So today or yesterday, depending where you are in the world, Steam released another FX3.EXE program with the new Monsters pack. As is normal with an update to the FX3.EXE DOFLinx no longer recognises the EXE, reports as such, but most importantly does not link up for table triggers. In short, toys stop working.
Also as is normal when a new FX3.EXE is released, a body of work starts to find the required information to get those toys up and working again. That is happening as I sit here on a hot Adelaide evening watching cricket, scanning my cabinet's memory, and writing this post.
Sadly, I lost about 6 hours of productive time today to work on this as my Pinball FX3 update caused Pinball FX3 to stop working altogether. After two complete reinstalls of FX3 I found that the new FX3.EXE requires Microsoft C++ redistributable for 2015-2019 to be installed. So a crappy install by Steam to not detect that wasn't on he machine and then not display any error messages when using the standard short-cut. Anyway, enough moaning, I figured it out and have Pinball FX3 now running on the cabinet.
Determining the correct mapping for DOFLinx is currently taking longer than it has for some time, and of course longer than I want. My guess is that Steam have updated compilers to the latest causing both my issue with the missing redistributable and a completely new configuration. You can see this as well given the significant change in EXE size.
The current status at DOFLinx Central is that I can detect all of the triggers, but am struggling with the game and menu modes. Hopefully tonight, otherwise back to it after work tomorrow.




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