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James Cameron’s Avatar (Stern 2010)_Bigus(MOD)[Visual Pinball X MOD]


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#1 bigus1

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Posted 17 July 2019 - 02:28 PM

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File Name: James Cameron’s Avatar (Stern 2010)_Bigus(MOD)

File Submitter: bigus1

File Submitted: 06 Jul 2019

File Category: VPX/VPinMAME - MOD Tables

Author(s): Bigus1, Thalamus, Hauntfreaks, freneticamnesic, 85vett
Manufacturer: Stern
Year: 2010
Permission to MOD?: Yes, without approval


This sweet table from Thalamus, Hauntfreaks, freneticamnesic and 85vett plays great.
3.0 has new physics, lighting, sound and layout fixes. Much more fun!
3.1 is updated with better lighting for 10.8/3.6
Enjoy :)


Click here to download this file



#2 STAT

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Posted 16 August 2019 - 02:10 PM

Thanks for the Update, Looks really nice :tup:



#3 Pinballman

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Posted 17 August 2019 - 12:34 AM

Downloaded the avr_200 rom, still showing rom error. Is there something that I'm missing?

#4 KABS

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Posted 17 August 2019 - 01:25 AM

nice one Bigus1. if you ever get bored and want a challenge can you please try if permitted to convert Banzai Run to VPX FS Cab. Thanks


Windows 10 (64bit) I5-8600 16gb rtx3070 42.5" 4K playfield 27" 1920x1080 Backglass 19" 1366 x 768 DMD


#5 evilantal

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Posted 19 August 2019 - 05:53 PM

The playfield is just plain white for me.
Am I missing something?

#6 roccodimarco

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Posted 21 August 2019 - 05:56 PM

nice one Bigus1. if you ever get bored and want a challenge can you please try if permitted to convert Banzai Run to VPX FS Cab. Thanks

From what I understand, VPX does not have the ability to to play the game on the backglass.  However; there are two options.  The FFS table that was made, and the vp9 table.  I have asked around, and it is possible to re create the vp9 table (where the backglass lowers onto the playfield) into vpx.  I'm not sure if anyone is or has tried, but that is one vp9 table I still play frequently to this day.  I agree that table would be great in vpx, but I'm not a table creator, so I will wait to see what the great creators come up with and help where I can.  Nothing ,worse than demands for tables from people who don't actually create anything!  (Not saying you do, just saying in general!)  



#7 KABS

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Posted 21 August 2019 - 10:40 PM

 

nice one Bigus1. if you ever get bored and want a challenge can you please try if permitted to convert Banzai Run to VPX FS Cab. Thanks

From what I understand, VPX does not have the ability to to play the game on the backglass.  However; there are two options.  The FFS table that was made, and the vp9 table.  I have asked around, and it is possible to re create the vp9 table (where the backglass lowers onto the playfield) into vpx.  I'm not sure if anyone is or has tried, but that is one vp9 table I still play frequently to this day.  I agree that table would be great in vpx, but I'm not a table creator, so I will wait to see what the great creators come up with and help where I can.  Nothing ,worse than demands for tables from people who don't actually create anything!  (Not saying you do, just saying in general!)  

 

 

I would never demand any table builds or works etc,(i have absolutely zero talent and skills in this area and unfortunately nothing to really offer other than appreciation for making so many cool tables to play)  i only suggested this table to bigus1 because he has been modding so many tables lately and its one of my favourites. 


Windows 10 (64bit) I5-8600 16gb rtx3070 42.5" 4K playfield 27" 1920x1080 Backglass 19" 1366 x 768 DMD


#8 bigus1

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Posted 22 August 2019 - 03:06 AM

Hey Guys, I don't build these tables and I'm just as much in awe of them as the rest of you. The only thing I will lay claim to is a new method for playfield lights (inserts) that solves a lot of problems. A lot of trial and error with the settings and too much spare time, basically. Had I not been pointed toward GNR in the first place, I may have never discovered my method. I'm nearly finished with BTTF, which is the best demo of my new method's capability thus far - very dark inserts that I've managed to light-up nicely (to my eyes). Visible characters and no glowing blobs. But if Cyberpez hadn't built it, I'd have no offering. Sure, I know some other stuff, but lights is my specialty and, for me, the only thing that isn't totally realistic with the tables. The models on TOTAN are better than the real ones!

