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The VP 10.3 beta thread


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#1 fuzzel

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Posted 02 April 2017 - 08:39 PM

Beta phase is closed!
 

Edited by fuzzel, 06 July 2017 - 03:39 PM.


#2 Drybonz

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Posted 02 April 2017 - 08:41 PM

New beta thread!  Thanks, guys!



#3 Slydog43

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Posted 02 April 2017 - 08:52 PM

Thanks, love these beta threads and playing with the latest stuff is so much fun.



#4 toxie

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Posted 02 April 2017 - 09:02 PM

Note to all authors:

 

- using the built-in DMD (via the flasher element) now in addition will respect the 'Additive Blend' and 'Modulate' parameters to steer the blending with the table
  (this can for example be used to simulate a reflection on the playfield glass, set 'Modulate' to 0.9 and check 'Additive Blend' as an example)

 

can break existing tables that use a flasher for displaying the DMD. So if you have a table that features this, please set these up 'correctly' in 10.2 or 10.3 and re-save.

Unfortunately i could not find a better solution so far that keeps this fully backwards compatible and also the number of tables using this is rather small (only JPs SFII MOD and the CV tables use this as far as i remember).


Oh, also note that the FSS code is still in progress, so this might most likely change again and again over the beta phase, lets see.

 

Also the FSS tables from hanzoverfists threads will not work correctly anymore (for now), as the direct source tweaks by him were repackaged into additional parameters that are not setup yet in these current tables.



#5 fripounet

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Posted 02 April 2017 - 09:15 PM

euh...question please. Possibility of switching from bg to pf via keyboard shortcut, with a single monitor ?



#6 Thalamus

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Posted 02 April 2017 - 09:18 PM

Would it be possible to get you guys to have a new look at the nudging. It is pretty good already. But I have a feeling, that it could be improved if there were some kind of adjustable hold-off timer available. It might be me and my settings that ain't correct, I haven't seen any good explanation of what the Gain parameters do.

 

What I believe to have noticed is that balls can be pushed in one direction, but, when the accelerometer settles back to zero it is read as a counter push, making it all weird. If however there was a adjustable timer that didn't take into consideration reading for a set time I believe we would get a better nudge.


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#7 toxie

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Posted 02 April 2017 - 10:02 PM

mjr was/is the specialist here, so please contact him. There were also a lot of other guys here that knew some bits here and there about it, i definetly do not.  :/

 

@fripounet: what do you mean exactly? i don't get it.. :/



#8 fuzzel

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Posted 02 April 2017 - 10:19 PM

I guess he means that if you press some hotkey you can switch from backdrop/normal table view in the editor instead of pressing the backdrop button on the left button bar.



#9 wrd1972

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Posted 02 April 2017 - 10:32 PM

All right here we go. And as usual...thanks Toxie and Fuzzle for the commitment and hard work. Its very much appreciated.

 

On to business. I will request a few different things.

 

1. I just got my ass burned by a bad save on  WIP table and I have lost about 10 hours of work. When the table attempts to load, absolutely nothing happens. No errors, no circular indications. Nothing! This has happened to me to or three times and this time it really hurt. Many others have seen it on occasion as well.

 

My general practice is to Control S save my table every 10-20 minutes or so. Not sure if that matters.

 

Hanz took a look at the corrupted file and maybe he can speak to the carnage inside here. Would it be possible to investigate this just a bit and see if we can find a solution to this extremely dangerous issue? I can provide the broken table if you like.

 

2. Can we get an auditing feture that will determine unnused images, materials and sounds? This will help to weed out useless items and reduce the size of the table and maybe provide a bit more robustness. Back in 10.2, I believe you mentioned that this was doable.

 

3. Regarding flashers. Is it possible to have the flasher object revise its appearance in the editor based XYZ changes? For exaple if I rotate it on Y axis. It would now look like a thin line. Also can a flasher be rotated on z axis. Unless I am simply missing it, I dont think it can.

 

4. Can lights be rotated on XYZ like flashers?


Edited by wrd1972, 02 April 2017 - 10:36 PM.

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#10 BorgDog

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Posted 02 April 2017 - 11:41 PM

Cool, nice feature list!

 

I'm looking at the image manager in-use column (awesome feature) and it evidently doesn't look at the backdrop image or the color grading lookup image as it says both of mine are not used.

