Hi All, I have come across and solved something that may help others.
I just put up a new X table for approval, but in the process of building that one I had this problem with drop targets. I do the typical stuff where you have a bank of n targets and each time you hit 1, you check to see if they are all hit, and you reset them. My checks were consistently failing and i couldn't figure out why.
However, finally I thought, wait a second, there is drop speed in VPX and maybe my check is running before the sucker is fully dropped.
Low and behold that was it ( first time I've ever been miffed about code running too fast ! )
Here's what I did in case you guys are running into it.
Entrance critera is a bank of 4 targets with 3 targets having an isDropped = 1 value ( because that's what a target.isDropped returns in X by the way, rather than true )
Player is about to hit 4th and only remaining target with .isDropped = 0
I hope this helps someone.
....
The target4_hit routine calls this guy after an Addscore




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