I may venture into building from scratch, but I'm getting my jollies from post-production right now, and I'd like to thank the artists who create these tables for allowing me to mod them. I just try not to mess them up :) So, feel free to recommend tables that you think could use some polish and, if I'm allowed, I'll see what can be done. BTW, I have no desire to touch the bulk of the tables in my collection - just fine the way they are :)



#9 Joppnl

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Posted 27 March 2020 - 05:43 PM

 Thanks for the update!



#10 bolt

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Posted 27 March 2020 - 05:49 PM

Thank you for the update.


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#11 TNT2

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Posted 28 March 2020 - 07:03 PM

Thanks for the update. Your skills continue to improve.



#12 Redwings13

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Posted 28 March 2020 - 08:23 PM

Thanks for update

#13 jaw970

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Posted 28 March 2020 - 08:45 PM

thanks for updating this awesome table


Edited by jaw970, 28 March 2020 - 08:46 PM.


#14 Joppnl

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Posted 05 April 2020 - 05:03 PM

Thanks again, plays great, just want to report the game sometimes looses  track of a ball.

For sure I had it when shooting the (left) ramp, I do think the ball travels up and goes by the bended ramp to the right and somewhere between that start and further up the ball gets lost.

Not very often but during MB the game continues the MB mode with still only 1 ball left and when that ball drains it will wait forever, only a quit will do (or pressing a B on the keyboard)



#15 bigus1

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Posted 06 April 2020 - 02:34 AM

Thanks again, plays great, just want to report the game sometimes looses  track of a ball.

For sure I had it when shooting the (left) ramp, I do think the ball travels up and goes by the bended ramp to the right and somewhere between that start and further up the ball gets lost.

Not very often but during MB the game continues the MB mode with still only 1 ball left and when that ball drains it will wait forever, only a quit will do (or pressing a B on the keyboard)

I'd hoped that was fixed. The ball somehow gets in under the plastic behind the captive ball. I think I'll need to fill the cavity with a hidden wall. Thanks for the heads-up :)



#16 Joppnl

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Posted 14 April 2020 - 06:21 PM

Thanks for the update Bigus! 

Very good find you did with that wall, especially as it was an intermittend problem, but nevertheless very annoying when it happened.

Now, I gave it a test run today and it looks very much all right so first thoughts are good but as the problem didn't occur every game I will do more testing upcoming days.

I do want to suggest a small modification:

 

My cab has full SSF, surround 4 speakers and 1 bass speaker  for SSF.

Now: when the ball rolls over the ramp at the moment the ball is into a curve a way to loud 'umph' comes out of mainly the bass speaker.

I found out that there are a couple of triggers in that ramp that fire this sound:

 

ramptriggers.png

 

These are used in the Sub RandomSoundRamp() , somewhere around line 1155.

What I did:

- around line 18 I added a line to define a constant variable calle VolRamp and gave it after testing the value 1.1 and lowered the standard plastic volume as well so it looks like this:
 

Const VolDiv = 2000    ' Lower number, louder ballrolling/collition sound
Const VolCol = 10      ' Ball collition divider ( voldiv/volcol )
Const VolPla = .015     ' Plastic ramp rolling volume was .03
Const VolRamp = 1.1    'Ramp edges


and in the sub around line 1155 I put in this constant: need to do it 3 times

 

Sub RandomSoundRamp()
 
Select Case Int(Rnd*3)+1
Case 1 : PlaySound "fx_rampbump1", 0, VolRamp, AudioPan(ActiveBall), 0, Pitch(ActiveBall), 1, 0, AudioFade(ActiveBall)
Case 2 : PlaySound "fx_rampbump2", 0, VolRamp, AudioPan(ActiveBall), 0, Pitch(ActiveBall), 1, 0, AudioFade(ActiveBall)
Case 3 : PlaySound "fx_rampbump3", 0, VolRamp, AudioPan(ActiveBall), 0, Pitch(ActiveBall), 1, 0, AudioFade(ActiveBall)
  End Select


This did it for me, thanks again for your great mod!

Edited by Joppnl, 14 April 2020 - 07:10 PM.


#17 adamstillman

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Posted 20 August 2020 - 01:26 AM

awesome update!!! keep em coming!!!!



#18 bolt

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Posted 20 August 2020 - 06:40 AM

Great update. thank you bigus.


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#19 TNT2

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Posted 22 August 2020 - 01:13 AM

Excellent.



#20 faustothekinggg

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Posted 29 June 2022 - 01:46 PM

a


Edited by faustothekinggg, 29 June 2022 - 01:48 PM.