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Granny and the Gators (Bally 1984) [Visual Pinball X]

VPX Firepower 3rdaxis

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#1 DarthMarino

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Posted 05 April 2019 - 08:08 PM

Posted Image


File Name: Granny and the Gators (Bally 1984)

File Submitter: DarthMarino

File Submitted: 05 Apr 2019

File Category: VPX/VPinMAME Recreations

Author(s): DarthMarino
LoadedWeapon
lazzlo
Manufacturer: Bally
Year: 1984
ROM: Link to ROM
Permission to MOD?: Yes, without approval


This is a VPX conversion of LoadedWeapons VP9 desktop table. There are new plastics and other graphical upgrades. The desktop backdrop is courtesy of lazzlo.
 
Controls:
Arrow Left: Left Oar
Arrow Right: Right Oar
Arrow Down: Fire
Arrow Up: Power (when flashing)


Click here to download this file



#2 STAT

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Posted 06 April 2019 - 08:22 AM

Granny.vbs ...

Attached Files



#3 HiRez00

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Posted 07 April 2019 - 02:46 PM

Hello DarthMarino and STAT,

Do you happen to have the background art / title that STAT used to make a bakcglass for your Granny Gators table.

I wanted to make a nice "wheel logo" for my cab and to share here as well but was trying to avoid having to extract the title and "granny" from the table file itself if you had it.

If you have the layers in a PSD that would be ideal.

Thanks for making the conversion of this table, its a lotta fun which is why I want to make a nice logo for it.

Please advise.

Thank you.


-HiRez00


#4 DarthMarino

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Posted 07 April 2019 - 03:04 PM

I don't. The background was sent to me by lazzlo already in png format.  I can check with him. If not, I was able to at least get the logo isolated.



#5 HiRez00

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Posted 07 April 2019 - 03:44 PM

I don't. The background was sent to me by lazzlo already in png format.  I can check with him. If not, I was able to at least get the logo isolated.

 

 

No problem. I will make do. Uploading now.


-HiRez00


#6 rtkiii

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Posted 03 May 2019 - 07:17 PM

I need some button config help on this if possible.  I only have Two flippers, coin, player, exit and launch buttons physically attached to my cabinet.  I see that the "Video Game" portion of this uses the directional buttons on the KB.

 

Currently I have Flipper Left set to Shift Left (Button 1)

Flipper Right set to Shift Right.(Button 2)

 

I tried setting the custom options in VP for to Custom 1 = Left, set to Button 1.  Custom 2 = Right set to Button 2.

 

I have tried various combinations to even program Left/Right(even when I redirect Button 1/2 away from their current flipper settings) and I cannot get the custom options to stick in VP.

 

Any help would be great.



#7 DarthMarino

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Posted 03 May 2019 - 10:38 PM

You can try something like this: 

 

Replace lines 140-143 with this:

 
If KeyCode=LeftFlipperKey Then Controller.Switch(-2)=1
 
If KeyCode=RightFlipperKey Then Controller.Switch(-3)=1
 
If KeyCode=RightMagnaSave Then Controller.Switch(41)=1
 
If KeyCode=LeftMagnaSave Then Controller.Switch(-1)=1
 
Replace lines 164-167 with this:
 
If KeyCode=LeftFlipperKey Then Controller.Switch(-2)=0
 
If KeyCode=RightFlipperKey Then Controller.Switch(-3)=0
 
If KeyCode=RightMagnaSave Then Controller.Switch(41)=0
 
If KeyCode=LeftMagnaSave Then Controller.Switch(-1)=0
 
 
 
The line numbers will change if there are extra blank lines after you paste.


#8 LoadedWeapon

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Posted 05 May 2019 - 07:42 PM

very nice... I need to find time to get back into the pinball world.. :)



#9 rtkiii

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Posted 06 May 2019 - 11:55 AM

 

You can try something like this: 

 

Replace lines 140-143 with this:

 
If KeyCode=LeftFlipperKey Then Controller.Switch(-2)=1
 
If KeyCode=RightFlipperKey Then Controller.Switch(-3)=1
 
If KeyCode=RightMagnaSave Then Controller.Switch(41)=1
 
If KeyCode=LeftMagnaSave Then Controller.Switch(-1)=1
 
Replace lines 164-167 with this:
 
If KeyCode=LeftFlipperKey Then Controller.Switch(-2)=0
 
If KeyCode=RightFlipperKey Then Controller.Switch(-3)=0
 
If KeyCode=RightMagnaSave Then Controller.Switch(41)=0
 
If KeyCode=LeftMagnaSave Then Controller.Switch(-1)=0
 
 
 
The line numbers will change if there are extra blank lines after you paste.

 

Ok I will give that a try.  I did actually try to modifiy those lines before but was trying to use the key on KB as the text.  This makes more sense  :)



#10 mase

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Posted 06 April 2025 - 01:24 PM

How can I place the game window on top of the B2S? When launching, the B2S is on top and I cannot see the game window until I change the focus manually.



#11 gravedilute

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Posted 30 May 2025 - 05:40 AM

Darthmarino

I know this is old but I'm keen to get the keys mapped. I don't understand the logic to map flipper keys 

My LH flipper is L Shift and Right Flipper is R Shift, or 37 and 39 Java key code. 

I'm confused how to map/change the script


Edited by gravedilute, 30 May 2025 - 05:40 AM.


#12 DarthMarino

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Posted 01 June 2025 - 12:00 PM

Darthmarino

I know this is old but I'm keen to get the keys mapped. I don't understand the logic to map flipper keys 

My LH flipper is L Shift and Right Flipper is R Shift, or 37 and 39 Java key code. 

I'm confused how to map/change the script

 

http://www.armuco.ch...ml/keycodes.txt

 

Use those codes. Go into the script and replace LeftFlipperKey with "42" with the quotes around it. Right Shift is "54".



#13 licwip

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Posted 11 July 2026 - 03:45 PM

Thanks for this, everyone!







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