 

I mentioned it in a post a couple days ago on a table thread, but it should be possible for VP to be able to handle the XY rotation better.  I build tables in portrait mode, and someone with a landscape cab should just be able to change the XY rotation and everything should fit correctly.  Basically decouple the table XY from the monitor XY.  Of course if you have a different proportion monitor you would need to adjust, but then you would need to adjust pretty much anything that comes out, but most I believe use 16:9 at least on cabs.

 

Thanks for all the work guys!



#11 nFozzy

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Posted 03 April 2017 - 03:18 AM

3. Regarding flashers. Is it possible to have the flasher object revise its appearance in the editor based XYZ changes? For exaple if I rotate it on Y axis. It would now look like a thin line. Also can a flasher be rotated on z axis. Unless I am simply missing it, I dont think it can.

 

Flashers can't, but simple primitives can and they use the same weird method of rotation. So you can sort of figure out flasher positions using a 4 sided primitive with Zsize = 0 and then copying those values to a flasher.

 

But yeah, orienting flashers can be kind of a nightmare. Still working on that thing you sent me.



#12 fripounet

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Posted 03 April 2017 - 04:27 AM

I guess he means that if you press some hotkey you can switch from backdrop/normal table view in the editor instead of pressing the backdrop button on the left button bar.

Not in the editor :nea: , but during the game, Switch from playfied to backglass for config with 1 monitor (as future pinball or pinball arcade), But specifically to the characteristics of vpx of course.


Edited by fripounet, 03 April 2017 - 04:34 AM.


#13 fuzzel

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Posted 03 April 2017 - 04:32 AM

I guess he means that if you press some hotkey you can switch from backdrop/normal table view in the editor instead of pressing the backdrop button on the left button bar.

Not in the editor :nea: , but during the game, Switch from playfied to backglass for config with 1 monitor
Well in that case it's not possible to the static rendering part

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#14 Shockman

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Posted 03 April 2017 - 04:35 AM

For something like the spider wheel, video mode, between balls, maybe other things, that is actually not a bad idea. but would make more sense as a possibility to happen automatically or by script command.

 

I still think you should change the 'show backdrop' in the editor menu to change 'playfield image' because we are talking about the playfield image and not the backdrop. Or in your first post (first listed feature) are you talking about adding a second playfield image to the table?


Edited by Shockman, 03 April 2017 - 04:44 AM.


#15 toxie

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Posted 03 April 2017 - 06:03 AM

All right here we go. And as usual...thanks Toxie and Fuzzle for the commitment and hard work. Its very much appreciated.

 

On to business. I will request a few different things.

 

1. I just got my ass burned by a bad save on  WIP table and I have lost about 10 hours of work. When the table attempts to load, absolutely nothing happens. No errors, no circular indications. Nothing! This has happened to me to or three times and this time it really hurt. Many others have seen it on occasion as well.

 

My general practice is to Control S save my table every 10-20 minutes or so. Not sure if that matters.

 

Hanz took a look at the corrupted file and maybe he can speak to the carnage inside here. Would it be possible to investigate this just a bit and see if we can find a solution to this extremely dangerous issue? I can provide the broken table if you like.

 

yup, please send it over.. maybe we can spot something fishy..



#16 jipeji16

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Posted 03 April 2017 - 06:17 AM

Big thanks to all the VPX's Team !!!! :otvclap:



#17 sliderpoint

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Posted 03 April 2017 - 06:21 AM

bug: from the menu Preferences>audio options is now actually opening the editor options.

 

request:  can we get scale/minimize/maximize/restore/etc added to all the "manager" windows (sound, image, material, etc.)

 

Thanks!

-Mike



#18 fuzzel

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Posted 03 April 2017 - 07:30 AM

bug: from the menu Preferences>audio options is now actually opening the editor options.
 
request:  can we get scale/minimize/maximize/restore/etc added to all the "manager" windows (sound, image, material, etc.)
 
Thanks!
-Mike

Bug is already fixed with the next build. Regarding scaling, min, max of the dialogs: I'll try to add this but that isn't so easy as under c# or Qt

#19 lizard

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Posted 03 April 2017 - 07:44 AM

Thanks Toxie and Fuzzle for your continued development of VP. Good to see the script window size and position is now saved, the image in use column sounds good too.



#20 Umpa

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Posted 03 April 2017 - 12:36 PM

Thanks to all of you for your continued development of VP! I have one question does 10.3 now have the fix for the Metallica table?

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