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Lady Luck (Recel 1976)[Visual Pinball X]

EM Recel Lady 1976 Luck

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16 replies to this topic

#1 WED21

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Posted 16 August 2017 - 12:55 PM

Posted Image


File Name: Lady Luck (Recel 1976)

File Submitter: WED21

File Submitted: 13 Jul 2017

File Category: VPX Recreations

Author(s): WED21
Manufacturer: Other - Pinball
Year: 1976
Permission to MOD?: Yes, without approval


VPX version of Recel's Lady Luck. I've never played this IRL but tried to make it slow and proding like the other EM's I've had in the past. Any suggestions are greatly appreciated as this is only my 2nd build!! Many thanks go to mfuegman and Loserman for scripting help and to Herweh for some of the images from his VP9 version.


Click here to download this file



#2 Rajo Joey

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Posted 16 August 2017 - 02:59 PM

Also thanks for this nice EM. I load him a few weeks ago at another site.

For me the original settings are a little bit to slow and I need some more elastic.

I don't remember everything, but I set the table slope to 5, the bumper force to 10 and the elasticity of wall38 to 0,8.

More I don't remember, but for me it's now very good playable.


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#3 bouriko

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Posted 18 August 2017 - 07:45 AM

yep thx for this table

 

I don't play the real pinball but I find to slow for me

 

custom and setting above (thx Joey2001)  :

LeftSlingShot : Elasticity : 0,8

Left and Right flipper : Strenght : 1600

 

/!\ Update : finaly after more play /!\ 

Strenght bumper : 8

Strenght flipper : 1200

 

thx again


Edited by bouriko, 20 August 2017 - 07:12 PM.


#4 STAT

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Posted 19 August 2017 - 10:29 AM

i am confused, whats the newer Versions ? There are diff. Files here and on another Site ... ( Lady Luck and Hot Shot )

You said you use my Script, but this should be with B2SSetCredits ... mean for Hot Shot

Or is it only the Time between Upload and Approving ?


Edited by STAT, 19 August 2017 - 10:31 AM.


#5 evan

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Posted 05 September 2017 - 06:33 PM

I will be making a model of the 50K light and target today:) Once I test the table to get an idea of what Ill be working on exactly.



#6 hauntfreaks

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Posted 05 September 2017 - 07:13 PM

I will be making a model of the 50K light and target today:) Once I test the table to get an idea of what Ill be working on exactly.

 

where is the 50k light located??


 26794541816_30ca1cca80_o.gif 43109635392_fc11af1a57_o.gif


#7 evan

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Posted 06 September 2017 - 03:10 AM

At the left side. here is what it looks like. I usually use Cycles to render for realism but not sure how VPX renders everything so went with original Blender render. Did some work on. Might need some fixing here and there. Hard to tell how it all looks from the few photos I have. Sure Ill fix colors and the UV mapping for the text. Not sure if the materials get imported or must be UV. Text was created on its own plane layer with alpha so I hope VPX deals with that.

tn_gallery_18892_354_96943.png


Edited by evan, 06 September 2017 - 03:13 AM.


#8 hauntfreaks

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Posted 06 September 2017 - 04:17 AM

thanks.... very cool


 26794541816_30ca1cca80_o.gif 43109635392_fc11af1a57_o.gif


#9 evan

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Posted 06 September 2017 - 08:16 PM

Fixed it a little. It was too high and few other things. Here is a quick render in Blender of course the materials will be differnt and can be adjusted to WED21's liking. I have it set somewhat correctly with Blender so when importing click "Place at mesh's absolute position".

trig.jpg



#10 batch

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Posted 08 October 2017 - 08:50 PM

Thanks for your VPX version, WED21

 

I'd like to send you a message, but it seems that your Inbox is full !


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#11 WED21

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Posted 09 October 2017 - 04:13 PM

Thanks for your VPX version, WED21

 

I'd like to send you a message, but it seems that your Inbox is full !

All clear now.



#12 Outhere

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Posted 09 October 2017 - 04:26 PM

Love the game THANKS, It will be nice when DOF is added..



#13 Seraph74

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Posted 10 October 2017 - 11:52 AM

Thanks for this great table and for the updates !

 

I notice that from line 241 you have

 

if Credits=0 then
Controller.B2SSetCredits 10
else
Controller.B2SSetCredits Credits
end if
 
which displays 10 credits when there are 0
you could just keep the line
 
Controller.B2SSetCredits Credits
 
which works perfectly
 
Thanks again


#14 BobAlbright

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Posted 11 October 2017 - 06:15 PM

 

Thanks for this great table and for the updates !

 

I notice that from line 241 you have

 

if Credits=0 then
Controller.B2SSetCredits 10
else
Controller.B2SSetCredits Credits
end if
 
which displays 10 credits when there are 0
you could just keep the line
 
Controller.B2SSetCredits Credits
 
which works perfectly
 
Thanks again

 

 

 

Thanks for this great table and for the updates !

 

I notice that from line 241 you have

 

if Credits=0 then
Controller.B2SSetCredits 10
else
Controller.B2SSetCredits Credits
end if
 
which displays 10 credits when there are 0
you could just keep the line
 
Controller.B2SSetCredits Credits
 
which works perfectly
 
Thanks again

 

 

Actually it doesn't work perfectly. I get errors about one out of every 3 games I launch. I put the 10 back in


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#15 Seraph74

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Posted 12 October 2017 - 12:30 AM

ok, thanks bobalbright for pointing that out, am surprised it causes a problem as it displays 10 credits, but doesnt actually add credits.

wasn't having problems when freeplay was set to false

will see if i can get it to error here too



#16 bpjacobsen

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Posted 29 December 2017 - 05:21 AM

nevermind. got my issue sorted out. nice job.

Attached Files


Edited by bpjacobsen, 29 December 2017 - 05:27 AM.


#17 batch

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Posted 06 July 2019 - 01:27 PM

I'm a desktop user and I noticed that each time I open the table, credit reel is reset to "0"


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Also tagged with one or more of these keywords: EM, Recel, Lady, 1976, Luck