMD and ran the test table. It worked like a charm. But other tables don't seem to be working. The DMD for SlamT1lt's Death Star Assault for example is blank. Do I need to do something to configure each table to use Future DMD?

 

SSF and RGB DOFLinx stuff

I gather these aren't implemented as widely in FP as in VP, correct? Are TerryRed's PinEvent FP tables the only one's where that's possible right now?

 

Thanks!

 

-Topper



#2 Outhere

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Posted 07 August 2020 - 05:09 PM

BMP or Models  -- Not sure
fpl files included with the .fpt file go in the Libraries Folder
Future DMD - Check the PDF File with Future DMD

Maybe some more help in here  -- https://www.vpforums...=38170&p=381730

 



#3 TerryRed

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Posted 07 August 2020 - 07:02 PM

My guide has a section that tells you all of this for what each of the file type are, and where they go.

 

ZIP files included with the table can be a ball texture (BMP,etc), or Zed physics (xml,etc), and are meant to be named the same as the table and put in the table folder.

 

Any table with a 128x16 DMD needs to be changed to a 128x32 DMD on the translite editor for FutureDMD to work (only DMD based tables can work).

 

Tables that are modded for DOFLinx will have some form of DOF. They will vary for what toys are supported depending on what the modder did. Only one table modded for DOFLinx has SSF (my Tron Legacy Ster with pup-pack).

 

 

PinEvent tables will all have full SSF, DOF, MX, pup and pupdmd support.

 

 

FP tables are the same as any original (non rom) based table in VPX.... which means DOF and SSF needs to be added to the table code for it to work.


Edited by TerryRed, 07 August 2020 - 07:05 PM.


#4 topper2k

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Posted 07 August 2020 - 07:36 PM

My guide has a section that tells you all of this for what each of the file type are, and where they go.

 

ZIP files included with the table can be a ball texture (BMP,etc), or Zed physics (xml,etc), and are meant to be named the same as the table and put in the table folder.

 

Any table with a 128x16 DMD needs to be changed to a 128x32 DMD on the translite editor for FutureDMD to work (only DMD based tables can work).

 

Tables that are modded for DOFLinx will have some form of DOF. They will vary for what toys are supported depending on what the modder did. Only one table modded for DOFLinx has SSF (my Tron Legacy Ster with pup-pack).

 

 

PinEvent tables will all have full SSF, DOF, MX, pup and pupdmd support.

 

 

FP tables are the same as any original (non rom) based table in VPX.... which means DOF and SSF needs to be added to the table code for it to work.

Thanks Terry. The guide is very thorough, I guess I missed or didn't absorb a few parts. Thanks for all you do!



#5 GeorgeH

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Posted 07 August 2020 - 09:37 PM

My guide has a section that tells you all of this for what each of the file type are, and where they go.

 

ZIP files included with the table can be a ball texture (BMP,etc), or Zed physics (xml,etc), and are meant to be named the same as the table and put in the table folder.

 

Any table with a 128x16 DMD needs to be changed to a 128x32 DMD on the translite editor for FutureDMD to work (only DMD based tables can work).

 

Tables that are modded for DOFLinx will have some form of DOF. They will vary for what toys are supported depending on what the modder did. Only one table modded for DOFLinx has SSF (my Tron Legacy Ster with pup-pack).

 

 

PinEvent tables will all have full SSF, DOF, MX, pup and pupdmd support.

 

 

FP tables are the same as any original (non rom) based table in VPX.... which means DOF and SSF needs to be added to the table code for it to work.

 

Terry,

 

What do you cabinet guys do with segmented and reel displays?  My guess is you have to move them around on the translite so they appear on the second monitor used for the backglass.  Is there another option?  

 

George



#6 wiesshund

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Posted 08 August 2020 - 02:44 AM

 

My guide has a section that tells you all of this for what each of the file type are, and where they go.

 

ZIP files included with the table can be a ball texture (BMP,etc), or Zed physics (xml,etc), and are meant to be named the same as the table and put in the table folder.

 

Any table with a 128x16 DMD needs to be changed to a 128x32 DMD on the translite editor for FutureDMD to work (only DMD based tables can work).

 

Tables that are modded for DOFLinx will have some form of DOF. They will vary for what toys are supported depending on what the modder did. Only one table modded for DOFLinx has SSF (my Tron Legacy Ster with pup-pack).

