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Hoops (Gottlieb 1991) [Visual Pinball X]

Kalavera 1991 Gottlieb Hoops

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#1 kalavera

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Posted 29 July 2018 - 09:39 PM

Posted Image


File Name: Hoops (Gottlieb 1991)

File Submitter: kalavera

File Submitted: 28 Jul 2018

File Category: VPX/VPinMAME Recreations

Author(s): Kalavera
Manufacturer: Gottlieb
Year: 1991
ROM: Link to ROM
Media Pack: Link to Media Pack
Permission to MOD?: Yes, without approval


First of all Thank all those who once participated in the recreation of this table, Destruk and Tab (and many others), are the ones that have data that have worked, without them I would not have achieved anything, the image of the playfield is not of great quality, but this table I liked a lot for the thematic of street basketball, and also because it has no ramps, which is something that still not recreated, more than anything the reason for doing it is to continue learning and to give back a little of everything they gave me, I hope you enjoy it and if you find mistakes or something that looks bad (sure both will be) I would like very much to be indicated because it helps me to continue learning.
 
Thanks so much to:
Assassin32 - Roccodimarco - Kiwi - Borgdog 
For help me to improve this table


Click here to download this file



#2 Rajo Joey

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Posted 30 July 2018 - 10:50 AM

Someone has also this problem or know, how to solve this?

It seems, I'm the only one. I ask at the other site also.

Ball is flying over the table. I don't edit the table and have the newest VP5-minimal setup.

 


Edited by Joey2001, 30 July 2018 - 10:52 AM.

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#3 gtxjoe

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Posted 30 July 2018 - 12:04 PM

Very cool - a floating ball :)

Maybe that is due to the new built-in ball roller script. I have not tried it. What keys are used in your setup?

#4 vogliadicane

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Posted 30 July 2018 - 01:47 PM

^^from the ball shadow it seems to be levitated really high



#5 DarthMarino

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Posted 31 July 2018 - 01:58 AM

I've had the ball fly over the apron a few times.  I wonder if it's related to that issue.



#6 Rajo Joey

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Posted 31 July 2018 - 02:26 PM

It's the only table with this problem; I have 650 VPX-tables. :-)

Here are the keys:

Attached File  Settings Keys.jpg   127.04KB   2 downloads

 

I had also disabled both settings "Enable mouse..." and "Enable flying..." but that doesn't change anything.

As Steve Miller sang: Fly like an eagle... :tapping:


Edited by Joey2001, 31 July 2018 - 02:29 PM.

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#7 kiwi

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Posted 31 July 2018 - 06:45 PM

Just an idea.

 
Select the "Gate2", ball release output, and change the height from 45 to 50.
Go to line 114 of the scripts and change the speed and direction of the release.

bsTrough.InitKick BallRelease,90,5

Edited by kiwi, 31 July 2018 - 06:47 PM.


#8 Rajo Joey

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Posted 01 August 2018 - 03:25 PM

 

Just an idea.

 
Select the "Gate2", ball release output, and change the height from 45 to 50.
Go to line 114 of the scripts and change the speed and direction of the release.

bsTrough.InitKick BallRelease,90,5

Thanks for the idea, kiwi. But it change nothing.

The problem starts soon after i start the table; without start a game.

After the start of the table, the upper ball begins to drift upside.


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#9 roccodimarco

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Posted 04 August 2018 - 05:37 PM

I had the ball also fly off the apron today.  Also, when you lock both multi balls you will be greeted by an error in line 571.  I THINK it's because the script says there is only 2 balls when there should be 3.  I changed it, but can't confirm if this is the fix, because I have yet to lock both balls again. 



#10 kiwi

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Posted 04 August 2018 - 07:13 PM

Just had the ball fly over the apron, I hit the ball with the tips of the flippers.

I have not tried the update yet, the forum did not work for all day, but could it be some primitive collectible that creates the ball flight?
Like the Primitive52, screws, wire guides?



#11 Rajo Joey

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Posted 04 August 2018 - 09:10 PM

Thanks for  the update. I could play! No more flying over the table. :otvclap: :dblthumb:

What have you done? What was the problem?


Edited by Joey2001, 04 August 2018 - 09:12 PM.

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#12 kalavera

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Posted 05 August 2018 - 02:20 AM

Thanks for  the update. I could play! No more flying over the table. :otvclap: :dblthumb:
What have you done? What was the problem?


the change you made was the one that said the set of physics borg put in default, as for rocco thank you for warning me the error of the three balls I will review and try but surely the change you have made is correct

#13 32assassin

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Posted 05 August 2018 - 07:26 PM

the only primitive that make contact with the ball is the right wire guide

 

 

Attached File  Capture.PNG   462.83KB   3 downloads

 

 

I set it as a toy

removed it from the metals thin collection,

added a hidden wall

added the wall to the metals thin collection

 

and more importantly

I reduced the elasticity and friction to the metals thin walls

the ball should not bounce when the ball hits a metal object.

