Steely has made us this sweet 'cast' plunger for Fish Tales in record time! Thanks Steely!
Posted 28 April 2020 - 10:02 AM
The video looks fantastic Rawd, I really love how the VR Room works.
Question for the water: Is it possible to use the same method used in space station to animate the movement of stars but instead use it on the water to give it that same illusion?
Yes, I am using a primitive with a wavy Normalmap to simulate wave ripples in the light.. and it is already moving (maybe tough to tell in the video). Then there is a flasher on top with a static image. I'm still working on it.. trying to make it look a bit better. I was trying to use another (semi-transparent primitive on top, with another normalmap, inter-lapping over the first... but... for some reason, semi-transparent primitives (of a large size), will introduce some sort of Z-Fighting into the lenses (similar to the issue with the undercab lighting in AFM).
In the meantime.. I stole Rascals Bubble Level from his Playboy table. The man is genius...
Edited by Rawd, 28 April 2020 - 10:03 AM.
Posted 28 April 2020 - 10:20 AM
"it will all be ok in the end, if it's not ok, it's not the end"
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx