I've had problems with VP9 Austin Powers and Dr Who tables where a ball goes missing from the table during multiball and the tables go into an endless loop of searching for the lost ball. Nudging the table doesn't help so the ball is truly lost or is missing. Is there a way of adding some form of error handling section to the script of tables to allow for creation of a new ball so that the table stops the infinite loop of searching for the missing ball?
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