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1-2-3 (Talleres de Llobregat 1973)[Visual Pinball X]

123 1973

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#1 jpsalas

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Posted 09 April 2019 - 05:36 PM

Posted Image


File Name: 1-2-3 (Talleres de Llobregat 1973)

File Submitter: jpsalas

File Submitted: 09 Apr 2019

File Category: VPX Recreations

Author(s): jpsalas
akiles50000
loserman76
Manufacturer: Other - Pinball
Year: 1973
Permission to MOD?: Yes, with approval


Based on the Spanish EM table by Talleres de Llobregat from 1973.
      
Graphics by akiles50000
B2S by Loserman
Thanks to Kiwi for testing the table
Thanks to leeoneil for adding the DOF commands
 
Notes about this table: The upper 123 lights and the bonus (avances) lights continue from ball to ball, and from game to game. The bonus do not score any points at the end of a ball, but they keep lit from game to game until you lit them all and the Special lights lit. The 3 central targets must be hit in order, left to right, and they reset after each ball.
 


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#2 Thalamus

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Posted 09 April 2019 - 05:44 PM

First we get a ton of rare Taito games from you, and now really rare Spanish tables. Very nice. Thank you so much Akilles50000, JPS and Loserman76. Any of you guys know what logo this company used ?


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#3 htamas

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Posted 09 April 2019 - 05:54 PM

There's a logo on the apron...



#4 Mike DA Spike

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Posted 09 April 2019 - 06:07 PM

Awesome. Too bad I'm not at home this week, so need to update my cab this weekend. Thanks all !

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#5 STAT

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Posted 09 April 2019 - 08:42 PM

JP :good: Akiles :good: LM :good:

#6 bjschneider93

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Posted 10 April 2019 - 01:32 AM

Thank you to everyone involved. These rare tables are so cool

#7 Mustang1961

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Posted 10 April 2019 - 02:59 PM

First we get a ton of rare Taito games from you, and now really rare Spanish tables. Very nice. Thank you so much Akilles50000, JPS and Loserman76. Any of you guys know what logo this company used ?

Sverre, see here:

 

http://blogpinball.b...-espana-he.html



#8 roccodimarco

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Posted 10 April 2019 - 04:10 PM

Not sure if this is supposed to happen, but on my playthrough, I had lights lighting up in the shooter lanes.   They seemed to rotate (turn off) when I hit something else.  I didn't have a lot of time to play last night, so that's all I can report as of now. 



#9 Thalamus

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Posted 10 April 2019 - 05:04 PM

@Christian : Excellent, just what I was looking for - thank you !


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#10 STAT

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Posted 10 April 2019 - 07:39 PM

Not sure if this is supposed to happen, but on my playthrough, I had lights lighting up in the shooter lanes.   They seemed to rotate (turn off) when I hit something else.  I didn't have a lot of time to play last night, so that's all I can report as of now.


You are Right - Looks like we have Backdrop Lights in FS Mode JP, please can you check again ?

Attached File  1-2-3_Issue.JPG   22.19KB   1 downloads

I think, this would be ok/we have to add:

If Table1.ShowDT then
lrail.Visible = True
rrail.Visible = True
For each x in aReels
x.Visible = 1
Next
For each x in TimerLights
x.Visible = 1
Next

Else
lrail.Visible = False
rrail.Visible = False
For each x in aReels
x.Visible = 0
Next
For each x in TimerLights
x.Visible = 0
Next

End If


Edited by STAT, 10 April 2019 - 07:47 PM.


#11 STAT

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Posted 11 April 2019 - 07:44 AM

Changes testet, it works.
 
I only have a Shine around the Ball ... couldn't figure out, how to remove that.

Attached File  1-2-3_Ball.PNG   90.6KB   1 downloads



#12 jpsalas

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Posted 11 April 2019 - 09:05 AM

Yes, those desktop lights should be in the reels collection. All the backdrop items should be in this collection so they are turned off when running in FS mode. I'll update the table.


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#13 jpsalas

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Posted 11 April 2019 - 09:18 AM

Updated the table fixing this issue :)


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#14 Mustang1961

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Posted 11 April 2019 - 03:24 PM

Thanks to alikes50000, JP and loserman76 (alphabetical order) for this rare Spanish EM!

 

I played the 1.01, is it on purpose that the "tiempo"- circle keeps running with clicking when the game reaches the "game over"- state?



#15 jpsalas

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Posted 11 April 2019 - 04:42 PM

Yes, the clock keeps ticking after the game over. Remember that was an EM table, without a computer controlling things, just a simple mechanical timer.

 

You'll also notice the "bonus" continues from game to game, as the 123 lights at the top, so each new game take advantage of what the prior games have achieved.


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#16 BobAlbright

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Posted 11 April 2019 - 07:57 PM

Fun table. No complicated rules. Thanks JP

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#17 humanoide

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Posted 12 April 2019 - 07:51 PM

awesome! thanks guys, :otvclap:
I played this pinball machine in 1975, :)
now it's a pleasure to have it on the PC, :drool:
this makes me very happy,  :winetoast:


#18 Mustang1961

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Posted 19 April 2019 - 11:45 AM

Hi, I love it more and more.

 

another tiny remark, when the bola extra (green) light is on and the ball goes over the rollover switch - the knocker indicates an award, but nothing happens, since the game has no "shoot again" indicator and the "ball in play" indicator does not step back (a little bit like add-a-ball but reverse) - the ball goes into drain and the game continues with the next ball....???

 

Maybe you can have a look on that, I saw the variable "ExtraBallsAwards" but I do not undersrand the handling with it.

 

very kind regards, Christian.



#19 jpsalas

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Posted 19 April 2019 - 06:45 PM

Mmmm I though I had tested that extraball, even if you can get several extra balls in one ball, only one extra ball was supposed to be awarded, and the next ball should not count. I'll take a look at the script :)


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#20 jpsalas

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Posted 19 April 2019 - 07:03 PM

Yes, it was like I thought. When you get the extra ball, then the next ball is not counted. So if you was playing ball 2, then when you get the extra ball, the next ball will not count, and you'll be still in ball 2.


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