 

 

PinEvent tables will all have full SSF, DOF, MX, pup and pupdmd support.

 

 

FP tables are the same as any original (non rom) based table in VPX.... which means DOF and SSF needs to be added to the table code for it to work.

 

Terry,

 

What do you cabinet guys do with segmented and reel displays?  My guess is you have to move them around on the translite so they appear on the second monitor used for the backglass.  Is there another option?  

 

George

 

When i set FP for dual monitors and set use second monitor as backbox, they just automatically go over there
and hitting i think scroll lock, lets me adjust the backglass size and position.

 

Ive never had to edit a translite for it to work


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#7 GeorgeH

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Posted 08 August 2020 - 05:13 AM

When i set FP for dual monitors and set use second monitor as backbox, they just automatically go over there
and hitting i think scroll lock, lets me adjust the backglass size and position.

 

Ive never had to edit a translite for it to work

 

 

It seems that a 2 monitor system is easier to set up than a cab having several monitors.  Do you have a 4x3 monitor for the backglass?



#8 Outhere

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Posted 08 August 2020 - 06:06 AM

 

When i set FP for dual monitors and set use second monitor as backbox, they just automatically go over there
and hitting i think scroll lock, lets me adjust the backglass size and position.

 

Ive never had to edit a translite for it to work

 

 

It seems that a 2 monitor system is easier to set up than a cab having several monitors.  Do you have a 4x3 monitor for the backglass?

 

A 2 screen may or may not be easier to set up but a 3 screen gives you nice options
I think it gives you less headaches because you're not trying to shove everything on the BackGlass  (Mine is a 16:9)
I have a 3 Screen + a Real Dmd
The only downside is my 3rd screen is about  5" x 13"  Instead of the full 16:9



#9 topper2k

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Posted 08 August 2020 - 01:08 PM

I've also got 3 screens, though my 3rd is an LCD. What I'm finding that seems to work best for most tables is to:

1. Edit translight in FP and make DMD 128x32 (if it isn't already). Run FutureDMD to mirror that on my 3rd screen.

2. Scale and position the translight in BAM menu to fill my 16:9 backglass so grill/speakers aren't showing and minimize stretching.

3. Go back into FP and adjust position of elements so the mirrored DMD is off screen and any other important elements that were in the grill area (like video windows) are visible in the repositioned translight.

I haven't run into any alphanumeric displays or reels yet.

Edited by topper2k, 08 August 2020 - 01:11 PM.


#10 TerryRed

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Posted 09 August 2020 - 04:19 PM

 

My guide has a section that tells you all of this for what each of the file type are, and where they go.

 

ZIP files included with the table can be a ball texture (BMP,etc), or Zed physics (xml,etc), and are meant to be named the same as the table and put in the table folder.

 

Any table with a 128x16 DMD needs to be changed to a 128x32 DMD on the translite editor for FutureDMD to work (only DMD based tables can work).

 

Tables that are modded for DOFLinx will have some form of DOF. They will vary for what toys are supported depending on what the modder did. Only one table modded for DOFLinx has SSF (my Tron Legacy Ster with pup-pack).

 

 

PinEvent tables will all have full SSF, DOF, MX, pup and pupdmd support.

 

 

FP tables are the same as any original (non rom) based table in VPX.... which means DOF and SSF needs to be added to the table code for it to work.

 

Terry,

 

What do you cabinet guys do with segmented and reel displays?  My guess is you have to move them around on the translite so they appear on the second monitor used for the backglass.  Is there another option?  

 

George

 

 

 

If someone has a 4x3 backglass screen (old monitors), or if they use a vertical 16x9 monitor for their backbox (they display only enough to show a square display)... then those guys just display the entire backglass.

 

For the rest of us who have a 16x9 backglass and 3rd screen under that for DMD,etc...  you "can" also have the FP backglass "spill" down onto that screen as well and then rearrange the segment, em reels, videos,etc on that display as I've shown on my setup before on this post:

 

https://www.vpforums...=34005&p=335202

 

 

PinEvent tables are the only tables that have options for literally every setup out there, ready to go.



#11 GeorgeH

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Posted 10 August 2020 - 07:01 AM

Thanks Terry.







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