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Issue with drop targets. Cant drop 2 with one ball hit.


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#1 wrd1972

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Posted 05 July 2018 - 11:19 PM

I am curently working on two tables with drop targets and I am prettty sure you cant drop 2 targets, with one ball hit...much like you can do on a real pin. The targets do not appear to be spaced to far apart. In fact, they are exactly positioned based on the dimensions of the real table. Are there any known issues with dropping two at the same time? Or what do I need to do to be able to do this?

 

Thanks

 


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#2 gtxjoe

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Posted 05 July 2018 - 11:40 PM

Previous discussioni here:  http://www.vpforums....=39428&p=400667



#3 gtxjoe

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Posted 06 July 2018 - 02:05 AM

Here is a test table where hitting multiple targets are possible.  It uses triggers to detect drop target hits (The drop target object is set to not collidable so the ball actually travels through the target and hits what ever is behind the target)

 

Blue targets are the modified targets where multiple target drops are possible.  Red targets are standard VPX drop targets which deflect the ball when hit, so multiple target hits are almost impossible

 

Real targets probably influence the ball a little bit.  In this example, the virtual drop targets have no influence, but I guess you could reduce ball speed very slightly and introduce some ball scatter if it makes sense to...

 

 

Attached File  dt test4.zip   6.99MB   4 downloads


Edited by gtxjoe, 06 July 2018 - 02:09 AM.


#4 HSM

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Posted 14 July 2018 - 02:35 AM

I like the trigger idea.  It works well dropping the targets but they don't reset properly.  The last target(s) hit don't reset.

I added triggers to "meteor" to test using the code below.  I'm not sure why the triggers are interfering with the reset...

Set dtDrop1 = New cvpmDropTarget
dtDrop1.InitDrop Array(sw22,sw23,sw24),Array(22,23,24)
dtDrop1.InitSnd SoundFX("DTDrop",DOFContactors),SoundFX("DTReset",DOFContactors)


Sub Trigger1_Hit
If sw22.isDropped = 0 Then dtDrop1.Hit 1: sw22.isDropped = 1
End Sub
Sub Trigger2_Hit
If sw23.isDropped = 0 Then dtDrop1.Hit 2: sw23.isDropped = 1
End Sub
Sub Trigger3_Hit
If sw24.isDropped = 0 Then dtDrop1.Hit 3: sw24.isDropped = 1
End Sub


#5 wrd1972

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Posted 27 July 2018 - 06:15 PM

Anyone know if this weird issue, affects standup targets too?

So can the ball hit a pair of targets and they properly register?


My VP Pincab /MAME Arcade  Specs: Dell T3400 workstation with Core2 Quad core 3.0GHZ (Q9650) CPU - 8GB of RAM - Nvidia  GTX 970

40" PF Sony gaming LED TV, Dual 21" Dell monitors in the backbox - Pinscape dual boards - Full DOF - Full MAME arcade support.


#6 BorgDog

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Posted 27 July 2018 - 06:54 PM

as far as i know only if it hits exactly between the two will both register, same as the drops.



#7 cyberpez

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Posted 27 July 2018 - 07:09 PM

Like this exact?

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