Curious how this will turn out, could most probably be very useful for you guys:
https://developer.nvidia.com/gwmt
(no access yet even when registering, still takes 3-7 days apparently)
Posted 07 March 2017 - 02:46 PM
Curious how this will turn out, could most probably be very useful for you guys:
https://developer.nvidia.com/gwmt
(no access yet even when registering, still takes 3-7 days apparently)
Posted 07 March 2017 - 06:38 PM
I hope this does what I hope it will do. ![]()
Signing up now.
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Posted 08 March 2017 - 04:48 AM
I think this is for taking 3d stuff stuck at lower native resolution and re-rendering at a higher native resolution to match higher monitor resolutions--unless this is science fiction becoming reality where fewer pixels on an image/texture are magically made into more pixels for sharper images lol. I'm no 3d expert though.
Posted 08 March 2017 - 01:37 PM
So, my crappy low res playfield images can be magically transformed into nice crisp high res versions? cool, sign me up.
Posted 09 March 2017 - 01:24 PM
Just gave it a spin (its all web-based beta stuff for now) and unfortunately it does not handle jpg compression artifacts well, as these are converted into some kind of weird pattern. But upscaling rather good quality images to an even higher resolution works good.
Posted 02 November 2017 - 02:54 AM
A site with a similar idea just dropped yesterday
Haven't played with it too much yet. Seems to have a some trouble with jpg artifacts, so while the lines come up very crisp and smooth, the fills come out noisy.
In- http://i.xomf.com/rnkwb.png
out- http://i.xomf.com/rfzfd.png
Posted 27 March 2026 - 01:57 PM
Actually, a lot of modern AI tools can already achieve similar texture upscaling results. You can just pick any site that offers some free credits and it will work fine for most use cases. For example, EvoLink provides image enhancement and upscaling to 4K that you can try online:https://evolink.ai/
Posted 27 March 2026 - 02:16 PM
I use Upscayl quite a bit and it is completely free with no trial. I always use the double upscale option and normally use the balanced option.
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