all the mods are great... just what it needed....
two things:
if your going the use a 3 layer GI I would set it like this, and why
-layer 5 = set halo to .2 because is should be right above a shadow layer .1
-layer 6 = set halo to 15 at this height it will stop cutting objects in half ,also this puts it in the middle of the top and bottom light
-layer 4 = set halo to 28-30 this will help when viewed in DT mode
on layer 2 to select the the kicker, set the type to kickercup2 and the material to playfield, or make a custom material, this should never be set to any metal material
You got to help me a little bit. Where do you see things cut in half? Layer6 is on hight 50 which is right under the plastics. 95% of all objects are lower then this and the rest will look like they receive a shadow from the plastic. Thats why i use it that way. For example the left rubber wheel in the arc on the hulk table.
I will move layer 4 to 28! But blinding bulbs are part of the look. Maybe a bit too much?
What is the shadow layer? Layer 5 is on hight 0,1 if i remember it right. It is for sure right above the PF. Otherwise the shadows will be out of position, depending on the perspective.
Ben Logan sees a lot of center drains when he hits the left ramp. Are those comeing from the orbit roundtrip or when the ball is rolling back down the left spinner?
Thanks for the feedback guys!
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