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Back To The Future[Visual Pinball X MOD]

bttf Back to the Future Data East cyberpez

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#1 cyberpez

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Posted 21 July 2018 - 01:56 AM

Posted Image


File Name: Back To The Future

File Submitter: cyberpez

File Submitted: 10 Aug 2017

File Category: VPX/VPinMAME - MOD Tables

Author(s): cyberpez
jpsalas
Manufacturer: Data East
Year: 1990
ROM: Link to ROM
Permission to MOD?: Yes, without approval


Back to the Future - Data East - 1990
 
Here is one of my favorites.  It has everything I love in a pinball table..  Great Theme, Ramps, and Multi-ball... Crazy to think I've been working on it for over two years O_O.  I hope it shows :P  This is a port of JP's vp 9 version.  I rebuilt it once, and then with the help of wrd1972 again to the correct dimensions.  Lots and lots and lots of new things, and some old from the original table.  
 
Check the top of the script for a bunch of different options/mods
 
'''Thanks'''
again its been two years I hope I remember everyone and what they have done.
 
First off to wrd1972 and rothbauerw for helping me finish this up and testing.  Who know if it would have ever gotten done without them.
JP.. for his original table (and anyone else that might have worked on it) and his permission to MOD.  Like so many other tables, this would not exists without him.
wrd.. Heaps and Heaps behind the scenes...  Physics (HMLF) resizing and placing objects and on and on.
roth..  All kinds of trouble shooting and code wizardry.  
ClarkKent.. Playfield and ramp decals along with some sounds and other tweaks along the way.
hauntfreaks.. made a pass on the lighting and other things at some point before his hiatus. 
Dark.. For lots of little nuts and bolts and things.  
Zany.. For the Flasher domes and other things I'm sure.
flupper1.. For fixing up and texturing the flux ramp.
nFozzy.. For his modulated GI script
evileye and wrd1972.. For taking pics of the flasher domes I based my redraws on (icing on the cake)
Others I've "borrowed" code, ideas and resources from over the years.
Everyone else behind VP and all the other table authors!!  None of us get to enjoy VP without them!!!!!
 
-cyberpez


Click here to download this file



#2 Schlabber34

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Posted 21 July 2018 - 07:30 AM

First Demolition Man, now this!

I loved the movie and the table! Looking great from the screen grab!

Thanks to everybody involved!

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#3 vogliadicane

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Posted 21 July 2018 - 10:10 AM

Thanks a lot, Cyber. Looks and plays great.

 

Two samll things I found:

- the intro is mapped to the table, so the sound comes out of the deep in my cab. When I correctd it, I saw, that some mech sounds are mapped to the backglass. Now I have all sounds to the table, only the intro to the backglass. Sounds good.

- the lighting/ambient (keep this low) is set to rgb 25/25/25. Sould be 0/0/0 so the contrasts especially for the ball are better and not washed out.

 

Anything else, I love it! :otvclap:



#4 bolt

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Posted 21 July 2018 - 10:25 AM

Looks cool, thank you.


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#5 STAT

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Posted 21 July 2018 - 11:41 AM

I am very confused, Guys, take a look at: File Submitted: 10 Aug 2017,
also File is from 10.08.2017
 
cyberpez, please can you tell us, is there something "new" because i guess no

Edited by STAT, 21 July 2018 - 11:52 AM.


#6 cyberpez

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Posted 21 July 2018 - 01:03 PM

Blast from the past.... Something must have been wrong with my flux compasitor when I submitted it. Posted it almost a year ago and it was never approved. I'll post my update in a day or two, I'm away from my computer. Lots of fixes and updates from this version.

#7 batch

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Posted 21 July 2018 - 01:30 PM

Perhaps an A.I or we're back to a past future ! :P

 

Can't wait for you fixes and updates


Edited by batch, 21 July 2018 - 01:31 PM.

 signature_14012021.jpg         DIRECT LINK TO MY TABLES http://www.vpforums....loads&mid=30858    

                                               LINK TO MY 204 BACKDROPS : Design Resources/ Main Resources/Table Templates/Table Resources/Backdrops for VPX Tables (DT 16/9)  2.0 


#8 WhenLit

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Posted 01 October 2018 - 06:19 PM

Still in version 1.0, not 1.4.