 

also

 

I added DOF to your filippers

 

and I'm not sure why but you have allot of double calls for most of your switches

you have swich hit calls at line 163

'spinners
Sub S24_Spin(): vpmTimer.PulseSwitch(24),0,"" : playsound"fx_spinner" : End Sub

'StandUp Targets
Sub s42_hit(): vpmTimer.PulseSwitch(42),0,"": End Sub
Sub s26_hit(): vpmTimer.PulseSwitch(26),0,"": End Sub
Sub s46_hit(): vpmTimer.PulseSwitch(46),0,"": End Sub
Sub s17_hit(): vpmTimer.PulseSwitch(17),0,"": End Sub
Sub s27_hit(): vpmTimer.PulseSwitch(27),0,"": End Sub
Sub s36_hit(): vpmTimer.PulseSwitch(36),0,"": End Sub
Sub s31_hit(): vpmTimer.PulseSwitch(31),0,"": End Sub
Sub s41_hit(): vpmTimer.PulseSwitch(41),0,"": End Sub
Sub s43_hit(): vpmTimer.PulseSwitch(43),0,"": End Sub
Sub s25_hit(): vpmTimer.PulseSwitch(25),0,"": End Sub
Sub s35_hit(): vpmTimer.PulseSwitch(35),0,"": End Sub
Sub s45_hit(): vpmTimer.PulseSwitch(45),0,"": End Sub

'Wire Triggers
Sub s20_Hit		: Controller.Switch(20) = 1 : playsound"rollover" : End Sub
Sub s20_UnHit  	: Controller.Switch(20) = 0 : End Sub
Sub s30_Hit		: Controller.Switch(30) = 1 : playsound"rollover" : End Sub
Sub s30_UnHit  	: Controller.Switch(30) = 0 : End Sub
Sub s34_Hit		: Controller.Switch(34) = 1 : playsound"rollover" : End Sub
Sub s34_UnHit	    : Controller.Switch(34) = 0 : End Sub
Sub s22_Hit		: Controller.Switch(22) = 1 : playsound"rollover" : End Sub
Sub s22_UnHit  	: Controller.Switch(22) = 0 : End Sub
Sub s32_Hit		: Controller.Switch(32) = 1 : playsound"rollover" : End Sub
Sub s32_UnHit  	: Controller.Switch(32) = 0 : End Sub
Sub s33_Hit		: Controller.Switch(33) = 1 : playsound"rollover" : End Sub
Sub s33_UnHit  	: Controller.Switch(33) = 0 : End Sub
Sub s23_Hit		: Controller.Switch(23) = 1 : playsound"rollover" : End Sub
Sub s23_UnHit  	: Controller.Switch(23) = 0 : End Sub
Sub s21_Hit		: Controller.Switch(21) = 1 : playsound"rollover" : End Sub
Sub s21_UnHit  	: Controller.Switch(21) = 0 : End Sub

'**********************************************************************************************************
' Drain hole
Sub Drain_Hit:playsound"drain":bsTrough.addball me:End Sub
Sub S15_Hit(): vpmTimer.PulseSwitch(15),0,""::bsT.AddBall 0:End Sub
Sub S16_Hit(): vpmTimer.PulseSwitch(16),0,""::bsR.AddBall 0:End Sub
Sub S14_Hit(): vpmTimer.PulseSwitch(14),0,""::bsL.AddBall 0:End Sub

'Bumpers
Sub Bumper1_Hit : vpmTimer.PulseSwitch 10,0,0 : playsound SoundFX("fx_bumper1",DOFContactors): End Sub
Sub Bumper2_Hit : vpmTimer.PulseSwitch 11,0,0 : playsound SoundFX("fx_bumper1",DOFContactors): End Sub

