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Cybernaut [Visual Pinball X]

Bally Cybernaut VPX

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#1 mistermixer

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Posted 10 August 2019 - 10:03 PM

Posted Image


File Name: Cybernaut

File Submitter: mistermixer

File Submitted: 10 Aug 2019

File Category: VPX/VPinMAME Recreations

Author(s): mistermixer
schreibi34
Manufacturer: Bally
Year: 1985
ROM: Link to ROM
Permission to MOD?: Yes, without approval


Cybernaut (Bally 1985)
 
VPX version ( script based on VP9.9 by Destruk/Apoc/Skalar/Kristian/TAB )
 
Special thanx to Schreibi34 for his 3D work !!! ( it raises the recreationlevel ftom average to outstanding imo )
 
Also thanx to all tabledevelopers , not only for this table but the entire visual pinball scene ! 
 
Included in the download file : original version + darkmod + B2S backglasses + dofconfig
 
Enjoy


Click here to download this file



#2 crutch

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Posted 11 August 2019 - 03:46 AM

Nice job. Looks and plays great.

#3 numiah

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Posted 12 August 2019 - 08:05 AM

She is awesome. I really appreciate all your efforts.
Small point of criticism would be the pale blue lighting on some of the scoring inserts.

The inserts which cross themselves are stellar! 


**Each pinball machine is a tiny universe... that we control.**


#4 bha19

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Posted 12 August 2019 - 10:59 PM

Great job. My question is how do I enable credits instead of extra balls for replay and special? I do get 3 credits for high score.



#5 Outhere

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Posted 13 August 2019 - 12:08 AM

Is that part of F6 when the game is ruuning



#6 bha19

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Posted 13 August 2019 - 11:46 PM

f6 does not have that option.



#7 vogliadicane

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Posted 14 August 2019 - 08:57 AM

Edit: wrong reply


Edited by vogliadicane, 14 August 2019 - 08:58 AM.


#8 mistermixer

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Posted 14 August 2019 - 09:28 PM

This is what the manual says ( installation page 4 ) :

 

Special replay/x-ball/novelty modes : Self-test positions 16 and 17 give the operator flexibility to award a replay ball or score (novelty) when a special is scored.

A combination of x-ball,novelty can be optained through the following chart:

 

Self-test position 16                  set to 03             set to 02         set to 01

playfield x-balls and specials     award                 award             award

top buttons special                    replay                  x ball              50000

tube special                               replay                  x ball              50000

ion generator special                replay                   x ball              50000

ramp targets special                 replay                   x ball              50000

blast special                             replay                   x ball               50000

ramp targets x ball                   x ball                     x ball               25000

 

Self test position 17                set to 03               set to 02         set to 01

scoring tresholds                    replay                    xball                25000



#9 olin

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Posted 05 November 2019 - 03:12 PM

I have a screen stutter issue with this table on VPX 6 (10.6.0 rev 3788). The stutter happens every ~3 seconds and the duration of the freeze is about 200 millisec, which makes the table unplayable for me. The only unusual thing I've noticed in the stats (F11) is that the physics iterations per frame jump to 700 or even more during stutter. Other tables have the physics iteration numbers up to around 12 / frame all the time, never exceding the number. I have no such issue with other tables, only this one.    Any idea how to fix it (apart from changing CPU)?

 

Edit: the issue is resolved. The table uses several ultra high resolution textures (resolution 4958 x 9954) which make my graphics card to choke (Radeon R460 with 2GB VRAM). The solution was to set the Max Texture Dimension limit to 3072 in Video preferences and then restart VPX. Optionally I might also try to scale down and reimport the high res textures of this table (possibly up to 4094 pixels in one dimension) to check whether it helps as well.

 

Edit 2: I've downscaled the ultra high resolution textures to 4K (2040x4096) and reimported. I have also reset the texture limit to Unlimited in Video options - then restarted VPX. This fixed the issue for me as well and I don't need to limit other tables to 3072 texture dimension any more (by setting the global limit).  Ideally the texture limit should be defined in the table properties->User Customisations.


Edited by olin, 06 November 2019 - 09:08 PM.


#10 kieranx

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Posted 01 September 2023 - 07:39 PM

I cannot seem to get the score to show up in the upper left box for either the regular or the dark mode.  I re-installed the ROM and I went into the script for each to check the Hidden status.  Both were marked zero as should be for desktop.  Any thoughts?  Thanks.