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Black Rose (Bally 1992) [Visual Pinball X]


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#1 Coindropper

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Posted 27 January 2019 - 12:46 AM

Posted Image


File Name: Black Rose (Bally 1992)

File Submitter: Coindropper

File Submitted: 26 Jan 2019

File Category: VPX/VPinMAME Recreations

Author(s): Coindropper, HauntFreaks, Dozer, GTXJoe, JayFoxRox, Draifet
Manufacturer: Bally
Year: 1992
Permission to MOD?: Yes, without approval


Black Rose VPX - Many thanks to all that provided resources, especially JayFoxRox for the scans he had available and to GTXjoe for providing a base table script to work with. Special thanks to Hauntfreaks for GI lighting, lighting touch ups, and his excellent work on the playfield cannon/lighting. - New Major Thanks to Dozer for adding his fantastic work! Hauntfreaks and Dozer helped get this table where it needed to be. Also big thanks to Draifet for his final touches as well!


This table is my first attempt at creating a table that isn't some form of conversion, so thank you to Flupper for the tutorial on ramps, Rothbauerw for the playfield redraw tutorial, and everyone for their encouragement and support.


I am still working on the physics because they feel really off and I need to try and find a better resource for the large parrot plastic on the right of the playfield.


Feel free to do any mods, use any resources, etc.


Click here to download this file



#2 bolt

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Posted 27 January 2019 - 01:16 AM

Thank you Coindropper.


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#3 STAT

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Posted 27 January 2019 - 11:18 AM

Thanks CD, you are back :)
Looks like a good Teamwork for the Result now, i try it a.s.a.p. … :tup:

#4 vogliadicane

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Posted 27 January 2019 - 11:34 AM

so this is the same version from may 2018 as on the other site, right? Or are there newer changes here?


Edited by vogliadicane, 27 January 2019 - 11:35 AM.


#5 STAT

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Posted 27 January 2019 - 11:57 AM

I also think it should be the same, it was just now approved ?!


Edited by STAT, 27 January 2019 - 11:57 AM.


#6 BobAlbright

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Posted 27 January 2019 - 02:21 PM

   It has the exact same file size so I think it's the same


"and in the end , the love you take is equal to the love you make"


#7 Coindropper

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Posted 27 January 2019 - 05:08 PM

Yeah, sorry guys. It’s the same, just realized it never went up here while I was updating my cab. Still working on Apollo 13 but resources are slim and I’m having trouble with the moon magnet and am not a coder, just know enough to get in trouble. If anyone has resources or wants to work on the coding, let me know.

#8 STAT

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Posted 27 January 2019 - 05:36 PM

Apollo 13, woah :)



#9 vogliadicane

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Posted 27 January 2019 - 06:03 PM

no problem. The positive: I don't have to update a table, which I anyways loved as it is :)



#10 rjclarkee

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Posted 17 April 2021 - 08:11 AM

Who needs FX3 anyway!! haha. thanks



#11 Mustang1961

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Posted 07 June 2025 - 02:59 PM

Hello community,

 

I have a question for this table: I will connect the "Fire!"- button on the lockbar (here shown on the Apron) to the RMagnaSafe- operation (button). Where in the script is point or function to be called or connected?

 

Thanks in advance for all answers, greetings from Christian.



#12 kiwi

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Posted 07 June 2025 - 06:18 PM

In the KeyDown and KeyUp section, if just a pulse is used, the code is only in the KeyDown,

now I don't remember the exact syntax or the switch ID, it should be something like this:

If KeyCode = lockbar Then vpmTimer.PulseSwID 

 

If instead a switch is used you will find the closed switch code in the KeyDown

If KeyCode = lockbar Then Controller.Switch(ID) = 1 

 

and open in the KeyUp

If KeyCode = lockbar Then Controller.Switch(ID) = 0 

 

You have to replace the "loockbar" with RMagnaSafe.



#13 bluenmaize

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Posted 07 June 2025 - 06:42 PM

I think this is what you need for this table:
 
Sub Table1_KeyDown(ByVal keycode)
If vpmKeyDown(keycode) Then Exit Sub
If keycode = PlungerKey Then Controller.Switch(25)=1:Plunger.PullBack: PlaySound "fx_plungerpull",0,1,0.25,0.25
If keycode = RightMagnaSave Then Controller.Switch(34)=1
 
Sub Table1_KeyUp(ByVal keycode)
If keycode = PlungerKey Then Controller.Switch(25)=0: Plunger.Fire: PlaySound "fx_plunger",0,1,0.25,0.25
If keycode = RightMagnaSave Then Controller.Switch(34)=0


#14 Mustang1961

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Posted 08 June 2025 - 01:26 PM

Good afternoon Gentlemen Kiwi and Bluenmaize,

 

many thanks for your hints, now the game plays 100% incl. all video modes! For all other readers of this thread:

 

Sub Table1_KeyDown(ByVal keycode)
.....
If keycode = RightMagnaSave Then Controller.Switch(34)=1
.....
and:
Sub Table1_KeyUp(ByVal keycode)
......
If keycode = RightMagnaSave Then Controller.Switch(34)=0
......
is the solution.
 
Greetings from Christian.