The central wheel image that spins is setup as an animation called "WHEEL". In the FX3 file it is linked to three separate triggers from the game being Right SlingShot, Bumper #3 and the Left Juggler lane. As per a couple of posts ago, in FX3 tables the same triggers that exist in ROM based tables do not exist. So all FX3 active backglasses setup for use with DOFLinx link to various other triggers that are available from the table.
You can test the animation via DOFLinx with DEBUG=1 and using the right-click menu,
You can custom link the animation to other table triggers using
xxx|ON|FF_B2S B2SStartAnimation WHEEL
where xxx is the trigger name. Just edit this into the base of your WMSHurricane.FX3 file