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Swords Of Fury VP9


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#1 TAB

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Posted 07 December 2009 - 12:46 PM

Swords Of Fury VP9



Version: 1.1
Category: VPinMAME 9.x Recreations

Author(s): TAB, Destruk

Description:
4:3 VPM TableThanks to all helping people smile.gif
Manufacturer: Williams Electronic Games, Incorporated, a subsidiary of WMS Ind.,
Incorporated (1985-1999) [Trade Name: Williams]
Model Number: 559
Common Abbreviations: SoF
MPU: Williams System 11B
Type: Solid State Electronic (SS)
Production: 2,705 units (approximate)
Theme: Fantasy - Knights - Wizard/Magic - Medieval
Notable Features: Flippers (4, three regular-sized, one mini-sized on mini-playfield), 5-bank drop targets (1), 3-ball multiball, Kickback on left outlane. Horseshoe lane. No pop bumpers. Mini-post screw between flippers. Drop targets on mini-playfield are slower to reset each time they are dropped, making duration of play on the upper playfield progressively difficult.
Concept by: Doug Watson
Design by: Steve Kirk, Tony Kraemer
Art by: Doug Watson
Music by: Brian Schmidt
Sound by: Brian Schmidt
Software by: Dan Lee
Notes: The owner of the prototype game shown here reported these differences from production games (other differences may be present):

Serial Number X150006 - X is for Prototype.
Circuit boards under playfield are red-colored.
Playfield has hand-drawn graphics and hand-made stickers under the mylar overlay.

Marketing Slogans: "On the Cutting Edge of pinball design for a sharper profit picture!"
"Unleash the Fury!"

View File

Submitted by TAB, on Dec 7 2009, 08:46 AM

Edited by destruk, 06 May 2010 - 09:29 PM.


#2 TAB

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Posted 07 December 2009 - 01:53 PM

Sorry. The 11 first downloaders. Please change light337 (middle-right) to Flash32.
It's now corrected. Don't know how this happens???

#3 bolt

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Posted 07 December 2009 - 02:16 PM

Thanks Tab,nice release.
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#4 Flying Dutchman

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Posted 07 December 2009 - 02:36 PM

Thanks TAB & destruk .. really nice one!

Cheers,
FD.

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In need for a Backglass or 'Active Backglass / UVP' please 'click' on below and visit the complete revised website at:
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#5 Practicedummy

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Posted 07 December 2009 - 03:31 PM

Thanks Tab for this recreation! This is my favorite pinball game and will enjoy playing your rendition! biggrin.gif

I could have been smart, but I never learned anything by being smart!

 

 


#6 marv75

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Posted 07 December 2009 - 04:36 PM

Great job TAB thank you! smile.gif
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#7 strangeleo72

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Posted 07 December 2009 - 05:11 PM

THANKS!! its incredible TABLE!!!!!

Its a Free Angle, can you do a FS Mod???
Strangeleo Pinball Entusiast and Photographer!!!

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(thanks Grizz for the DMD)

#8 TAB

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Posted 07 December 2009 - 05:27 PM

Was hard work and much thinking. -without never seen the real one wink.gif

And last heard this comment - good for the MTV generation. So make them fast wink.gif

FS - want today upload 3 another tables wink.gif All is in work wink.gif

#9 Pin-Pete

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Posted 07 December 2009 - 07:37 PM

A huge thanks to all of you,who involved
to this awesome recreation. laugh.gif yahoo.gif

Greetings:Petri


#10 bolt

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Posted 07 December 2009 - 09:44 PM

The table is very good TAB and Destruk, the flippersettings aree very good, too.

I think, thats your best release.
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#11 Joe

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Posted 08 December 2009 - 12:01 AM

good job

#12 humid

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Posted 08 December 2009 - 02:21 AM

Marvelous work Tab. It looks like a tricky table to create, all those ramps and hidden walls to keep the proportions right. Plays very well, and looks great.


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#13 humid

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Posted 06 May 2010 - 03:23 AM

Was back playing this great table tonight. It seems that sometimes when the 3 ball multiball engages only two balls are released. The third ball remains in the lock which causes the game to not continue after the other two drain.

I exited and reloaded and had the same lock problem in three games out of six. I'm not positive but I think the third ball is hitting the second before it clears and gets knocked back into the lock.

I do enjoy how this game plays like a cousin to 'Black Knight'. Nice tight flow Tab.
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#14 TAB

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Posted 06 May 2010 - 08:16 AM

Try to set in line 112 the ExitForce from 25 to 15.

#15 akiles50000

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Posted 06 May 2010 - 06:06 PM

Tab I have the myself problem that humid.


Cheers

#16 TAB

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Posted 06 May 2010 - 06:48 PM

The lower force doesn't work for you?

#17 destruk

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Posted 06 May 2010 - 09:27 PM

No TAB, the force won't make a difference. It's an issue with the table layout, not the scripting.

The trouble is the shape of the lock kickout. The rom kicks out two balls at the same time and then releases ball 3 from the saucer - which falls into the empty lock and gets kicked into play.
The original two locked balls are supposed to enter play at the same time - from one activation of the visible lock. Trouble is that the kicked balls are either hitting wall118 or wall50 - which causes one ball to enter play and the second to fall back into the lock, and sometimes both come out as they are supposed to. Basically reshaping those walls will fix it just fine, and changing wall48 will make for a smoother exit. I'll upload a newer version shortly so you don't need to deal with it.

--edit-- updated to 1.1 - thanks for the bug report Humid.

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#18 bolt

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Posted 06 May 2010 - 09:34 PM

Thanks destruk and TAB for the new update.
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#19 humid

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Posted 06 May 2010 - 11:22 PM

Thanks for finding a solution to this small glitch Destruk. Glad you were able to save TAB from searching for an answer, he always has so much on his plate.
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#20 destruk

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Posted 07 May 2010 - 02:15 AM

You're welcome. This game could use some more work, just we're both really busy on our other projects. I needed a break from mine today so I could spend it on this issue. TAB is still working very hard on those Geiger games. smile.gif

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