What's wrong?


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#9 Slydog43

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Posted 01 October 2018 - 09:49 PM

1.0 for me also



#10 cyberpez

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Posted 01 October 2018 - 11:26 PM

1.0 for me too... My guess is it's not approved yet?

#11 bord

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Posted 01 October 2018 - 11:44 PM

Looking forward to playing the update someday...

#12 STAT

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Posted 02 October 2018 - 06:36 AM

Thanks cyberpez :)

#13 Rajo Joey

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Posted 08 October 2018 - 02:37 PM

It's the old version 1.0 and not 1.4. :tapping:


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#14 cyberpez

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Posted 09 October 2018 - 05:20 PM

1.4 should be live now.

 

Enjoy!!

 

-cp



#15 cestmoi

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Posted 09 October 2018 - 06:55 PM

Génial

 

Merci beaucoup

 

Super table !!



#16 bolt

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Posted 09 October 2018 - 07:21 PM

Thanks.


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#17 Emre

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Posted 07 September 2021 - 06:01 PM

Very nice looking table but whenever i locked the first ball, fps goes down immeditealy from solid 60fps to 40-50fps. I don't know what to change or disable to fix the fps.

 

DVXM7fh.png



#18 jpsalas

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Posted 07 September 2021 - 06:54 PM

Very nice looking table but whenever i locked the first ball, fps goes down immeditealy from solid 60fps to 40-50fps. I don't know what to change or disable to fix the fps.

 

 

I guess there isn't much you can do fix this problem (unless you buy a more powerful computer :) )

 

The reason of this is because of the way VP (and VPX) handle ball collisions. The persons who designed VP and vpinmame they new that (I guess it was destruk or gaston who wrote the core.vbs) and they made a system to reduce the ball collisions when they needed to implement a visible lock. And they called it "visible lock" and it is a part of the core.vbs. That lock was designed to stop the ball without generating millions of collisions and keeping the fps to its max. But many authors don't use those routines, and they implement a lock like in the real table, using a wall or a primitive blocking the path of the ball, thus generating unnecessary collisions and slowing down the table while the ball is held in place. The lock in the table uses a primitive to block the path of the ball, and I see the ball colliding with the ramp, the primitive, and maybe the wall under.

 

So the only way to fix that is to implement a "visible lock" as described in the document "vbsdoc_outdated.html" which comes with the VPM scripts. In this document are described all the included tools in the core.vbs which you can use when making tables using vpinmame. And even if the name of the document is "outdated" still those routines are very much in use.

 

I guess this is not the answer you wanted, but I'm afraid that is either the "visible lock" or buy a more powerful computer. 


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

WIP? Cobra, Nuova Bell and Playbar tables, thanks to akiles50000 redrawings


#19 wiesshund

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Posted 07 September 2021 - 10:59 PM

@JPSalas

 

as the doc may seem alien to a lot of people

could one not just put a non visible kicker in to hang on to the ball in a way where it isnt touching the other stuff
and what ever routine opens the ball lock, just add to it to kicker the kicker

or does that not work?

 

Is collision also why i see some tables that destroy and then immediately replace a ball when it becomes locked?


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#20 jpsalas

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Posted 07 September 2021 - 11:57 PM

Yes wiesshund. The vpm visible lock uses 3 kickers and 3 triggers, where the ball is held in the kickers so 3 balls can be locked and released by a solenoid. All my tables that uses lock use this system. But this is not easy to implement if you haven't done that before.

It is the same with captive balls. Many new authors add captive balls to tables by letting the ball rest between two walls, thus generating a lot of collisions, which may slow down older computers. The vpm routines also include a captive ball, which also uses a kicker to keep the ball from generating collisions while it is resting.


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

WIP? Cobra, Nuova Bell and Playbar tables, thanks to akiles50000 redrawings






Also tagged with one or more of these keywords: bttf, Back to the Future, Data East, cyberpez