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#1 fripounet

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Posted 03 June 2020 - 05:43 PM

uu2.jpg


Edited by fripounet, 25 February 2023 - 10:04 PM.


#2 R_L

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Posted 04 June 2020 - 09:44 AM

Cowabunga!

 

:dblthumb:



#3 unclewilly

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Posted 04 June 2020 - 03:08 PM

that looks nice. Is that a blender 3d render
I'd hate to be the one coding that disc

"it will all be ok in the end, if it's not ok, it's not the end"
 
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uw2.gif


#4 pattyg234

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Posted 05 June 2020 - 02:14 AM

Can't wait for this too come out looks awsome

#5 bietekwiet

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Posted 27 June 2020 - 03:43 PM

Wow, I just watched an unboxing of the real table. I am so looking forward to the VPX version!!!

#6 fripounet

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Posted 27 June 2020 - 05:22 PM

it exists on vpuniverse not finalized, I made some with a pf x2 in resolution and script more developed. and also in version fp, but I removed the toys, because they slow down the loading time of the table, and in low poly are not great

 

pp10.jpg



#7 pattyg234

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Posted 08 July 2020 - 04:21 AM

it exists on vpuniverse not finalized, I made some with a pf x2 in resolution and script more developed. and also in version fp, but I removed the toys, because they slow down the loading time of the table, and in low poly are not great
 
pp10.jpg

Did you put this in a vr room the cabinet looks awsome

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#8 GMann

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Posted 03 February 2021 - 02:43 AM

 

uu2.jpg

link?



#9 Karlor

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Posted 03 February 2021 - 02:58 AM

it exists on vpuniverse not finalized, I made some with a pf x2 in resolution and script more developed. and also in version fp, but I removed the toys, because they slow down the loading time of the table, and in low poly are not great

 

pp10.jpg

Could you maybe please link to your modded VPX version? With toys and the rest :)

 

here is the orig WIP tables from Fastdraw

http://vpuniverse.co...=downloads_file


 I'm just going to set this here and go get a cup of coffee.. DONT TOUCH ANYTHING!! :pardon:  NOT MY LINKS BUT ENJOY  :crazy:

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#10 thericky

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Posted 06 April 2021 - 04:33 AM

Any progress on this? Eagerly awaiting!



#11 scampa123

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Posted 03 July 2021 - 04:40 PM

I just had the opportunity to play the real machine and it is awesome!

 

I hope this recreation is still being worked on!  Any status updates?



#12 Csilk

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Posted 03 July 2021 - 07:29 PM

I too eagerly await news. =D



#13 jpsalas

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Posted 03 July 2021 - 08:58 PM

Fastdraw never makes scripts, he just makes a table that you can shoot the ball around, nothing more. So don't expect any more development from him.


Edited by jpsalas, 03 July 2021 - 08:59 PM.

These are my tables, sorted by date, all them playable with VPX 7 or newer:

vp.jpg

After 18 years making tables, it is time to take a rest and let new authors do their thing.

I guess at last I'll play some more pinball :). But I'm sure I'll make some table updates from time to time :)


#14 3rdaxis

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Posted 03 July 2021 - 10:11 PM

People need to relax a bit with the ball_bounce lol. Really pulls you out of the emersion it's to overdone. Subtlety is key;)


Edited by 3rdaxis, 03 July 2021 - 11:47 PM.


#15 scampa123

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Posted 03 July 2021 - 11:59 PM

Fastdraw never makes scripts, he just makes a table that you can shoot the ball around, nothing more. So don't expect any more development from him.

ahh I didn’t realize that!  So the expectation is that someone else will pickup where he left off to implement the table rules and dmd, etc to make a fill re-creation.



#16 fripounet

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Posted 04 July 2021 - 10:45 AM

as jps said a pinball is just a rolling ball.

 

make your own rules, it's not complicated.The principle is the same for all pinballs (cash register)

each active element must be declared by a variable

example 3 targets = dim t1, t2, t3  or 5 drops targets = dim dt1,dt2,dt3,dt4,dt5  .......

 

you increment them up to the desired value for to trigger an event (multiball, jackpot ...)

 

sub target1_hit ()

  t1 = 1

if t1 + t2 = 2 then ....... 'trigger the event (routine), don't forget to reset the variables t1 = 0: t2 = 0

end sub

 

sub target2_hit ()

  t2 = 1

if t1 + t2 = 2 then ....... 'trigger the event (routine), don't forget to reset the variables t1 = 0: t2 = 0

end sub

 

the increment can be fixe :

example t1 = 1

or variable   

example : t1 = t1 + 1 (for a trigger (orbit)).

 

a variable can also be a collector of several other variables (mode)

 

 

                 dim t1,t2,t3

example   if t1+t2 =2 then t3=t3+1: t1=0:t2=0

                 if t3 =5 then ' event.....

                   

never use the state of a light to trigger an event. because its can be used for animation (the switch is the master, the light is the slave)

it is like the electrical installation of a house.

we do not mix the sockets with the lighting.

 

good game


Edited by fripounet, 04 July 2021 - 09:07 PM.


#17 chepas

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Posted 04 July 2021 - 12:05 PM

as jps said a pinball is just a rolling ball.

 

make your own rules, it's not complicated.

 

Clowns pocket, if it's not that difficult why not script it yourself? 


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#18 fripounet

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Posted 04 July 2021 - 01:47 PM

 

as jps said a pinball is just a rolling ball.

 

make your own rules, it's not complicated.

 

Clowns pocket, if it's not that difficult why not script it yourself? 

 

because it's tedious ,  I am lazy.,i don't play pinball.

it's just a little hobby of half an hour for me. only the visual interests me

and above all I do what I want.

I have no account to give you.

 

only pocket, I'm disappointed  :juggle:  :tongue3:



#19 chepas

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Posted 04 July 2021 - 02:56 PM

 

 

as jps said a pinball is just a rolling ball.

 

make your own rules, it's not complicated.

 

Clowns pocket, if it's not that difficult why not script it yourself? 

 

because it's tedious ,  I am lazy.,i don't play pinball.

it's just a little hobby of half an hour for me. only the visual interests me

and above all I do what I want.

I have no account to give you.

 

only pocket, I'm disappointed  :juggle:  :tongue3:

 

 

That's fine at least you're honest, eh. Wish I could do that in half an hour.

 

If you spent a little more time making at least one mode then you might make another, then you might have a game one day.

 

PS: Whatever account you're talking about, you know I don't want your account, bank account maybe to lend me a fiver.


Edited by chepas, 04 July 2021 - 02:58 PM.

Bump maps are the new auto-tune :BDH:
VPX - RSS Updates ---- blog.flippingflips.xyz/en/ -- Visual Pinball No.1 (2021) . Est.2000


#20 fripounet

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Posted 04 July 2021 - 09:41 PM

 

bank account maybe to lend me a fiver.

 

ok for fiver , if you write the lightseq.cpp in c # for unity  and YT demo 


Edited by fripounet, 04 July 2021 - 09:43 PM.