I should like to add that the table is angle independent. So there are no reels or decals on the backdrop. But if you change the view angle a few things will need to change a little so the table looks better:
- The higher the view angle the more you'll need to rotate the flashers. In a
FS view the flashers should be horizontal. In the wide view they are rotated 10 degrees, since it gives a better look at that angle.
- When changing the view angle, the green ball will need to be adjusted so there is no empty line between the parts of the ball. Also the top part of the ball will need to move a little to the right. Son on the script you will find that the lines 764 onwards will need to change:
Wide view (default)
WBtl.Z =
102 'change to suit view angle
WBtl.X = XPos-
29 'change to suit view angle
WBtl.Y = YPos-25
WBtr.Z =
102 'change to suit view angle
WBtr.X = XPos +
21 'change to suit view angle
On an
FS view you'll need to change them to
WBtl.Z =
95 'change to suit view angle
WBtl.X = XPos-
25 'change to suit view angle
WBtl.Y = YPos-25
WBtr.Z =
95 'change to suit view angle
WBtr.X = XPos +
25 'change to suit view angle
Do you spot the differences in values?
So in other views you'll have to find an in between value.
I think that's all for now
JP
These are my tables, sorted by date, all them playable with VPX 7 or newer:
After 18 years making tables, it is time to take a rest and let new authors do their thing.
I guess at last I'll play some more pinball . But I'm sure I'll make some table updates from time to time