and you have the same calls starting at line 324

Sub S10_Hit:vpmTimer.PulseSw 10:End Sub
Sub S11_Hit:vpmTimer.PulseSw 11:End Sub
Sub S14_Hit:bsL.AddBall 0:End Sub
Sub S15_Hit:bsT.AddBall 0:End Sub
Sub S16_Hit:bsR.AddBall 0:End Sub
Sub S17_Hit:vpmTimer.PulseSw 17:End Sub
Sub S20_Hit:Controller.Switch(20)=1:End Sub
Sub S20_unHit:Controller.Switch(20)=0:End Sub
Sub S21_Hit:Controller.Switch(21)=1:End Sub
Sub S21_unHit:Controller.Switch(21)=0:End Sub
Sub S22_Hit:Controller.Switch(22)=1:End Sub
Sub S22_unHit:Controller.Switch(22)=0:End Sub
Sub S23_Hit:Controller.Switch(23)=1:End Sub
Sub S23_unHit:Controller.Switch(23)=0:End Sub
Sub S24_Spin:vpmTimer.PulseSw 24:End Sub
Sub S25_Hit:vpmTimer.PulseSw 25:End Sub
Sub S26_Hit:vpmTimer.PulseSw 26:End Sub
Sub S27_Hit:vpmTimer.PulseSw 27:End Sub
Sub S30_Hit:Controller.Switch(30)=1:End Sub
Sub S30_unHit:Controller.Switch(30)=0:End Sub
Sub S31_Hit:vpmTimer.PulseSw 31:End Sub
Sub S32_Hit:Controller.Switch(32)=1:End Sub
Sub S32_unHit:Controller.Switch(32)=0:End Sub
Sub S33_Hit:Controller.Switch(33)=1:End Sub
Sub S33_unHit:Controller.Switch(33)=0:End Sub
Sub S34_Hit:Controller.Switch(34)=1:End Sub
Sub S34_unHit:Controller.Switch(34)=0:End Sub
Sub S35_Hit:vpmTimer.PulseSw 35:End Sub
Sub S36_Hit:vpmTimer.PulseSw 36:End Sub
'S37=3rd Position Trough
'S40=Not Used
Sub S41_Hit:vpmTimer.PulseSw 41:End Sub
Sub S42_Hit:vpmTimer.PulseSw 42:End Sub
Sub S43_Hit:vpmTimer.PulseSw 43:End Sub
'S44=Not Used
Sub S45_Hit:vpmTimer.PulseSw 45:End Sub
Sub S46_Hit:vpmTimer.PulseSw 46:End Sub
Sub S47_Hit:bsTrough.Addball Me:End Sub

here is a cleaned up script

 

https://pastebin.com/ezdqw242

 

 

 


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#14 kalavera

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Posted 05 August 2018 - 08:25 PM

Thank you for reviewing and correcting this script Assassin32, I am very bad for that, I did not know that you should not use primitives for collisions, and take note and correct the right metal, thanks, thanks to Rocco also for letting me know the topic of Multiball corregi 4 because having a captive ball I guess that's the way it should be.
Thanks to all who make this a better table, and also teach me a little.
I already upload a version with all these corrections.

Edited by kalavera, 05 August 2018 - 08:43 PM.


#15 TT11

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Posted 06 August 2018 - 04:17 AM

I find the table looks like it has glass over it giving a milky/foggy appearance??.  Does anyone know how to reduce or fix this?



#16 STAT

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Posted 06 August 2018 - 11:39 AM

It's the only table with this problem; I have 650 VPX-tables. :-)
...


What ? And why i have only about 490 ?
And i thought, i have it all, exc. some Originals.

Maybe you have multiple Versions from some Tables ?


Edited by STAT, 06 August 2018 - 11:40 AM.


#17 Rajo Joey

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Posted 06 August 2018 - 12:59 PM

 

It's the only table with this problem; I have 650 VPX-tables. :-)
...


What ? And why i have only about 490 ?
And i thought, i have it all, exc. some Originals.

Maybe you have multiple Versions from some Tables ?

 

Hm, I deleted some. I only have 620 tables. :dblthumb:

And yes, there are some multiple versions from a table (AC/DC, Avatar, Tron and some others).

But I think, that some tables are missing. Take a look here and see, that there are 722 VPX-tables:

https://docs.google....#gid=1190793427

One day I will got through the list and see, what I'm missing. :db:


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#18 STAT

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Posted 06 August 2018 - 01:16 PM

Nice List - ok now i see, i also have some more Versions, i keep that in my Folder, but in PinballX i only use my fav. Version and a Table just once.



#19 jpsalas

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Posted 06 August 2018 - 07:27 PM

I find the table looks like it has glass over it giving a milky/foggy appearance??.  Does anyone know how to reduce or fix this?

 

That's the Glossy Layer in the materials. And the only way to reduce that is to find which material the playfield has (it is called Playfield), press F4 find the material Playfield and set its Glossy Layer color to pure black. Do the same with the Plastic material.


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vp.jpg

 

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#20 kalavera

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Posted 06 August 2018 - 07:38 PM

 

I find the table looks like it has glass over it giving a milky/foggy appearance??.  Does anyone know how to reduce or fix this?

 

That's the Glossy Layer in the materials. And the only way to reduce that is to find which material the playfield has (it is called Playfield), press F4 find the material Playfield and set its Glossy Layer color to pure black. Do the same with the Plastic material.

 

 

I did not know, thanks JP







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